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eAthena Support Board > 01/06/2010 kRO Maintenance
J0ta
Common Patch

- Christmas decorated maps have returned to normal.
- Christmas event has ended.
- T-Plus event has started.

- Corrected the gold bell's bonus SP+50 option not applying.
- Fixed the water drop brooch's MaxHP +1% option being applied as MaxHP + 80.

Main Servers

- Updated the close option for the skill shortcut window. Now the quick shortcut window is also closed with the regular shortcut window.

- Added a shortcut key to show/hide the options on the basic status window (Alt + `).

- Added a shortcut key to hide the user interface.

Sakray Test Server

- Removed the battle portion from the quest 'Insatiable Greed'.
- The siege warps have returned to normal.

- Sorcerer Skill Balancing was applied:

Fire Walk

* The duration of damage cells is now 12 seconds regardless of skill level used.
* The damage cell damage formula has changed.

Electric Walk

* The duration of damage cells is now 12 seconds regardless of skill level used.
* The damage cell damage formula has changed.

Spell Fist

* The effect of skill level has changed.

Vacuum Extreme

* SP cost has changed.
* Variable cast time has changed.
* Skill level now influences the area of effect of the skill.
* Skill level now influences the duration of the skill.
* The duration of the effect is decreased by the STR of the target.

Psychic Wave

* Fixed cast time changed.
* Variable cast time changed.
* The stun effect has been removed.
* Damage formula is adjusted.

Cloud Kill

* When using the skill, you need to use two red gems.
* The poison element changing part of the skill effect is removed.
* The skill now has a 100% chance to cause poison status.

Poison Buster

* Fixed cast time changed.
* Variable cast time changed.
* Damage formula is adjusted.

Striking

* Striking effect is adjusted.
* The caster's learned level of Flame Launcher/Frost Learned levels of Weapon/Lightning Loader/Seismic Weapon increases the skill effect.
* While striking is active the target constantly uses SP.

Earth Grave

* SP cost is adjusted.
* Bleeding change is adjusted.
* Damage formula is adjusted.
* Can now be used to hit enemies that are hiding.

Diamond Dust

* Variable cast time is adjusted.
* The probability of the crystallized state is changed.
* Damage formula is adjusted.
* Can now be used to deal damage to boss monsters.
* The crystallized status effect duration is now reduced by the targets VIT stat.

Warmer

* SP cost is adjusted.
* Skill reuse time is changed.
* HP recovery of the skill is adjusted.

Varetyr Spear

* Damage formula is adjusted.
* Stun duration is adjusted.

Arullo

* Now takes one yellow gemstone to cast.
* Cannot be cast on friendly targets.

* The target's base level and INT reduce the duration of deep sleep. (Also applies to wanderer/minstrel's deep sleep lullaby).

- Royal Guard skill balancing is applied:

Over Brand

* Skill damage formula is changed.

Banding

* When more than one royal guard is in banding, the probability of targets that get near the royal guard of getting the coercion status has changed. Targets that are under the coercion status effect have their movement speed decreased. Does not affect friendly targets.

Inspiration

* The penalty where blessing/increase agi would not affect you was removed.
* The penalty where you could not use items was removed.
* The penalty where you could not recover HP or SP was removed.

Skill Changes (client side changes)


Firewalk
-Durration per wall removed from description, now lists a global 12s per wall.
-Now states skill level increases damage.

Electric
-Durration per wall removed from description, now lists a global 12s per wall.
-Now states skill level increases damage.

Spell Fist
- Wording now says that skill level increases damage.

Vacuum Extreme
- The 7x7 area was removed from the main description.
- Now states that increased str will lower the duration.
- Level 1: Now 3x3 area from 7x7, duration changed from 5s to 4s.
- Level 2: Now 3x3 area from 7x7, duration stays at 6s.
- Level 3: Now 5x5 area from 7x7, duration changed from 7s to 8s.
- Level 4: Now 5x5 area from 7x7, duration changed from 8s to 10s.
- Level 5: Area remains at 7x7, duration changed from 9s to 12s.

Psychic Wave
- Description updated to read "Skill level and the casters INT influences the damage dealt".

Cloud Kill
- The part related to changing the target to poison was removed.
- Now states that it causes poison status unconditionally.
- Now says skill level increases damage dealt.
- Now states that it requires two red gemstones.

Poison Buster
- States skill level increases damage.

Striking
- Says players with striking active will constantly drain SP.
- States that learned levels of flame launcher/frost weapon/lightning loader/siesmic weapon increases the skills effect.
- Level 1 gives Weapon Attack +35 instead of +100.
- Level 2 gives Weapon Attack +45 instead of +150.
- Level 3 gives Weapon Attack +55 instead of +200.
- Level 4 gives Weapon Attack +65 instead of +250.
- Level 5 gives Weapon Attack +75 instead of +300.

Earth Grave
- States that skill level and siesmic weapon skill level increases damage.
- Description now says it will deal damage to hiding and cloaking targets.

Diamond Dust
- States that skill level and frost weapon skill level increases damage.
- Says that the targets vit lowers the duration of the crystalized status.

Varetyr Spear
- States that skill level and lightning loader skill level increases damage.

Arrullo
- Now lists a casting cost of 1 yellow gemstone.

Credits: Doddler (Translation)
Linkstin
Nice, They did two class skill balancing not just one this time an damn Inspiration going to be over powered...what are they thinking really.
Denken
News Loadings Screens

Sanasol
http://ragnarok1-gravity.ktics.co.kr/WEB/m...o13.3update.zip

... Funny Video? =)

Ooh I found it

ftp://ragnarok1-gravity.ktics.co.kr/Patch...2-22adata_x.gpf

ftp:
ragadmin
icsragadmin!@
Vaccine
wow patch smile.gif thx fr sharing the ftp.
Sanasol
Worldmap


New Equip
1196: Chrome Metal Two-Hand Sword
A cold, blue color sword crafted from the other world mineral Bradium.
Cannot be damaged.
AGI + 3, MaxHP - 10%.
Type: Two-Hand Sword
Attack: 280
Weight: 40
Weapon Level: 3
Required Level: 110
Usable Jobs: Transcend Swordsman/Merchant Type

1433: Imperial_Spear [1]
A beautiful spear with the Rune Kingdom Insignia engraved on it.
Increases damage of Cannon Spear and Vanishing Point by 20%. Every 2 refine increases the damage by an additional 3%.
When used in combination with the Imperial Guard, Grand Cross and Ray of Genesis damage + 10%.
MATK + 40
Type: One-Hand Spear
Attack: 180
Weight: 180
Weapon Level: 3
Required Level: 102
Required Job: Royal Guard Only

1654: Mental Stick [1]
A staff that converts physical power into psychic energy.
Reduces psychic wave variable cast time by 3 seconds, but increases the cost of psychic wave by 60 sp.
Each refine above +6 increases the skill's attack power by 2%.
When unequipping the weapon, you lose 100sp.
Type: One Hand Staff
Attack: 40
Weight: 50
Weapon Level: 3
Required Level: 102
Required Job: Sorcerer Only

1830: Great King's Dance [1]
A flashy knuckle carved from a gold dragon.
Increases Earth Shaker and Sky Net Blow damage by 20%. Decreases the SP cost of all skills by 5%.
Each refine above +6 decreases the SP cost of skills by an additional 1%.
Type: Knuckle
Attack: 142
Weight: 50
Weapon Level: 3
Required Level: 102
Required Job: Sura Only

1930: Green Whistle [1]
A wind instrument crafted from the solid trunk of a plant.
Decreases the variable casting time of Deep Sleep Lullaby and Windmill Rush by 2 seconds.
For each refine above +6, decreases the SP cost of those skills by 4 sp.
MATK + 50.
Type: Instrument
Attack: 170
Weight: 80
Weapon Level: 3
Required LeveL: 102
Required Job: Minstrel Only

1984: Stem Whip [1]
A whip crafted from the flexible stem of a plant.
Decreases the variable casting time of Deep Sleep Lullaby and Swing Dance by 2 seconds.
For each refine above + 6, decreases the SP cost of those skills by 4 sp.
Type: Whip
Attack: 170
Weight: 80
Weapon Level: 3
Required Level: 102
Required Job: Wanderer Only

1985: Rose Vine
A whip created from a magically enchanted rose that radiates the smell of roses.
When dealing physical damage there is a chance to trigger Voice of Siren Lv 1.
INT + 2, AGI - 2, MATK + 130.
Type: Whip
Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 110
Required Job: Wanderer Only

2153: Imperial Guard [1]
A beautiful shield with the insignia of the Rune Kingdom engraved.
MDEF + 5.
Increases shield press damage by 20%. Each refine above +6 increases the skill attack power by an additional 2%.
Type: Shield
Defense: 120
Weight: 250
Required Level: 102
Required Job: Royal Guard Only

2465: Dance Shoes [1]
Comfortable shoes designed specifically for dancing.
AGI + 1, Increases attack speed (Attack Delay - 2%).
Reduces the sp cost of Swing Dance by 32SP.
Type: Shoes
Defense: 15
Weight: 30
Required Level: 105
Required Job: Wanderer Only

4853: Telekinetic Orb
A sphere that contains a magic liquid that holds a mysterious magic power.
INT + 3, MDEF + 1, MaxSP + 30.
Increases attack power of Psychic Wave by 10%.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 110
Required Job: Any 3rd Job

2854: Glove of Alchemy
Magic gloves made for handling corrosive chemicals, smells a bit like charcoal.
INT + 1, MDEF + 2.
Increases the attack power of Crimson Rock and Fire Walk by 10%.
When dealing magic damage there's a low chance to autocast Fireball level 5.
Type: Accessory
Defense: 1
Weight: 10
Required Level: 125
Required Job: Any 3rd Job

13061: Black Wing [1]
A black serated dagger crafted by the rogue guild.
Increases the damage of Fatal Menace by 30%. Each refine increases the skill damage by 2% and MATK by 3%.
If used in combination with the Black Cat, HIT + 5, MATK + 5, reduces the SP cost of Masquerade: Enervation and Gloomy by 20 sp.
Type: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Required Level: 102
Required Job: Shadow Chaser Only

13062: Ancient Dagger
A dagger used in ancient rituals, it feels as though it holds a mysterious power.
MATK + 120, MaxSP + 100, SP Recovery Rate + 5%.
When dealing physical or magical damage there's a low chance to receive the curse status.
Type: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Required Job: Transcend Swordsman/Merchant/Thief/Archer/Mage Type

13431: Chrome Metal Sword
A cold blue dagger crafted from the other world mineral Bradium.
Cannot be damaged.
AGI + 1, MaxHP - 5%.
Type: Sword
Attack Power: 180
Weight: 220
Weapon Level: 3
Required Level: 110
Required Job: Transcend Swordsman/Merchant Type

16010: Red Ether Bag [1]
A new bag created by the Alchemist Society that "A weapon girls love!"
Increases damage of Crazy Weed and Demonic Fire by 20%. Each refine above +6 increases the skill damage by an additional 2%.
MATK + 100
Type: Mace
Attack: 15
Weight: 100
Weapon Level: 3
Required Level: 102
Required Job: Genetic Only

18103: Mystic Bow
A small bow infused with a mysterious power.
Reduces the SP cost of Severe Rainstorm by 10 sp.
INT + 4, MATK + 100.
Type: Bow
Attack: 75
Weight: 170
Weapon Level: 3
Required Level: 105
Required Job: 3rd Job Archer Type


Thats all =)
Smack-Talking Pie
QUOTE (Sanasol @ Jan 6 2010, 05:29 PM) *
16010: Red Ether Bag [1]
A new bag created by the Alchemist Society that "A weapon girls love!"
Increases damage of Crazy Weed and Demonic Fire by 20%. Each refine above +6 increases the skill damage by an additional 2%.
MATK + 100
Type: Mace
Attack: 15
Weight: 100
Weapon Level: 3
Required Level: 102
Required Job: Genetic Only


what the hell
ForteXX
QUOTE (Sanasol @ Jan 6 2010, 10:29 AM) *
16010: Red Ether Bag [1]
A new bag created by the Alchemist Society that "A weapon girls love!"
Increases damage of Crazy Weed and Demonic Fire by 20%. Each refine above +6 increases the skill damage by an additional 2%.
MATK + 100
Type: Mace
Attack: 15
Weight: 100
Weapon Level: 3
Required Level: 102
Required Job: Genetic Only



Hmm, so now 2 items based off a single official art.
Forgotten
awesome! cool to see more 3rd job items rolling in..
Smack-Talking Pie
Yeah, now that they've given the third classes pretty pink handbags they can make extended classes worth a shit again.
Elliott
QUOTE (Smack-Talking Pie @ Jan 9 2010, 03:49 AM) *
Yeah, now that they've given the third classes pretty pink handbags they can forget about extended classes and cover up any evidence of them ever existing. Who needs soul linkers or ninjas when we have handbags?

fixd
Smack-Talking Pie
thank you
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