- Corrected the Diabolus Manteau not dealing +10% damage versus Wounded Morroc. - Spring event has ended. - As an appology for the poor rollout of the new client security software, we have decided to provide a week of +50% experience (excluding sakray/sakrayR).
Sakray Patch
- Added the Family Month event for testing.
Sakray R Patch
- Added two new Warlock skills, [Reading Spellbook] and [Freezing Spell]. - An NPC selling new skill related items is added to prontera. - The Guillotine Cross's 8 special poisons no longer work on boss monsters. - Improved the effect of Enchant Blade. - Wind Cutter and Ignition Break can now also be used with spears. - Updated novice training grounds. - The Mechanic's FAW Silver Sniper/Magic Decoy can no longer receive heals from monsters. - The green apple ring has had its weight changed from 1 to 0.
Credits for translation: Doddler
Brainstorm
Apr 14 2009, 08:13 PM
QUOTE
- As an appology for the poor rollout of the new client security software, we have decided to provide a week of +50% experience (excluding sakray/sakrayR).
Wait...What?
QUOTE
- Corrected the Diabolus Manteau not dealing +10% damage versus Wounded Morroc.
How many times they fixed that now?
Daath
Apr 14 2009, 09:16 PM
Freezing spell.....originality rocks.
I wonder what reading spellbook is...
LimitLine
Apr 14 2009, 09:52 PM
QUOTE
- As an appology for the poor rollout of the new client security software, we have decided to provide a week of +50% experience (excluding sakray/sakrayR).
Thanks, that'll surely help me forget about it...
QUOTE
- Added two new Warlock skills, [Reading Spellbook] and [Freezing Spell].
Hey, new skills.
Reading Spellbook: Did they learn how to read just now? ._.
Christian
Apr 15 2009, 04:55 AM
Gravity updated the Mounted Rune Knight Sprite again. Now the dragon has a spiked tail. Besides the spikes, there were also some color variations added for the Rune Knight mount. The same goes for the Mechanic mount (of course without the spiked tail Oo), but only with one color.
Updated Rune Knight (Mounted) Sprites:
Rune Knight (Mounted) Color Variation 2:
Rune Knight (Mounted) Color Variation 3:
Rune Knight (Mounted) Color Variation 4:
Rune Knight (Mounted) Color Variation 5:
Mechanic (Mounted) Color Variation 2:
Tailsman
Apr 15 2009, 07:02 AM
To be honest, their actually pretty cool.
I can't wait until the entire thing is released.
Thanks for keeping us all updated!
Lai
Apr 15 2009, 02:35 PM
Yep.
It becomes better and better looking :-)
Elliott
Apr 15 2009, 04:12 PM
T...they're keeping the mechanic suit? WRRRRRRRYYYYYYY
Otherwise, they did make the ferus face look meaner instead of cute as before, and I don't remember it having that spiked thing under its chin. Ah it did, I just didn't stare at it enough before to realize. Well it looks a lot more mean now.
Now if only they would change that horrendous RK girl...
Lai
Apr 15 2009, 04:28 PM
What is the SI number for name for the Ragenr Warg mount icon?
Maxys
Apr 15 2009, 05:35 PM
it seems that robo sprite will stay...
LimitLine
Apr 16 2009, 03:19 AM
QUOTE (Lai @ Apr 15 2009, 04:28 PM)
What is the SI number for name for the Ragenr Warg mount icon?
CODE
SI_WUG = 357,
Rytech
Apr 16 2009, 04:28 AM
Updated the first post.
Zezinho
Apr 16 2009, 06:00 AM
It seems there are also red mechas. And Shadow Chaser skills are in.
izh34
Apr 16 2009, 08:42 AM
way cool looks for mecha and rune!!!
Lai
Apr 16 2009, 09:14 AM
anyone knows the #define Option for Magic Gear( Mado )? And the SI for it?
Description: Completely conceal yourself. In this status, all your attacks become Ghost property Level 1. Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and cancel if SP reaches 0.
I'm not fond of saying "completely concealing yourself" because that indicates insects and demons (and boss monsters) can't see you. The critical is good, but it's kind of pointless if you do shit damage thanks to like 90% of all elements and levels having decreased damage versus ghost. So this rules out being useful in WOE ;_; If GR armour still operated like it did back then (took 25% damage from neutral), this would be a great skill to chop up GR users. (Wait, or does it? All I remember is that it definitely changed dmg from monsters... I think.... did that effect players too?)
QUOTE
Paint an insignia on the ground that will cause Chaos to enemies that enter (lose control of movement direction). Will also cause monsters to randomly switch targets. Consumes 2 Cans of Paint and 1 Paintbrush.
So uh, when do they plan on fixing Chaos?
All in all these skills are pretty pimp, I think it's the closest I'll ever be to playing a necromancer in RO. PLEASE Gravity I'm counting on you to save the rogue class from how terrible Stalkers look.
Rikter
Apr 16 2009, 06:06 PM
Shadow Chaser will be the "Blue Mage" from Final Fantasy.
What about giving him more Stalk-oriented skills like backstab? bah...
CrimsonGhost
Apr 17 2009, 09:07 PM
They are keeping the mecha ._. !?!?
MashimaroZaizai
Apr 18 2009, 05:26 AM
how to update?
LimitLine
Apr 18 2009, 06:21 AM
QUOTE (CrimsonGhost @ Apr 17 2009, 09:07 PM)
They are keeping the mecha ._. !?!?
It doesn't look as bad as it used to now that they recolored it. But I would still love to have that Mecha sprite which had been going around for so long...
About the Reading Spellbook items, i found several spellbooks in the idnum2itemdisplaynametable. I used to have a translation of it somewhere
The spellbooks seem to give a couple of normal spells like fire bolt and such, about 3 new spells like Comet, and 3 spells that no jobclass has ( or are yust poorly translated )
Premier
Apr 18 2009, 09:12 AM
Comet,tetra vortex,earth strain,chain lightning,crimson rock,drain life.
Lai
Apr 18 2009, 11:19 AM
Anyone knows the
Option for mecha? Option_mado 0x00400000?
Etchel
Apr 18 2009, 07:05 PM
They really should add more colors to all the classes.. The color variations looks promising, and nice.
Rxz
Apr 18 2009, 09:40 PM
Guess adding palettes for Rune Knight is finally possible, gonna be shitty trying to find how these 3rd class palettes work though. Ugh.