- Corrected an issue where when entering a private chat if you used the enter key after typing the password it wouldn't work.
- Corrected the 'decreased attack speed based on skill level' portion of the sage skill "Free Cast" not being applied when casting.
- Corrected a bug with the Taekwon Master's skill "Solar Lunar and Stellar Demon" where sometimes relogging would cause you to lose the blind penalty.
- Corrected an issue many monsters had with the rogue skill "Close Confines". The skill now correctly releases for locked monsters as well as when used by monsters.
- Corrected an issue where 13~15 characters of the rogue skill 'graffiti' would disapear. Additionally, you can now use graffiti again while a graffiti is already on the ground.
- When using the blacksmith skill 'Overthrust', other blacksmiths in the party will not receive the effect if they are already under the effects of a stronger level of of the skill.
- When using the gunslinger skill 'Gattling Fever', corrected an issue where cancelling the skill required SP.
Main Servers
- Randgris server receives a 1.3x exp and drop event. - Clothing Dye coupons can now be placed into storage.
Sakray R Test Server
- Corrected issues with the Warlock job change quest. - Corrected the Valkyrie transcend NPC service not allowing you to learn the quest skill 'Bioethics'. - Changed it so that when using the Shadow Chaser skill "Auto Shadow Spell", that you cannot move until selecting a skill from the list.
- Fixed a bug that prevented you from creating a new character if you used the enter key to select the character slot.
wow, finally some wanderer and minstrel skills. i thought gravity wouldn't add skills besides the Symphony of Lover and Swing Dance. hopefully they release the sprites for those jobs too. Nice job dude. thanks for the information.
Corrected an issue where 13~15 characters of the rogue skill 'graffiti' would disapear. Additionally, you can now use graffiti again while a graffiti is already on the ground.
Just took them 5 years.
Elliott
May 14 2009, 01:13 PM
Does WM mean that they're ensembles, or those skills exist for both Minstrel AND Wanderer? Either way, looks like those two are up next. I can't see how they're going to pull off dancer, since to me, a Wanderer is similar to a Gypsy so whenever I think of Wanderer I just think of a Gypsy.
kisuka
May 14 2009, 01:51 PM
QUOTE (Brainstorm @ May 14 2009, 01:44 AM)
QUOTE
Corrected an issue where 13~15 characters of the rogue skill 'graffiti' would disapear. Additionally, you can now use graffiti again while a graffiti is already on the ground.
Just took them 5 years.
ROFL seriously *dies*
L0ne_W0lf
May 14 2009, 05:19 PM
what the fuck is wrong with gravity? Like 50 new skills for each class, and the bard/dancer tree only gets three independant skills and like 20 ensembles? Retarded. I really hope this list is incomeplete, really really hope. Though "MI_RUSH_WINDMILL#Windmill_Swing_Attack#" is anyone else thinking AoE Arrow vulcan?
fuyu07
May 14 2009, 05:37 PM
Windmill Swing Attack sounds good and powerful, well I hope it is since bards have Low HP so they need some stuffs that would compensate it. AOE Arrow Vulcan sounds good LOL!
Daath
May 14 2009, 10:15 PM
QUOTE
Corrected an issue where 13~15 characters of the rogue skill 'graffiti' would disapear. Additionally, you can now use graffiti again while a graffiti is already on the ground.
Now if they would just get to work on flag graffiti and cleaner....
ForteXX
May 15 2009, 01:50 AM
Not sure what the difference is, but on RE the female Dark Chaser had its sprite replaced. Also, there are 2 colored Mado arms in Sakray that got added.
LimitLine
May 15 2009, 02:32 AM
Nice, I hope they add a way of customizing the Mado's appearance. There was some speculation as to wether Mados weren't a class themselves, with their own equip restrictions and such. I hope they are, because that would make a class that I personally never really played with a lot more interesting, I must say, I am looking forward to becoming a Mechanic next on RE.
Zezinho
May 15 2009, 12:37 PM
QUOTE (Elliott @ May 14 2009, 01:13 PM)
Does WM mean that they're ensembles, or those skills exist for both Minstrel AND Wanderer? Either way, looks like those two are up next. I can't see how they're going to pull off dancer, since to me, a Wanderer is similar to a Gypsy so whenever I think of Wanderer I just think of a Gypsy.
Clowns/Gypsies also have CG as their prefix, but they only have one ensemble skill. I believe most of Wanderer/Minstrels skills are shared.
QUOTE
WM_SATURDAY_NIGHT_FEVER#Saturday_Night_Fever#
QUOTE
WM_SATURDAY_NIGHT_FEVER#Saturday_Night_Fever#
QUOTE
WM_SATURDAY_NIGHT_FEVER#Saturday_Night_Fever#
ForteXX
May 15 2009, 09:08 PM
QUOTE (LimitLine @ May 14 2009, 09:32 PM)
Nice, I hope they add a way of customizing the Mado's appearance. There was some speculation as to wether Mados weren't a class themselves, with their own equip restrictions and such. I hope they are, because that would make a class that I personally never really played with a lot more interesting, I must say, I am looking forward to becoming a Mechanic next on RE.
Well, from what the announcement post said about them was that you could change things such as the heads. It's very possible that's how they work, such as how Knight and Peco Knight are actually 2 classes (with same equippables/skills), they'll probably make it so that Mechanic can equip certain items, and then Mado Mechanic can equip that + heads/arms.