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eAthena Trunk: revision 14261.
Last Update: 12 March 2010 08:02:01 PM

Old Card Album Old Blue Box Old Purple Box
 

Skills

 

 
 

eAthena Support Board > 02/11/2009 - Kro Maintenance
Pages: 1, 2
Sins Tears
Official Patches

All Servers

- Valentines Day event has started (All servers except Sakray R). Check out the pub at 5 o clock in prontera and visit "Marshmallow Yohansen" to get started.

- Corrected a gramatical issue with the Taekwon job change NPC.
- Updated the effects of the Lava Golem card to include Bradium Golem.

- Fixed the Diabolus Ring option where it was not giving bonus damage against Satan Morroc. Additionally, the ring now gives additional damage against Wounded Morroc.

- Corrected a bug with Orc Lord Card / High Orc Card / Sheep Hat / Valkyrian Manteau / Thorny Buckler + Bison Horn Set / Shelter of Resistance / Naga Scale Shield option [Reflects physical damage] also reflecting magic damage of monsters at short range.
(Shelter of Resistance: Korean Rental Item)

- Some cells were corrected on the following maps.
(odin_tem03/pvp_y_1-5 ~ 8-5)


Main Server

- Three quest headgears from Sakray server were added (Cat Tread Hairpin / Dyed Ribbon Hairband / Bride Weath). The NPCs can be found in Geffen field 'Gypsy Village', Morroc, and Inside Orc Village.


Sakray Renewal


- Job Exp required for 3rd class is increased.
- Guild castle treasures now drop normal items.

- Some magician/wizard skills have had their cast time decreased:

> Magician: Thunder Storm
> Wizard: Earth Spike, Fire Pillar, Frost Nova, Heaven's Drive, Jupitel Thunder, Meteor Storm, Sight Blaster, Sightrasher, Storm Gust, Lord of Vermillion, Waterball.

- Bonus/Penalty from attribute types has been changed.
- When a Warlock uses 'White Imprison' on themselves, they are now unable to cast skills.

- Ranger Warg update added.
- The Warg Mastery skill requires the item 'Wolf Flute' to summon the warg. Talk to the job change NPC Haidi to get the item.
- With the Warg implemented, all Warg skills are now usable.

- Aimed Bolt now correctly cancels immobile status.
- Corrected an issue where Rangers could not remove their falcon.
- Increased the cost of the ranger item 'Alloy Trap Box' to 20000z.
- Updated the description of Fear Breeze to correctly list 'Camoflauge 1' as a prerequisite.

- Corrected the durration of the Aisha (?) Rune Stone.
- Players that have changed to Rune Knight while on a Pecopeco who still have the pecopeco riding status are unable to redistribute skills and status points. For this reason, an NPC placed north of the prontera tool dealer will remove the pecopeco status.

By Doddler
LimitLine
Yessssss, the wolf is here /o/

Lol, Jupitel Thunder had cast time decreased. I wonder if now it will be easier to spam Jupitel Thunder if the cast time gets low enough to be close to have instant cast with dex 120 '-'
Christian
Ranger Warg:
LimitLine
Seems a lot more agressive than what I expected it to be. Oh well, it must be strong like that to be able to be mounted on, anyway. Sexy sprites, but for what I saw in the client they have now a new folder for themselves, so I guess we will need a new bunch of packets for these.

*sighs*, time to level up a ranger on RE... =(
Diffteam
Hey Christian, how u convert the sprite to gif according to the action file? What programs u use? Thx ! xD
Diablo
Well in fact theres no new packets so i would dare to say that it will behave pretty much like a Rune Knight Mounting Dragon
CrimsonGhost
Fucking awesome
SuP3rTauFU




Diablo

NikTsuki
Hexed RE client... damn j00 u.u Mind sharing? I can't test anything without one ^^;
heroserver
so..whats an RE
and how do i go in here?
i want to try them out biggrin.gif
cristal0
RE is renewal server on kro u need kro account to play there (no1 will not give u one so dont ask)
Christian
QUOTE (Diffteam @ Feb 11 2009, 05:05 AM) *
Hey Christian, how u convert the sprite to gif according to the action file? What programs u use? Thx ! xD

actOR2 has a function to make animated gif files of the animations.
There are also other good ways, but that would be more time-consuming.
Adrilindozao
Thx a lot Christian! I tried yesterday, but with actOR1 Because that I don't found the option, thx a lot!
Christian
Ranger (Mounted):


heroserver
QUOTE (cristal0 @ Feb 11 2009, 06:37 PM) *
RE is renewal server on kro u need kro account to play there (no1 will not give u one so dont ask)

so..how should i register there?
can you give me the link o.O
i dont know how to register on kRO
cant understand the gibberish languages thingy confused.gif
Dezra
Is there a possibility to extract them from the latest patch? If not, can someone upload the sprite and act files for me please, because i do not want to download the whole Kro client. TY :-)
[NITRO]FOX
should we add in the forecast for eAthena Trunk, at least the classes without the skills?
cristal0
QUOTE (heroserver @ Feb 11 2009, 02:45 PM) *
QUOTE (cristal0 @ Feb 11 2009, 06:37 PM) *
RE is renewal server on kro u need kro account to play there (no1 will not give u one so dont ask)

so..how should i register there?
can you give me the link o.O
i dont know how to register on kRO
cant understand the gibberish languages thingy confused.gif

if you dont live in korea you will not be able to compleat register becouse ther is adress veryfication by korean credit card, phone or fax
Jikari
QUOTE (cristal0 @ Feb 11 2009, 10:08 AM) *
QUOTE (heroserver @ Feb 11 2009, 02:45 PM) *
QUOTE (cristal0 @ Feb 11 2009, 06:37 PM) *
RE is renewal server on kro u need kro account to play there (no1 will not give u one so dont ask)

so..how should i register there?
can you give me the link o.O
i dont know how to register on kRO
cant understand the gibberish languages thingy confused.gif

if you dont live in korea you will not be able to compleat register becouse ther is adress veryfication by korean credit card, phone or fax


ftp://ragnarok1-gravity.ktics.co.kr/Patch
username: ragadmin
password: icsragadmin!@

The renewal patches are the ones listed as "rdata".
All content can be retrieved from these patches, included sprites and act files.

PS: Thank alexxdls for the website, he posted it in another thread and I just quoted him here.
pakpil
CODE
#define OPTION_WRAG 0x00100000


I could not test it fully because it need 2009-02-11-Sakexe. This option gives you the Wrag but do not mount it.

Rikter
#define OPTION_WRAG 0x00100000 -> Support Warg
#define OPTION_WRAG 0x00200000 -> Riding Warg

smile.gif
LimitLine
Nice *-*

I don't think anybody has any info on how mounting the warg can affect your stats, and stuff, right? I'm going to try implementing it here, shouldn't be that hard now that the hex options have already been found.

QUOTE ([NITRO]FOX @ Feb 11 2009, 03:08 PM) *
should we add in the forecast for eAthena Trunk, at least the classes without the skills?


NO. How many times do we have to repeat ourserlves? No. Jesus Christ, stop winning about it and go look for a tutorial on adding new classes. It really isn't that hard. -.-
Rytech
Warg mount ID's are 4084 for base ranger mount and 4085 for trans ranger mount. The ID's are in the 2-4-2009 client, but I dont know if they work correctly.

Also I found some item translations...

Painful Tear
Painful tears shed for another person.
Its said that these tears can create miracles.
Weight: 0.2

Vulcan Bullet
Bullets consumed when using skills.
Weight: 0.2

Fuel Canister
Fuel used for various skills.
Powerful skills consume a lot of fuel.
Weight: 3

Liquid Cold Bullet
An impossibly cold bullet.
Weight: 0.3

Pile Bunker
A huge iron spike shoots out into a target, then retracted.
Type: Blunt (Mace)
Attack: 450
Weight: 300
Weapon Level: 3
Minimum Level: 99
Required Job: Mechanic

Vulcan Bullet Magazine
A magazine of 1000 vulcan rounds.
Weight: 50

Flame Thrower
Allows you to shoot burning flames at an opponent.
Type: Shield
Defense: 5
Weight: 200
Minimum Level: 99
Required Job: Mechanic
Rikter
QUOTE (Rytech @ Feb 11 2009, 10:01 PM) *
Flame Thrower
Allows you to shoot burning flames at an opponent.
Type: Shield
Defense: 5
Weight: 200
Minimum Level: 99
Required Job: Mechanic

Noooooooooh T_T
Now I'll have to start adding support for 3rd classes-only items T___T
iceandrews
Wow this is a pretty awesome update.
LimitLine
QUOTE (Rikter @ Feb 11 2009, 09:23 PM) *
QUOTE (Rytech @ Feb 11 2009, 10:01 PM) *
Flame Thrower
Allows you to shoot burning flames at an opponent.
Type: Shield
Defense: 5
Weight: 200
Minimum Level: 99
Required Job: Mechanic

Noooooooooh T_T
Now I'll have to start adding support for 3rd classes-only items T___T


I have them here o_o

If you want it just enter in contact on MSN tongue.gif
yazu
Flame Thrower
Allows you to shoot burning flames at an opponent.
Type: Shield
Defense: 5
Weight: 200
Minimum Level: 99
Required Job: Mechanic

How is it a shield o.o...
Rytech
QUOTE (Rikter @ Feb 11 2009, 03:23 PM) *
QUOTE (Rytech @ Feb 11 2009, 10:01 PM) *
Flame Thrower
Allows you to shoot burning flames at an opponent.
Type: Shield
Defense: 5
Weight: 200
Minimum Level: 99
Required Job: Mechanic

Noooooooooh T_T
Now I'll have to start adding support for 3rd classes-only items T___T


Good thing me and Diablo planned ahead on how were goina do this. I hope his idea works.
LimitLine
But I THINK I have it working here too. Never tried it lol @_@
heroserver
could anyone help me how to register on kRO please
DareniusX
You need to have a valid korean KSSN number to be able to register
i can help once you have one ^^
cristal0
QUOTE (DareniusX @ Feb 13 2009, 04:01 PM) *
You need to have a valid korean CCN (or was it CCS) number to be able to register
i can help once you have one ^^

did you mean kssn? and as i said before if you dont live in korea you cant help him
DareniusX
yeah i meant kssn.
if he gets a valid one i can still translate the website & help him register ^^
xienne15
QUOTE (DareniusX @ Feb 14 2009, 01:01 AM) *
You need to have a valid korean KSSN number to be able to register
i can help once you have one ^^



QUOTE (cristal0 @ Feb 14 2009, 04:42 PM) *
QUOTE (DareniusX @ Feb 13 2009, 04:01 PM) *
You need to have a valid korean CCN (or was it CCS) number to be able to register
i can help once you have one ^^

did you mean kssn? and as i said before if you dont live in korea you cant help him



QUOTE (DareniusX @ Feb 15 2009, 06:28 PM) *
yeah i meant kssn.
if he gets a valid one i can still translate the website & help him register ^^



Refer to this link
Tenebrae
#define OPTION_SUMMER 0x00040000
#define OPTION_WRAG 0x00100000 -> Support Warg
#define OPTION_WRAG 0x00200000 -> Riding Warg


Shouldn't the OPTION_ defines be slightly different instead of matching?

Also, does anyone know of any valid option bitmask between Summer and Support Warg?
LimitLine
I believe OPTION_RIDING_DRAGON is between those, not sure. Meh, I also wonder, this might be kinda stupid but I saw the bio lab3 effect in some wizard on kRO (yeah, it's from doddler's journal), and since I can't find those in the hats folder I believe it might be a bitmask option... Who knows :X
Tenebrae
Between 0x00040000 and 0x00100000 there should be room for like.. one other bitmask: 0x00080000


Hmm, besides status.h having these under enum si_type

CODE
    SI_TURTLEGENERAL    = 260, //All mobs display as Turtle General
    SI_BIOMOBTRICKDEAD    = 263, //Bio Mob effect on you and SI_TRICKDEAD
    SI_BLURRY        = 264, //For short time blurry screen and get Gloria icon


Normally commented out.. I'd think there'd be a need to add more status types with the new options.


EDIT:

CODE
1>c:\program files\eathena\src\map\status.h(569) : warning C4005: 'OPTION_WRAG' : macro redefinition
1>        c:\program files\eathena\src\map\status.h(568) : see previous definition of 'OPTION_WRAG'


So the #defines need to be altered, I suggest this:

#define OPTION_WRAG 0x00100000 -> Support Warg
#define OPTION_RIDING_WRAG 0x00200000 -> Riding Warg
Rikter
QUOTE (Tenebrae @ Feb 15 2009, 09:32 PM) *
#define OPTION_SUMMER 0x00040000
#define OPTION_WRAG 0x00100000 -> Support Warg
#define OPTION_WRAG 0x00200000 -> Riding Warg


Shouldn't the OPTION_ defines be slightly different instead of matching?

Also, does anyone know of any valid option bitmask between Summer and Support Warg?

Yes, but I'm an Idiot and when writing my reply I did a copy/past of the first line I wrote and forgot to change the second option name XD
Diablo
#define OPTION_SUMMER 0x00040000
#define OPTION_RIDING2 0X00080000
#define OPTION_WARG 0x00100000
#define OPTION_RIDING3 0x00200000
LimitLine
QUOTE
SI_BIOMOBTRICKDEAD = 263, //Bio Mob effect on you and SI_TRICKDEAD


What? So that means I was right about the bio3 effect ^.^

Wee, got to try this out @_@
izh34
Hpoe fully more jobs will be in.....^^;
Balthier
Friends, The Patch with the Class Ranger Exists?

i'm see GMDiablo with de patch sak diff team and he have a ranger in this patch, friend, you can post here you patch for us?

thx!
Brainstorm
OMG That wolf is so freaking ugly!
h4rry84
yep they way it stand is ugly. unlike they were making the sprite this day
Tenebrae
CODE
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300
//#define JOBL_3_1 0x400
//#define JOBL_3_2 0x800
//#define JOBL_3 0x1200

#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000  //8192



I'm pretty sure something isn't right in the way I attempted to make a level 3 job define.. as 0x1200 I would think means Advanced 2-2 classes. So if there's a more proper way to do this..


EDIT: Actually, there's also taking into consideration the duplicates of each job due to the choice of going straight 2 to 3 or trans 2 to 3..
Diablo
mmmm first u made the sum in decimal instead of hexadecimal.. second u forgot that theres alrady a upper define....
NikTsuki
QUOTE (Tenebrae @ Feb 17 2009, 04:28 PM) *
CODE
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300
//#define JOBL_3_1 0x400
//#define JOBL_3_2 0x800
//#define JOBL_3 0x1200

#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000  //8192


Meh, i used

JOBL_3_1 0x400
JOBL_3_2 0x500
JOBL_3 0x600

Are you meant to add them? Then in your case itD be 0xC00, not 1200 tongue.gif . Always remember 0x means hexadecimal number next 8D
As far as my numbers are correct, so far they worked perfectly, but im not too familiar with bitmasking, so im not sure if they will work for all their purposes.
Oh and for distinguishing trans or not.. when mapping the classes, just omit / add JOBL_UPPER, that one does the trick ^^;

packets are my problem now x.x without fixing this i cant finish the skills and test the ones i did.
Tenebrae
Well since JOBL_2_1 is defined as 0x100, JOBL_2_2 as 0x200, and JOBL_2 as 0x300, I figured the result of defining both 2-1 and 2-2 would mean 2nds overall are the added result of the alternatives. So this may work:

CODE
#define JOBL_3_1 0x400
#define JOBL_3_2 0x800
#define JOBL_3 0xC00


So theoretically, JOBL_3 handles 3rd jobs changed from normal 2nds. JOBL_3|JOBL_UPPER handles 3rd jobs changed from trans 2nds. More specifically:

JOBL_3_1|0x1 means a normal Knight that went straight to Rune Knight.

JOBL_3_2|JOBL_UPPER|0x1 = Crusader -> Rebirth -> Paladin -> Royal Guard.

(0x1 meaning swordsman)

Though the values defined for 3rds in the code may be the wrong way to go about this. *Looks at 0x00ff and 0x0fff*
NikTsuki
Well, if you think about it, there'd be no way to go from rune knight without ever going through at least knight, so the mapid would be

JOBL_3_2|JOBL_2_2|0x1 Being 0x1 swordman to knight to rune knight
same for trans but adding the JOBL_UPPER

I'm figuring this would work like adding something, so far it worked right for me, seems like this controls the items being used or not by the right classes, so far i had no problem with that. My rune knight only uses knight / swordman items, same for the other classes. If anyone finds this aint working right and have a better idea then i'm all up for it o-o;
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