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eAthena Support Board > 4/21/2010 kRO Maintenance
Rytech
Common Patch

- New dyes are now available.
- Corrected dyes being improperly applied to 3rd jobs.

Main Servers

- Added a quest aquisition icon to the interface.

- Boss monsters that are not MVP are now affected by level adjustment.
- Party share level range increased from 10 levels to 15.
- The level difference penalty for fighting monsters is changed to be in line with the party share level.

- Added the improved skill window functions.

Sakray Test Server

- Corrected a bug where Genetic's could only learn up to level 5 of the skill 'Crazy Weed'.

- Changed resistance to status ailments.
The resistance formulas for Stun, Poison, Bleeding, Sleep, Silence, Blind, Freezing, Curse, Petrification Chaos, and the new statuses Burning and Fear statuses are updated.
Status resistance is based off the characters stats, base level, and additional items, cards, and skills.
Resistance provided by items/cards/skills remains the same.

The stats which affect status ailments are listed below.

STR : Imprison
AGI : Bleeding, Sleep, Burning
VIT : Stun, Poison, Deadly Poison
INT : Silence, Blind, Freezing, Fear
LUK : Curse, Petrification, Chaos
ipek
So I want to ask ... if a player is in party with other players 90-105 and they kill monster within that range they get 100% of the experience and when they kill monster 115 they get 140%?
[NITRO]FOX
O_O

QUOTE
- Party share level range increased from 10 levels to 15.
godblessyou
"Tomorrow" these updates will being implemented here xP

QUOTE
- Added the improved skill window functions.

Which functions are?
ipek
QUOTE (Mara @ Apr 20 2010, 07:02 PM) *
"Tomorrow" these updates will being implemented here xP

QUOTE
- Added the improved skill window functions.

Which functions are?


When you click on one skill (for example say Storm Gust), it will put skill points into prerequisites ...
Epoque
They've modified the SC formulas? This is a bit strange, why would they need to do that? Seems kind of pointless to me.
pakpil
QUOTE (ipek @ Apr 20 2010, 06:01 PM) *
So I want to ask ... if a player is in party with other players 90-105 and they kill monster within that range they get 100% of the experience and when they kill monster 115 they get 140%?



As I have noticed exp depends on difference btw killer and mob, this mean that if the killer is lvl 105 and the mob is lvl 100, all party members will get less exp that if is the killer is lvl 90.

But i still need cofirm that.
Chilly
ive been killing magmarings (lvl 110 monster) with a lvl 90 and lvl 95 in an even share party. the lvl 95 is getting about 140% exp, the lvl 90 is getting around 40% exp. doesnt seem to matter which person kills the monster or if a homunc kills it.
ipek
So one more question ... received exp depends on level difference between killer and monster, not whole party?
pakpil
I was kinda wrong, I have been testing and this is what i have found:

Party with 2 members
Acolyte lvl 28
Mage lvl 20

Killing a poring w/o party:

Acolyte gets 94 Base / 69 Job experience.
Mage gets 229 Base / 170 Job experience.


Killing a poring w/ party:

Acolyte gets 47 Base / 35 Job experience.
Mage gets 115 Base / 85 Job experience.

Then all party members get same ammount of experience regardless of who kill the monster based on the difference btw the member and the monster, not based on the difference btw the killer and the monster.
NoH
Do we have more info about this:

QUOTE
Added a quest aquisition icon to the interface.


What's the difference with the showevents?
Waeyan
they disabled the captcha i wonder why..
Waeyan
the quest aquisition icon appears on the lower right corner of the screen and shows as scroll

EliteBlack
omg! some new interface is like Rohan Online. o.O
Chilly
QUOTE (Waeyan @ Apr 21 2010, 06:17 PM) *
the quest aquisition icon appears on the lower right corner of the screen and shows as scroll


they added that last week ;P
Waeyan
yep but not in Main server xD
NoH
Ah ok, si if I understand well, it's like the "level up" icons, and shows up whenever you have a new quest, right? May I ask if it appears whenever the script calls a changequest or is it just for the setquest command (well.. the Aegis equivalent)?
Waeyan
shows up on both changequest and setquest
KoRRuPT
Would that new quest icon even matter if we don't turn on enable quest window from the diff?
pakpil
If i'm right, this quest icon is handle by its own packet.
Sirius_White
This icon has been implemented for like 3 years now :s
KoRRuPT
QUOTE (KoRRuPT @ Apr 22 2010, 01:50 AM) *
Would that new quest icon even matter if we don't turn on enable quest window from the diff?

QUOTE (pakpil @ Apr 22 2010, 08:48 AM) *
If i'm right, this quest icon is handle by its own packet.

QUOTE (Sirius_White @ Apr 22 2010, 09:04 AM) *
This icon has been implemented for like 3 years now :s

Then does that mean it doesn't matter and it wouldnt show up?
pakpil
Nah i was wrong, the quest icon appears every time you get a quest or a quest status change.
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