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eAthena Support Board > 8/18/2010 kRO Maintenance
Rytech
Common Patch

- Started the Ragunta event. (Access NPCs found in Prontera/Geffen/Payon/Morroc/Rachel/Lighthalzen).

- Seal quest reset event has started. Talk to the reset NPC in prontera. A reset can only be done once per character. You can reset even if you haven't completed all the quests, but you will still only be able to reset once.

- Started the monster race event.

- Corrected the cast time option of the Healing Light item.
- Corrected an issue where Renovatio and Epiclesis would allow you to recover HP while in Frenzy.

- Added the ability to return the arch bishop accessories for coins if you receive them on a job that is not an arch bishop.

- The 8th year anniversary event has ended. The anniversary event item 'Jumping Angeling' hat loses its event bonus, and event related items are removed.

- Added the Shop Lookup System. Catalogs are available in the paradise group building. (Updated after initial announcement)

1. What is a Catalog? A catalog is a magic crafted scroll from the geffen school of magic that allows you to easily look up items in shops.
2. You can use the catalog item to look up items that are being sold via Vending of other players. There are two types of catalogs, Silver and Gold.
* [Silver Catalog]
Number of Uses: 10
Place of Purchase: Paradise Group
Price: 200z
Special Function: Shows shop location on the minimap.
* [Gold Catalog]
Number of Uses: 10
Place of Purchase: Item Mall
Special Function: Allows direct purchase from shop.
3. Usage:
* Step 1. Use the catalog, it'll be removed from your inventory.
* Step 2. Type in the name of the desired item. Note that when looking up an item, you need to use the items base name. You can't search for an item with a specific manufacturer name, refine level, element, or socketed cards.
* Step 3. Press the lookup button to see a list of shops currently selling that item.
* Step 4. When you select a vendor name you can use the scroll's special function.
4. Each scroll has a special function that allows you to easily find or use a merchant shop. To use the special function, simply click on the vendor's name. The Silver Catalog can be used to show that vendors location on the minimap. The gold catalog will directly bring up the vendors shop no matter where you are.
5. Catalog event: For a limited time, when purchasing silver catalogs, you'll also be given a bronze catalog. These function the same as gold, but will be removed after the event ends on September 1st.

Main Servers

- Added a new cash shop item, 'Magic Candy'. For a limited time purchase of this item will also give you a 'Fortune Egg'.

- Deadly Poison, Overthrust, and Exceed Break skills are adjusted.
-> The Deadly Poison or Overthrust Max cannot be used when no weapon is equipped.
-> Changing weapon cancels the duration of Deadly Poison, Overthrust Max, and Exceed Break skills.

Sakray Test Server

- Paradise group quests are updated, and new equipment items are added.

- Added Ranger skill balancing update.

* Arrow Storm
o The area of effect of the skill increases with skill level.
o Level 1-5: 5x5 Cells
o Level 6-9: 7x7 Cells
o Level 10: 9x9 Cells
* Fear Breeze
o Changed to only work with long ranged attacks.
* Aimed Bolt
o The damage is improved with higher base level.
o The number of hits the skill does to small/medium/large monsters is changed from (2/3/4) to (2-3/3-4/4-5).
* Cluster Bomb
o The trap can now be placed under a targets feet.
* Warg Rider
o SP cost reduced to 2.
* Warg Dash
o SP cost reduced to 4.
* Warg Strike
o SP cost changed based on skill level to 20/22/24/26/28.
* Warg Bite
o Skill cooldown time changed to 15 seconds.
o The skill base duration is reduced to 10 seconds.
o The skill now has a chance of success or failure.
* Camouflage
o Skill duration is removed.
o However, max Crit is increased by 100, and damage is increased by 300.
* Firing/Icebound Trap
o You can now place up to two at a time.

Credits for translation: Doddler
Majinken
Monster Race event? Wasn't there already a monster race in Hugel? o.O
Rytech
Here's a list of what appears to be the mutated homunculus skills. Their's even skill desc's in the files for nearly all of them.

Skills we allready knew about....

MH_SUMMON_LEGION
MH_NEEDLE_OF_PARALYZE
MH_POISON_MIST
MH_PAIN_KILLER
MH_LIGHT_OF_REGENE
MH_OVERED_BOOST
MH_ERASER_CUTTER
MH_XENO_SLASHER
MH_SILENT_BREEZE

New skills that was found....

MH_STYLE_CHANGE
MH_SONIC_CRAW
MH_SILVERVEIN_RUSH
MH_MIDNIGHT_FRENZY
MH_STAHL_HORN
MH_GOLDENE_FERSE
MH_STEINWAND
MH_HEILIGE_STANGE
MH_ANGRIFFS_MODUS
MH_TINDER_BREAKER
MH_CBC
MH_EQC
MH_MAGMA_FLOW
MH_GRANITIC_ARMOR
MH_LAVA_SLIDE
MH_PYROCLASTIC
MH_VOLCANIC_ASH
Rytech
Updated the main post. It adds information about the Shop Lookup System. Also, ive found a patch file called 2010-08-18Init.rgz and extracted it. It extracted a Init.exe program which I have no idea what it does. Anyway, new item information....tho Doddler gave out the basic info on them and will probely update them later. Also someone there is extracting the skill desc's but only posted half of them. So ill post them once Doddler translates all of them.

12596#Magic Candy#
For 1 minute, adds MATK + 30, reduces fixed casting time by 70%, and makes it so casting cannot be interupted. Drains 90SP every 10 seconds while active. Has a re-use delay of 3 minutes. If you die, the item effect is removed.
Weight: 1

1197#P. Slayer III#
Cannot be refined.
Weapon Class: 2h Sword
Attack: 200
Weight: 0
Level: 3
Req Lv: 60
Class: Swordsman Type

1289#P. Katar I#
Cannot be refined.
Weapon Class: Katar
Attack: 155
Weight: 0
Level: 3
Req Lv: 60
Class: Assassin

1391#P. Two-Hand Axe I#
Cannot be refined.
Weapon Class: Two Hand Axe
Attack: 195
Weight: 0
Level: 3
Req Lv: 60
Class: Merchant/Swordsman Type

1434#P. Spear I#
Cannot be refined.
Weapon Class: Spear
Attack: 165
Weight: 0
Level: 3
Req Lv: 60
Class: Swordsman Type

1583#P. Book I#
Cannot be refined.
MATK + 110
Weapon Class: Book
Attack: 135
Weight: 0
Level: 3
Req Lv: 60
Class: Priest/Sage Type

1658#P. Staff II#
Cannot be refined.
INT + 4, MATK + 170.
Weapon Class: Staff
Attack: 60
Weight: 0
Level: 3
Req Lv: 60
Class: Mage/Acolyte Types, Soul Linker

1831#P. Knuckle I#
Cannot be refined.
Weapon Class: Knuckle
Attack: 120
Weight: 0
Level: 3
Req Lv: 60
Class: Priest/Monk

1931#P. Guitar I#
Cannot be refined.
Weapon Class: Instrument
Attack: 125
Weight: 0
Level: 3
Req Lv: 60
Class: Bard

1986#P. Tail I#
Cannot be refined.
Weapon Class: Whip
Attack: 125
Weight: 0
Level: 3
Req Lv: 60
Class: Dancer

2473#Paradise Boots IV#
VIT + 1, AGI + 1.
Increases HP recovery rate by 28%.
Increases SP recovery rate by 12%.
Cannot be refined.
Type: Boots
Defense: 20
Weight: 0
Req Lv: 60
Class: All Jobs

2571#Paradise Manteau II#
FLEE + 12.
Reduces damage from neutral targets by 10%.
Cannot be refined.
Type: Garment
Defense: 18
Weight: 0
Req Lv: 60
Class: All Jobs

13066#P. Dagger III#
MATK + 80.
Cannot be refined.
Weapon Class: Dagger
Attack: 165
Weight: 0
Level: 3
Req Lv: 60
Class: Novice/Swordsman/Mage/Archer/Merchant/Thief Types + Ninja & Soul Linker

13114#P. Revolver III#
HIT - 5.
Cannot be refined.
Weapon Class: Pistol
Attack: 76
Weight: 0
Level: 3
Req Lv: 60
Class: Gunslinger

13310#P. Huuma Suriken I#
MATK + 50.
Cannot be refined.
Weapon Class: Huuma Shuriken
Attack: 170
Weight: 0
Level: 3
Req Lv: 60
Class: Ninja

13434#P. Saber III#
Cannot be refined.
Weapon Class: Sword
Attack: 185
Weight: 0
Level: 3
Req Lv: 60
Class: Swordsman/Merchant/Thief Type

15031#Paradise Robe IV#
STR + 1, INT + 1, DEX + 1.
MaxHP + 500, MaxSP + 50.
MDEF + 5.
Cannot be refined.
Type: Armor
Defense:
Weight: 0
Req Lv: 60
Class: All

16014#P. Mace III#
Cannot be refined.
Weapon Class: Mace
Attack: 172
Weight: 0
Level: 3
Req Lv: 60
Class: Swordsman/Acolyte/Merchant Types

19106#P. Bow III#
Cannot be refined.
Weapon Class:
Attack: 140
Weight: 0
Level: 3
Req Lv: 60
Class: Archer Type, Rogue



18514#Paradise Hat II [1]#
When dealing physical damage there's a high chance that for 5 seconds you will gain ATK + 10.
When dealing magic damage there's a high chance that for 5 seconds you will gain MATK + 10.
Type: Headgear (Upper)
Defense: 5
Weight: 0
Req Lv: 60
Class: All Jobs
Rytech
Skill desc's have been translated thanks to Doddler....

Summon Legion
Max Lv: 5
Desc: Summons an insect type monster to attack a single target. The higher the skill level, the stronger the insect monster that is summoned.
[Lv 1] SP Cost: 60 / Summons Hornet / Duration 20 seconds
[Lv 2] SP Cost: 80 / Summons Giant Hornet / Duration 30 seconds
[Lv 3] SP Cost: 100 / Summons Giant Hornet / Duration 40 seconds
[Lv 4] SP Cost: 120 / Summons Luciola Vespa / Duration 50 seconds
[Lv 5] SP Cost: 140 / Summons Luciola Vespa / Duration 60 seconds


Needle of Paralysis
Max Lv: 5
Desc: Stings a target with a powerful numbing poison, which causes poison element damage and causes the paralysis status effect.
While under the effect of paralysis, the target cannot move, takes longer to cast skills and has reduced defense. The duration of paralysis is reduced by VIT and Luk.
[Lv 1] SP Cost: 48 / Physical Damage 800% / Paralysis Chance 45%
[Lv 2] SP Cost: 60 / Physical Damage 900% / Paralysis Chance 50%
[Lv 3] SP Cost: 72 / Physical Damage 1000% / Paralysis Chance 55%
[Lv 4] SP Cost: 84 / Physical Damage 1100% / Paralysis Chance 60%
[Lv 5] SP Cost: 96 / Physical Damage 1200% / Paralysis Chance 65%


Poison Mist
Max Lv: 5
Desc: Disperses an arial toxin that affects all targets that enter. Deals poison element damage as well as causes blindness. You can only have one active at a time.
[Lv 1] SP Cost: 65 / Blind Chance 20% / Duration 12 seconds
[Lv 2] SP Cost: 75 / Blind Chance 30% / Duration 14 seconds
[Lv 3] SP Cost: 85 / Blind Chance 40% / Duration 16 seconds
[Lv 4] SP Cost: 95 / Blind Chance 50% / Duration 18 seconds
[Lv 5] SP Cost: 105 / Blind Chance 60% / Duration 20 seconds


Pain Killer
Max Lv: 5
Desc: Injects a target with a mild paralytic toxin, which delays the effects of damage taken. The delayed damage is also reduced. However it causes a side effect of lowering attack speed.
[Lv 1] SP Cost: 48 / Duration 20 seconds
[Lv 2] SP Cost: 52 / Duration 30 seconds
[Lv 3] SP Cost: 56 / Duration 40 seconds
[Lv 4] SP Cost: 60 / Duration 50 seconds
[Lv 5] SP Cost: 64 / Duration 60 seconds


Light of Regeneration
Max Lv: 5
Desc: For a certain amount of time, the homunculus shines the light of regeneration on the master. If the summoner should die, the homunculus will sacrifice itself to revive it's master. When the skill activates, intimacy drops. If you have other items or skills that revive you on death, those items will take priority. Higher skill levels increase the amount of HP you are revived with.
[Lv 1] SP Cost: 40 / Duration 360 seconds
[Lv 2] SP Cost: 50 / Duration 420 seconds
[Lv 3] SP Cost: 60 / Duration 480 seconds
[Lv 4] SP Cost: 70 / Duration 540 seconds
[Lv 5] SP Cost: 80 / Duration 600 seconds


Overed Boost
Max Lv: 5
Desc: Temporarially boosts the evasion and attack speed of the homunculus and the master to a fixed amount, but reduces defense by 1/2. While under the skill effect, your attack speed and evasion cannot be influenced by skills or items. Once the skill ends, the SP of the homunculus Vihanga and the master are reduced by half.
[Lv 1] SP Cost: 70 / Flee 340 / Attack Speed 181
[Lv 2] SP Cost: 90 / Flee 380 / Attack Speed 183
[Lv 3] SP Cost: 110 / Flee 420 / Attack Speed 185
[Lv 4] SP Cost: 130 / Flee 460 / Attack Speed 187
[Lv 5] SP Cost: 150 / Flee 500 / Attack Speed 189


Eraser Cutter
Max Lv: 5
Desc: Cutting at the speed of sound, deals multiple blows to a single target at long range. Depending on the skill level, deals either Wind Element damage or Neutral Element damage.
[Lv 1] SP Cost: 25 / Attack Power 600% / Wind Element Magic Damage
[Lv 2] SP Cost: 30 / Attack Power 1000% / Neutral Element Magic Damage
[Lv 3] SP Cost: 35 / Attack Power 800% / Wind Element Magic Damage
[Lv 4] SP Cost: 40 / Attack Power 1200% / Neutral Element Magic Damage
[Lv 5] SP Cost: 45 / Attack Power 1000% / Wind Element Magic Damage


Zeno Slasher
Max Lv: 5
Desc: Fires an illusion cutter across a wide area. Like illusion cutter, the skill level affects the attribute of the attack. All targets that take damage have a small chance to receive the bleeding status.
[Lv 1] SP Cost: 90 / Attack Power 500% / Wind Element Magic Damage / 5 x 5 cell area
[Lv 2] SP Cost: 100 / Attack Power 700% / Neutral Element Magic Damage / 5 x 5 cell area
[Lv 3] SP Cost: 110 / Attack Power 600% / Wind Element Magic Damage / 7 x 7 cell area
[Lv 4] SP Cost: 120 / Attack Power 900% / Neutral Element Magic Damage / 7 x 7 cell area
[Lv 5] SP Cost: 130 / Attack Power 700% / Wind Element Magic Damage / 9 x 9 cell area


Silent Breeze
Max Lv: 5
Desc: A quiet breeze. Recovers the HP of one target, but that target is silenced and cannot use skills. However, this silence effect removes other status effects. Has double the success rate on allies.
[Lv 1] SP Cost : 45 / Success Rate 30% / Duration 20 seconds
[Lv 2] SP Cost : 54 / Success Rate 35% / Duration 30 seconds
[Lv 3] SP Cost : 63 / Success Rate 40% / Duration 40 seconds
[Lv 4] SP Cost : 72 / Success Rate 45% / Duration 50 seconds
[Lv 5] SP Cost : 81 / Success Rate 50% / Duration 60 seconds


Style Change
Max Lv: 1
Desc: Switches your homunculus combat style between fighter and grappler. While in fighter style, the homunculus will gain spirit spheres as it deals or receives damage.
[Lv 1] SP Cost : 35


Sonic Claw
Max Lv: 5
Desc: Usable only in Fighter style. Deals a high speed claw attack to one target. The number of hits dealt is equal to the number of spirit spheres. If you have no spirit spheres, the skill will fail.
[Lv 1] SP Cost : 20 / Attack Power 40%
[Lv 2] SP Cost : 25 / Attack Power 80%
[Lv 3] SP Cost : 30 / Attack Power 120%
[Lv 4] SP Cost : 35 / Attack Power 160%
[Lv 5] SP Cost : 40 / Attack Power 200%


Silvervein Rush
Max Lv: 5
Desc: Usable only in Fighter style. The skill must be used directly after Sonic Claw. When used, consumes 1 spirit sphere. Deals damage to the target as has a chance to cause stun.
[Lv 1] SP Cost : 10 / Attack Power 150% / Stun Chance 25%
[Lv 2] SP Cost : 15 / Attack Power 300% / Stun Chance 30%
[Lv 3] SP Cost : 20 / Attack Power 450% / Stun Chance 35%
[Lv 4] SP Cost : 25 / Attack Power 600% / Stun Chance 40%
[Lv 5] SP Cost : 30 / Attack Power 750% / Stun Chance 45%


Midnight Frenzy
Max Lv: 5
Desc: Usable only after casting Silvervein Rush. Consumes 2 spirit spheres. Deals high damage and has a chance to cause Fear status. The chance to cause fear is increased with more spirit spheres. The skill 'Sonic Claw' can be used directly after.
[Lv 1] SP Cost : 8 / Attack Power 300%
[Lv 2] SP Cost : 16 / Attack Power 600%
[Lv 3] SP Cost : 24 / Attack Power 900%
[Lv 4] SP Cost : 32 / Attack Power 1200%
[Lv 5] SP Cost : 40 / Attack Power 1500%


Stahl Horn
Max Lv: 5
Desc: Performs a dash attack at a target, dealing damage, stunning them, and knocking them back 3 cells.
[Lv 1] SP Cost : 40 / Attack Power 600% / Range 5 cells / Stun Chance 20%
[Lv 2] SP Cost : 45 / Attack Power 700% / Range 6 cells / Stun Chance 24%
[Lv 3] SP Cost : 50 / Attack Power 800% / Range 7 cells / Stun Chance 28%
[Lv 4] SP Cost : 55 / Attack Power 900% / Range 8 cells / Stun Chance 32%
[Lv 5] SP Cost : 60 / Attack Power 1000% / Range 9 cells / Stun Chance 36%


Goldene Ferse
Max Lv: 5
Desc: Increases the homunculus's evasion and attack speed, and makes regular attacks holy attack by chance. During the skill duration, the skill 'Stahl Horn' will be holy property. Cannot be used in combination with 'Angriffs Modus'.
[Lv 1] SP Cost : 60 / Flee + 20 / ASPD + 10% / Holy Damage Chance 4% / Duration 30 seconds
[Lv 2] SP Cost : 65 / Flee + 30 / ASPD + 14% / Holy Damage Chance 6% / Duration 45 seconds
[Lv 3] SP Cost : 70 / Flee + 40 / ASPD + 18% / Holy Damage Chance 8% / Duration 60 seconds
[Lv 4] SP Cost : 75 / Flee + 50 / ASPD + 22% / Holy Damage Chance 10% / Duration 75 seconds
[Lv 5] SP Cost : 80 / Flee + 60 / ASPD + 26% / Holy Damage Chance 12% / Duration 90 seconds


Steinwand
Max Lv: 5
Desc: Casts the skill 'Safety Wall' directly under both the homunculus and master.
[Lv 1] SP Cost : 80 / Duration 30 seconds
[Lv 2] SP Cost : 90 / Duration 45 seconds
[Lv 3] SP Cost : 100 / Duration 60 seconds
[Lv 4] SP Cost : 110 / Duration 75 seconds
[Lv 5] SP Cost : 120 / Duration 90 seconds


Heilige Stange
Max Lv: 5
Desc: Deals holy property magic damage to a target and all those around them.
[Lv 1] SP Cost : 90 / Attack Power 750% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 2] SP Cost : 100 / Attack Power 1000% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 3] SP Cost : 110 / Attack Power 1250% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 4] SP Cost : 120 / Attack Power 1500% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 5] SP Cost : 130 / Attack Power 1750% / Holy Property Magic Damage / 5 x 5 cell area


Angriffs Modus
Max Lv: 5
Desc: Improves the homunculus's attack power for a period of time, but drastically reduces evasion and defense. Canot be used in combination with 'Goldene Ferse'.
[Lv 1] SP Cost : 60 / Attack Power + 70 / Defense - 50 / Evasion - 60 / Duration 30 seconds
[Lv 2] SP Cost : 65 / Attack Power + 90 / Defense - 70 / Evasion - 80 / Duration 45 seconds
[Lv 3] SP Cost : 70 / Attack Power + 110 / Defense - 90 / Evasion - 100 / Duration 60 seconds
[Lv 4] SP Cost : 75 / Attack Power + 130 / Defense - 110 / Evasion - 120 / Duration 75 seconds
[Lv 5] SP Cost : 80 / Attack Power + 150 / Defense - 130 / Evasion - 140 / Duration 90 seconds


Tinder Breaker
Max Lv: 5
Desc: Approaches a target and holds them using a locking technique. When using this skill, both the homunculus and target become locked in place unable to move, reducing flee to 0. Using the skill consumes 1 spirit sphere. The damage and duration of the lock is influence by the Homunculus's STR.
[Lv 1] SP Cost : 20 / Attack Power 100%
[Lv 2] SP Cost : 25 / Attack Power 200%
[Lv 3] SP Cost : 30 / Attack Power 300%
[Lv 4] SP Cost : 35 / Attack Power 400%
[Lv 5] SP Cost : 40 / Attack Power 500%


C.B.C. (Continual Break Combo)
Max Lv: 5
Desc: Can only be used in combination with Tinder Breaker. Consumes 2 spirit spheres. Deals damage and continually drains the target's SP. When used against monsters it deals additional damage instead of draining SP. Like tinder breaker, the target and homunculus cannot move and have flee reduced to 0. The duration is influenced by the Homunculus's STR.
[Lv 1] SP Cost : 10 / Base 400 Damage
[Lv 2] SP Cost : 20 / Base 800 Damage
[Lv 3] SP Cost : 30 / Base 1200 Damage
[Lv 4] SP Cost : 40 / Base 1600 Damage
[Lv 5] SP Cost : 50 / Base 2000 Damage


E.Q.C. (Eternal Quick Combo)
Max Lv: 5
Desc: Can only be used in combination with C.B.C. Consumes 3 spirit spheres. Deals damage to the target and causes weakness 100% chance, which reduces max HP, attack power, and defense. After using the skill the homunculus and monster become separated and evasion returns to normal.
[Lv 1] SP Cost : 24
[Lv 2] SP Cost : 28
[Lv 3] SP Cost : 32
[Lv 4] SP Cost : 36
[Lv 5] SP Cost : 40


Magma Flow
Max Lv: 5
Desc: When the homunculus receives damage there's a chance for it to eject magma around it, dealing fire damage to all targets in an area around the homunculus.
[Lv 1] SP Cost : 34 / Attack Power 100% / Area 3 x 3 cells / Activation Chance 3%
[Lv 2] SP Cost : 38 / Attack Power 200% / Area 3 x 3 cells / Activation Chance 6%
[Lv 3] SP Cost : 42 / Attack Power 300% / Area 3 x 3 cells / Activation Chance 9%
[Lv 4] SP Cost : 46 / Attack Power 400% / Area 5 x 5 cells / Activation Chance 12%
[Lv 5] SP Cost : 50 / Attack Power 500% / Area 5 x 5 cells / Activation Chance 15%


Granitic Armor
Max Lv: 5
Desc: Aranges volcanic rock to create a form of hard armor. Increases defense of the homunculus and player and reduces damage taken. However, when the skill ends you lose some of your HP. Duration is 60 seconds.
[Lv 1] SP Cost : 54 / Damage Reduction 2% / HP 6% Reduction
[Lv 2] SP Cost : 54 / Damage Reduction 4% / HP 12% Reduction
[Lv 3] SP Cost : 54 / Damage Reduction 6% / HP 18% Reduction
[Lv 4] SP Cost : 54 / Damage Reduction 8% / HP 24% Reduction
[Lv 5] SP Cost : 54 / Damage Reduction 10% / HP 30% Reduction


Lava Slide
Max Lv: 5
Desc: Causes a burst of lava which damages all targets an area. Targets that are hit have a chance to incur the burning status.
[Lv 1] SP Cost : 30 / Burning Chance 10%
[Lv 2] SP Cost : 35 / Burning Chance 20%
[Lv 3] SP Cost : 40 / Burning Chance 30%
[Lv 4] SP Cost : 45 / Burning Chance 40%
[Lv 5] SP Cost : 50 / Burning Chance 50%


Pyroclastic
Max Lv: 5
Desc: Changes both your and your homunculus's weapon to fire property and increases attack power. Also adds a chance to autocast 'Hammer Fall' when attacking. However, when the skill ends, your weapon breaks. The higher level your homunculus, the greater the increase in attack power.
[Lv 1] SP Cost : 20
[Lv 2] SP Cost : 28
[Lv 3] SP Cost : 36
[Lv 4] SP Cost : 44
[Lv 5] SP Cost : 52

volcanic Ash
Max Lv: 5
Desc: Disperses volcanic ash into the air, causing volcanic ash status to all those struck. While affected by volcanic ash, you have your hit rate halved and skills have a 50% chance of failure. Additionally, while within the area fire attacks deal additional damage, demihuman targets have their defense reduced by 50%, and water property monsters will have their attack power and evasion lowered by 50%. The duration of volcanic ash status is increased with skill level. A maximum of 3 can be active at once.
[Lv 1] SP Cost : 60 / Duration 8 seconds
[Lv 2] SP Cost : 65 / Duration 16 seconds
[Lv 3] SP Cost : 70 / Duration 24 seconds
[Lv 4] SP Cost : 75 / Duration 32 seconds
[Lv 5] SP Cost : 80 / Duration 40 seconds
Waeyan
cool ill add the other parts to svn later =)
Jobbie
CODE
Camouflage:
o However, max Crit is increased by 100, and damage is increased by 300.

I wonder about Camouflage bonus is now fixed seems the last time I'm with my Ranger it doesn't and even iRO wiki players confirmed it.
Elliott
oh I can't wait to see how the homunculi look when they're finished. the skills sound neat and this is probably the only thing I like about renewal apart from sage summons...
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