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eAthena Support Board > 06/23/2010 - Maintenance
Masao
Common Patch

- One Horn, Two Horn, Rake and Antler Scaraba's have had their skills updated.
- The RWC event item '3d glasses' will be removed.
- Corrected a bug when using a level of reproduce lower than your max learned level.
- Fixed it so that you cannot negate the blue gemstone requirement of Adoramus by standing next to a dead acolyte character.
- Fixed Weapon Blocking not correctly activating when evading attacks.
- The quest Satan Morroc no longer gives experience or drops.
- Corrected a bug related to homunculus hunger.

Main Servers

- The manager's special job NPC will be removed next week.
- Randgris Server's compensation NPC will also be removed next week.

Sakray Test Server

- Applied the following changes to episode 14.1 content.

* New shop NPCs where you can buy armor for Mora Coins is added.
* Fixed an issue where you couldn't progress in the Memorial Dungeon "Forest Labyrinth of Mists".
* Added Elven Arrows and Hunting Arrows for sale (Quivers can be made in Mora).
* The monster "Lost Dragon" has become an MVP Boss (And as a result, now has slave monsters).

Credits to Doddler for the Translation.
Ziu
QUOTE (Masao @ Jun 22 2010, 03:59 PM) *
* The monster "Lost Dragon" has become an MVP Boss (And as a result, now has slave monsters).


Is Good.. Now is MVP Monster, I wish better drop...

Slaves?...mm interesting...more lag.. >.<
Rytech
Here's some new skill tags found in the lub files....

ALL_ODINS_POWER
MUTATION_BASEJOB
MH_SUMMON_LEGION
MH_NEEDLE_OF_PARALYZE
MH_POISON_MIST
MH_PAIN_KILLER
MH_LIGHT_OF_REGENE
MH_OVERED_BOOST
MH_ERASER_CUTTER
MH_XENO_SLASHER
MH_SILENT_BREEZE

I have to wonder what Mutation Base Job will do in how it works. As for the other MH skills, must be Homunculus S skills with the MH standing for Mutated Homunculus. Thats my guess. I dont know the ID's yet, but they appear to start right after the last homunculus skill. Odin's Power appears to be the ID right after the Guardian Recall.
Ai4rei
New NPC sprite: 4_CREEPER
Chilly
QUOTE (Rytech @ Jun 23 2010, 05:35 AM) *
Here's some new skill tags found in the lub files....

ALL_ODINS_POWER
MUTATION_BASEJOB
MH_SUMMON_LEGION
MH_NEEDLE_OF_PARALYZE
MH_POISON_MIST
MH_PAIN_KILLER
MH_LIGHT_OF_REGENE
MH_OVERED_BOOST
MH_ERASER_CUTTER
MH_XENO_SLASHER
MH_SILENT_BREEZE

I have to wonder what Mutation Base Job will do in how it works. As for the other MH skills, must be Homunculus S skills with the MH standing for Mutated Homunculus. Thats my guess. I dont know the ID's yet, but they appear to start right after the last homunculus skill. Odin's Power appears to be the ID right after the Guardian Recall.

i bet there will be a quest to get the Mutation_Basejob skill like the quest to get bioethics >_<

if those 9 MH_ skills are for the homunc s then i hope there are more to come, 9 skills divided into to 5 homunc s just doesnt seem right, unless some of them will get more skills then others lol~
Ziu
QUOTE (Chilly @ Jun 23 2010, 07:46 AM) *
QUOTE (Rytech @ Jun 23 2010, 05:35 AM) *
Here's some new skill tags found in the lub files....

ALL_ODINS_POWER
MUTATION_BASEJOB
MH_SUMMON_LEGION
MH_NEEDLE_OF_PARALYZE
MH_POISON_MIST
MH_PAIN_KILLER
MH_LIGHT_OF_REGENE
MH_OVERED_BOOST
MH_ERASER_CUTTER
MH_XENO_SLASHER
MH_SILENT_BREEZE

I have to wonder what Mutation Base Job will do in how it works. As for the other MH skills, must be Homunculus S skills with the MH standing for Mutated Homunculus. Thats my guess. I dont know the ID's yet, but they appear to start right after the last homunculus skill. Odin's Power appears to be the ID right after the Guardian Recall.

i bet there will be a quest to get the Mutation_Basejob skill like the quest to get bioethics >_<

if those 9 MH_ skills are for the homunc s then i hope there are more to come, 9 skills divided into to 5 homunc s just doesnt seem right, unless some of them will get more skills then others lol~



2156#Bible Promise Vol 1 [1]#
An ancient book of holy verses handed down in the clergy, at the time a very popular series.
---------------------
Enables casting of the skill "Odin's Power" Lv 1.
---------------------
Type: Shield
Def: 10
Weight: 50
Req Lv: 110
Job: Arch Bishop

halfsmile.gif

Odin's Power
Increases for 60 seconds Attack and Magic Attack power by 70, but lowers Defense and Magic Defense by 20.

Thanks Doddler..
Rytech
Info about new equips....

Warlock Equips

QUOTE
2007#Golden Lord Staff [2]#
A magic staff that holds the power of blowing wind.
---------------------
Increases Jupitel Thunder attack power by 12%.
INT + 3, MATK + 230.
---------------------
When the Golden Lord Staff, Robe, Shoes, and Orb are used together:
Increases damage of wind element magic by 40%.
Decreases damage of earth element magic by 30%.
Decreases resistance to earth element attacks by 50%.
---------------------
Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Wind
Weapon Lv: 4
Req Lv: 100
Job: Warlock

2008#Aqua Staff [2]#
A magic staff that holds the power of freezing ice.
---------------------
Increases Cold Bolt and Frost Diver attack power by 12%.
INT + 3, MATK + 230.
---------------------
When the Aqua Staff, Robe, Shoes, and Orb are used together:
Increases damage of water element magic by 40%.
Decreases damage of wind element magic by 30%.
Decreases resistance to wind element attacks by 50%.
---------------------
Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Water
Weapon Lv: 4
Req Lv: 100
Job: Warlock

2009#Crimson Staff [2]#
A magic staff that holds the power of burning fire.
---------------------
Increases Fire Bolt and Fire Ball attack power by 10%.
INT + 3, MATK + 230.
---------------------
When the Crimson Staff, Robe, Shoes, and Orb are used together:
Increases damage of fire element magic by 40%.
Decreases damage of water element magic by 30%.
Decreases resistance to water element attacks by 50%.
---------------------
Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Fire
Weapon Lv: 4
Req Lv: 100
Job: Warlock

2010#Forest Staff [2]#
A magic staff that holds the power of the magnificent earth.
---------------------
Increases Earth Spike and Heavens Drive attack power by 10%.
INT + 3, MATK + 230.
---------------------
When the Forest Staff, Robe, Shoes, and Orb are used together:
Increases damage of earth element magic by 40%.
Decreases damage of fire element magic by 30%.
Decreases resistance to fire element attacks by 50%.
---------------------
Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Earth
Weapon Lv: 4
Req Lv: 100
Job: Warlock

2467#Golden Lord Shoes [1]#
Long gold colored shoes that hold the power of wind.
---------------------
MDEF + 2, Max HP + 500, Wind element resistance + 15%.
---------------------
Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock

2468#Aqua Shoes [1]#
Long navy blue colored shoes that hold the power of water.
---------------------
MDEF + 2, Max HP + 500, Water element resistance + 15%.
---------------------
Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock

2469#Crimson Shoes [1]#
Long red colored shoes that hold the power of fire.
---------------------
MDEF + 2, Max HP + 500, Fire element resistance + 15%.
---------------------
Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock

2470#Forest Shoes [1]#
Long blue green colored shoes that hold the power of earth.
---------------------
MDEF + 2, Max HP + 500, Earth element resistance + 15%.
---------------------
Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock

2859#Golden Lord Orb [1]#
A wind embued gold colored ornament.
---------------------
INT + 1, MDEF + 2.
Wind element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Jupitel Thunder Lv 3.
---------------------
Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock

2860#Aqua Orb [1]#
A water embued navy blue colored ornament.
---------------------
INT + 1, MDEF + 2.
Water element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Frost Nova Lv 3.
---------------------
Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock


2861#Crimson Orb [1]#
A fire embued red colored ornament.
---------------------
INT + 1, MDEF + 2.
Fire element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Sight Rasher Lv 3.
---------------------
Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock

2862#Forest Orb [1]#
A earth embued green colored ornament.
---------------------
INT + 1, MDEF + 2.
Earth element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Quagmire Lv 3.
---------------------
Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock

15025#Golden Lord Robe#
A flashy gold colored robe embued with the power of wind.
---------------------
INT + 1, MDEF + 10.
Decreases Lord of Vermillion variable cast time by 3 seconds.
If you have 120 base int, adds an additional INT + 1.
---------------------
Type: Armor
Def: 40
Weight: 50
Element: Wind
Req Lv: 100
Job: Warlock

15026#Aqua Robe#
A loose fitting blue colored robe embued with the power of water.
---------------------
INT + 1, MDEF + 10.
Decreases Storm Gust variable cast time by 3 seconds.
If you have 120 base int, adds an additional INT + 1.
---------------------
Type: Armor
Def: 40
Weight: 50
Element: Water
Req Lv: 100
Job: Warlock

15027#Crimson Robe#
A fine crafted crimson colored robe embued with the power of fire.
---------------------
INT + 1, MDEF + 10.
Decreases Meteor Storm variable cast time by 3 seconds.
If you have 120 base int, adds an additional INT + 1.
---------------------
Type: Armor
Def: 40
Weight: 50
Element: Fire
Req Lv: 100
Job: Warlock

15028#Forest Robe#
A conservative blue green colored robe embued with the power of earth.
---------------------
INT + 1, MDEF + 10.
Decreases Heaven's Drive variable cast time by 1 second.
If you have 120 base int, adds an additional INT + 1.
---------------------
Type: Armor
Def: 40
Weight: 50
Element: Earth
Req Lv: 100
Job: Warlock


Arch Bishop Equips

QUOTE
2156#Bible Promise Vol 1 [1]#
An ancient book of holy verses handed down in the clergy, at the time a very popular series.
---------------------
Enables casting of the skill "Odin's Power" Lv 1.
---------------------
Type: Shield
Def: 10
Weight: 50
Req Lv: 110
Job: Arch Bishop

2864#Healing Light#
An ancient gold colored ring, rumored to be owned by an ancient wise sage.
---------------------
VIT + 2, Heal Amount + 2%.
Can be enchanted to improve Highness Heal.
---------------------
Type: Accessory
Def: 0
Weight: 0
Req Lv: 110
Job: Arch Bishop

2865#Cathedral Seal#
A ring adorned with a purple jewel that is awarded to the best of those who study in the curch.
---------------------
INT + 2, Heal Amount + 2%.
Can be enchanted to improve Coluceo Heal.
---------------------
Type: Accessory
Def: 0
Weight: 0
Req Lv: 110
Job: Arch Bishop

2866#Arch Bishop Ring#
A blue ring with a shining mysterious blue ring, worn by the religeous leaders.
---------------------
DEX + 2, Heal Amount + 2%.
Can be enchanted to improve Heal Amount.
---------------------
Type: Accessory
Def: 0
Weight: 0
Req Lv: 110
Job: Arch Bishop


Arrows

QUOTE
1773#Elven Arrow#
An arrow crafted by the elves from an ancient tree.
When used in combination with Elven Bow, ranged attack damage + 50%.
Type: Arrow
Attack: 45
Weight: 0.1
Attribute: Neutral
Req Lv: 100

1774#Hunting Arrow#
An arrow crafted specifically with hunting large animals in mind.
When used in combination with Hunter Bow, Ranged attack damage + 50%.
Type: Arrow
Attack: 35
Weight: 0.1
Attribute: Neutral


Item Enchant Bonuses

QUOTE
4903#Recovery Lv1#
Decreases the cooldown time of Highness Heal by 3s.

4804#Cathedral Lv1#
Reduces the SP cost of Coluceo Heal by 30.

4805#Archbishop Lv1#
Increases heal quantity by 3%.

4786#MDEF+2#
MDEF + 2

4787#MDEF+4#
MDEF + 4

4788#MDEF+6#
MDEF + 6

4789#MDEF+8#
MDEF + 8

4790#MDEF+10#
MDEF + 10

4791#DEF+3#
DEF + 3

4792#DEF+6#
DEF + 6

4793#DEF+9#
DEF + 9

4794#DEF+12#
DEF + 12

4795#HP+100#
HP + 100

4796#HP+200#
HP + 200

4797#HP+300#
HP + 300

4798#HP+400#
HP + 400

4799#HP+500#
HP + 500

4800#SP+50#
SP + 50

4801#SP+100#
SP + 100

4802#SP+150#
SP + 150


New Skill

QUOTE
Odin's Power
Increases for 60 seconds Attack and Magic Attack power by 70, but lowers Defense and Magic Defense by 20


Credits for translations: Doddler
Waeyan
IDs
ALL_ODINS_POWER = 2537,
MUTATION_BASEJOB = 8017,
MH_SUMMON_LEGION = 8018,
MH_NEEDLE_OF_PARALYZE = 8019,
MH_POISON_MIST = 8020,
MH_PAIN_KILLER = 8021,
MH_LIGHT_OF_REGENE = 8022,
MH_OVERED_BOOST = 8023,
MH_ERASER_CUTTER = 8024,
MH_XENO_SLASHER = 8025,
MH_SILENT_BREEZE = 8026,
Rytech
Thankyou so much for the ID's. Their exactly the ID's I was thinking they were goina be. Im wondering if theirs goina be more MH skills then that. But with seeing these skills, it wont be long until the new homunculus get added. Remember how long it took for elemental spirits to gt added once we saw their skill tags? (1 week)
Xenorth
Question , didnt KRO announced that 3rd Job Updates are now done?
Rxz
QUOTE
- Corrected a bug related to homunculus hunger.


???
ForteXX
At iroWiki I believe they said it related to a homunculus' hunger timer resetting when you swap maps/teleport.
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