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eAthena Support Board > 4/13/2011 kRO Maintenance
Rytech
Common Patch

Added a kafra staff to the battleground waiting room.
- Corrected NPC explanation of biolab dungeon item combinations.
- Corrected the Kunai and Shuriken items not having the correct attack animation (Starfish, Cuttlefish, Flying Fish)
- Adjusted the number of items required for the 'Hillslion Horns' gathering quest.
- The MOTP Event merchant's OTP Donut item is removed.
- Geneticist's Thorn Trap and Guillotine Cross' Dark Illusion is no longer disabled in WoE.

Main Servers

- Biolabs event has ended.
- Lucky Playtime event has ended. Related NPC's are removed.
- Paradise group master is added.
- Status effect 'Deep Sleep' will no longer affect Emperium, Baricades, or Guardian Stones.
- Corrected an issue where a priest with the skill Sacrament could not cast it on themselves without being in a party.
- Stalker Gertie (Normal and Boss) now have the strip helm skill.

Sakray Test Servers

- Skill balance for all 3rd jobs adjusted. Details will be posted on the homepage on the 13th.
- 3rd job and related vendors are re-added.
- Biolab's monsters have been re-balanced.

* 3f Monsters: Skill Usage
* 4f Monsters: Skill, HP, Experience

- You can no longer delete a character while it is currently in a guild.
- Corrected a bug where using the Homunculus skill Zenoslasher in PVP would hurt the homunculus casting it.
- Changed the amount of defense lost when Overed Boost ends.

=Sakray Skill Balance Changes

(Note: It's possible, even likely that some translation mistakes appear here. Please don't rely too heavily on the translation provided as it may not be 100% accurate)

= Rune Knight

Enchant Blade

- Changed to be self cast only.
- Bonus damage formula changed.

Hundred Spear

- Casting time changed.
- Damage formula changed.

Ignition Break

- Damage formula changed.

Rune Knight Rune Abilities

Verkana Rune

- Duration changed from 300s to 180s

Rhydo Rune

- Changed from a targeted skill to a buff. When used, your next attack will cast crush strike. After casting the effect is removed. Weapon breaking chance changed. Buff lasts 30 seconds.

Nosiege Rune

- After being used you cannot be affected by status effects for 60 seconds. HP recovery set to 25%.
- Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos, Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora.

Turisus Rune

- Duration time is Changed.

Hagalas Rune

- Duration time and Magic defense increase is affected by Job Lv and Rune Mastery level.
- Duration time is changed.

Isia Rune

- Duration time is changed.

Urj Rune

- Duration time is changed. (300s -> 180s)

= Guillotine Cross

Dark Illusion

- Range is changed (4 + (Skill Level) cell increase)

Counter Slasher

- Damage formula is changed (Increased by users BaseLv, Agi, and JobLv)

Hallucination Walk

- Skill HP cost is changed.

Rolling Cutter

- Damage formula is changed.
- Caster's BaseLv increases damage.
- At level 5 the radius is increased (3 x 3 -> 5 x 5)

Cross Ripper Slasher

- Range is changed: 8 + (Skill lvl) cells.
- Damage formula is changed (Increased by users BaseLv and Agi)

= Arch Bishop

Clementia

- SP cost is increased. (280 / 320 / 360)
- Higher JobLv increases the Str/Int/Dex given (1 ~ 5 bonus stats).

Canto Canditus

- SP Cost is changed. (200 / 220 / 240)
- Higher JobLv increases Agi given (1 ~ 5 bonus stats).

Coluceo Heal

- SP Cost is changed. (200 / 220 / 240)
- Higher number of party members increases healing done.

Praefatio

- SP Cost is changed. (80 + (SkillLv x 10) )
- The defensive power of the barrier increases with more players in party.

Lauda Agnus

- Now additionally removes Burning, Cold, and Lock (Diamond Dust) status.

Lauda Ramus

- Now additionally removes Howling of Mandragora and Deep Sleep.

Clearance

- Can now be used to remove critical wounds.

Expiatio

- Can now be used on other players.

= Warlock

White Imprison

- Instead of breaking on magic ghost damage, breaks on any ghost damage.
- Can be removed with the priest skill 'Status Recovery'.

Recognized Spell

- SP Cost changed (80 + (SkillLv * 20) )
- Skill Cooldown time changed.
- Duration changed. (30 + (SkillLv * 30) ) seconds.

Comet

- SP cost changed (400 + SkillLv x 80)
- Skill fixed casting time changed.
- Skill cooldown time changed.
- Global cooldown time changed.
- When a warlock party member is within 7x7 area when cast, comet deals full damage to all targets in the blast.

Chain Lightning

- Damage formula changed.
- Now deals additional damage the more times it chains.

Earth Strain

- Skill range increased ( 3 cells -> 6 cells)

Summon Fireball / Waterball / Ball Lightning / Stone

- Skill duration changed

Reading Spellbook

- Skill fixed cast time changed.
- Variable cast time changed.
- Skill reuse delay removed.

= Mechanic

Silver Sniper

- Skill duration changed.

Magic Decoy

- Skill duration changed.

Boost Knuckle

- Variable cast time changed.
- Damage formula changed.
- User's base level increases damage done.

Pile Bunker

- Buff removal chance changed.
- Skill range changed (3 cells -> 3 / 4 / 5 cells)
- Can now remove more buffs. Removes Gentle Touch: Change, Gentle Touch: Revitalize, Shield Reflect, Defending Aura, Reflect Damage, Prestige, Banding

Vulcan Arm

- Global Cooldown time changed.
- Damage formula changed.
- User's BaseLv increases damage done.

Arm Cannon

- SP cost is changed. (SP 40 / 45 / 50)
- Variable cast time changed.
- Range changed. (9 / 11 / 13)
- Damage formula is changed.
- User's base level increases damage done.

Flame Launcher

- Skill fixed cast time changed.
- Variable cast time changed.

Acceleration

- Duration changed.

Hovering

- Duration Changed.
- While hovering you cannot be attacked by firewalk, electric walk, and vacuum extreme.

Mainframe Remodel

- Defense increase changed from 4 / 7 / 11 / 15 to 40 / 60 / 80 / 100.
- Overheat limit changed (100 -> 150)

Self Destruct

- Fixed cast time changed.
- Variable cast time changed.
- Skill cooldown time changed.
- Damage formula changed.
- User's Base Level increases damage done.
- Now consumes 3 fuel.
- Skill requirements changed. Previously required 200 sp to finish casting, now can be cast regardless of SP remaining.

Emergency Cool

- Skill fuel cost changed. (2 -> 1)
- The amount of heat removed by the skill is changed.

Infrared Scan

- Skill fixed cast time removed.
- Skill success rate changed to 100%.
- Regardless of wether detected or not, all enemy's in range have evasion reduced for 5 seconds.

Magnetic Field

- Skill fuel cost changed. (3 -> 2)
- Skill area of effect changed (3x3 / 5x5 / 7x7 -> 5x5 for all levels)
- Drains 50 sp every second.
- Will now remove quagmire and similar abilities from targets.

Neutral Barrier

- Removed variable cast time.
- Skill reuse time changed to 90 seconds.
- Skill radius changed. (3x3 -> 5x5)

Stealth Field

- SP cost changed. (80 / 100 / 120)
- Variable cast time removed.
- Skill reuse time changed.
- Skill effect radius changed. (3x3 -> 5x5)
- SP drain while active changed. (1% per 3s / 1% per 4s / 1% per 5s)
- Movement speed decrease changed. (30% -> 20%)

Repair

- Variable cast time changed.
- Skill range changed. (4 + SkillLv) cells
- Consumed Item changed. Previously 1 fuel. Now level 1 and 2 take 1 RepairA, level 3 and 4 take 1 RepairB, and level 5 takes 1 RepairC.
- Max HP recovered changed. (6/9/12/15/18% -> 4/7/13/17/23%)

= Shadow Chaser

Invisibility

- Continuous SP cost changed. (5/4/3/2/1% -> 10/8/6/4/2%)
- Detecting skills no longer cancel Invisibility.

Manhole

- Can be used in siege and pvp maps. Cannot be used in any other regions.

Dimension Door

- Only teleports players in your own party.

Bloodlust

- Effect changed from Provoke to 'Frenzy' status.
- Can now be used in Siege and PVP maps.

All Masquerade Skills

- Cannot be used on boss monsters.

Feint Bomb

- Instead of backstepping when using the skill, you are immediately placed in hiding.

= Royal Guard

Reflect Damage

- Damage reflect chance changed.
- Maximum number of reflects added. (30 at max level)
- SP cost changed. (80/100/120/140/160)
- Maintenance SP cost changed.
- Can only reflect short ranged attacks. (Does not reflect trap damage)

Pinpoint Attack

- SP cost changed. (30 -> 50)
- Damage formula changed.

Exceed Break

- Fixed cast time changed.
- SP cost changed. (20 / 32 / 44 / 56 / 68)
- Damage formula changed.

Overbrand

- SP cost changed (32 / 44 / 56 / 68 / 72)

Ray of Genesis

- SP cost changed (60 / 65 / 70 / 75 / 80)

Inspiration

- SP cost changed (80 / 90 / 100 / 110 / 120)
- Stat increase changed.
- Attack power increase changed.

= Sura

Gate of Hell

- Increased damage when used in a combo.

Crescent Elbow

- Duration time changed.
- Activation chance changed.
- Damage formula changed.

Lightning Walk

- Duration time changed.
- Activation chance changed.

Howling of Lion

- SP cost changed. (80 / 90 / 100 / 110 / 120)

Gentle Touch: Cure

- Skill reuse time changed.
- HP Recovery Changed.

Gentle Touch: Energy Gain

- Fixed cast time changed.

Gentle Touch: Change

- Skill reuse time changed.
- MaxHP reduction changed.
- Consumes spheres equal to skill level.

Gentle Touch: Revitalize

- Consumes spheres equal to skill level.
- MaxHP increase changed.
- Increase in defense changed.
- Fixed cast time changed. (1s / 1.5s / 2s / 2.5s / 3s)

= Wanderer & Minstrel

Swing Dance

- Attack speed bonus is no longer based on job level, but on the level of Lessons learned.

Moonlit Serenade

- Magic attack increase formula changed.

Windmill Rush

- Physical attack increase formula changed

Reverberation

- Skill limit of objects placed removed.

Severe Rainstorm

- Skill reuse time changed.

Poem of the Netherworld

- Priest skill 'Status Recovery' and Sura skill 'Cure' can now remove this status.
- Can no longer be placed at a targets feet.

Voice of Siren

- Skill success rate changed.

Deep Sleep Lullaby

- Changed to be centered around the caster.
- Skill range changed. (11x11 / 13x13 / 15x15 / 17x17 / 19x19)
- Skill success rate changed.
- Stats reduce the duration time.
- Deep Sleep can be removed by a Bishop's Laura Ramus, a Sura's Cure, and a wanderer/minstrel's Sound of Destruction.
- Can be used on all maps.

Melancholy (Gloomy Day)

- SP cost changed.
- Skill cooldown time changed.
- Evasion reduction changed.
- Attack speed reduction changed.
- Has a chance to remove movement speed by half and cuase the target to dismount from their dragon/gryphon/peco.
- Can now affect Hundred Spear.
- Damage increase changed.

Great Echo

- Skill effect changed.
- Increased the damage for additional wanderer/minstrel's in party.
- Damage formula changed.

Song of Mana

- Skill effect changed.
- Increased SP recovery for additional wanderer/minstrel's in party

Sound of Destruction

- Skill reuse time added.
- Skill effect changed. Was around 1 target, now is ground targeted.
- Skill area of effect is changed. (9x9 / 9x9 / 11x11 / 11x11 / 13x13)
- Any bard or dancer skill effects are removes.
- Success chance is changed.
- When an effect is removed, it deals damage to the target.
- When an effect is removed, the target has a 100% chance to be stunned.
- Can no longer be used in maps where PVP is not allowed.

Lerad's Dew

- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Melody of Sink

- Skill effect changed. Causes a sudden loss in SP, and lowers INT.
- Skill duration changed.
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Warcry of Beyond

- Skill effect is changed. Causes a drop in Max HP but increases STR and Critical rate.
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Unlimited Humming Voice

- Skill reuse time is changed. (110 / 120 / 130 / 140 / 150 seconds)
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

= Sorcerer

Spell Fist

- Skill bonus damage changed.

Vacuum Extreme

- Can no longer affect Mechanics when in Hovering status.

Cloud Kill

- Skill fixed cast time changed.

Poison Buster

- Skill fixed cast time changed.
- Variable cast time changed.

Striking

- Bonus weapon damage formula is changed. Now gives [ (SkillLevel * 2) + 8) * Target's Weapon Level]
- In regular fields, can only be cast on party members.

Earth Grave

- Skill fixed cast time changed.

Diamond Dust

- Skill fixed cast time changed.

Warmer

- Skill fixed cast time changed.
- Skill variable cast time changed.
- Skill cooldown time changed.
- Skill duration changed.

Vartyr Spear

- Skill fixed cast time changed.
- Skill variable cast time changed.

Arullo

- Skill fixed cast time changed.
- Skill variable cast time changed.
- Range around target changed. Area is now 3x3 / 3x3 / 5x5 / 5x5 / 7x7.
- Success formula changed.

Sorcerer Summon Skills

- When using a medium type summon in passive configuration (to change element of psychic wave), Psychic Wave skill cast time is increased by 1.5 times.

= Genetic

Thorn Trap

- Max number of placed traps changed.
- Can no longer be placed under a targets feet.
- Traps can no longer be placed on other traps.

Howling of Mandragora

- Area of Effect changed (11x11 / 13x13 / 13x13 / 15x15 / 15x15)
- Success rate changed.

Mix Cooking

- Success rate formula changed.
- Number of items produced on success changed.

Create Bomb

- Success rate changed.
- Number of items produced on success changed.

Special Pharmacy

- Success rate changed.

Silent Breeze (Homunculus skill)

- Duration time changed.
- Has a 100% chance to cause silence, but blocks other status effects.

Credits for translation: Doddler
KeiKun
QUOTE (Rytech @ Apr 13 2011, 11:08 AM) *
- Biolab's monsters have been re-balanced.

* 3f Monsters: Skill Usage
* 4f Monsters: Skill, HP, Experience


this is nice
fixing the skill usage of 3f monster
i have a question

how much HP do a Paladin have?
Majinken
QUOTE
- Skill balance for all 3rd jobs adjusted. Details will be posted on the homepage on the 13th.


Oh great, what are they doing now... sleep.gif
Tsuyoshi
Here are the changes I found as of today...
src : iROWiki Forums

Rune Knight

QUOTE
Enchant Blade
- Changed to be self cast only.
- Bonus damage formula changed.

Hundred Spear
- Casting time changed.
- Damage formula changed.

Ignition Break
- Damage formula changed.


Rune Knight Rune Abilities

QUOTE
Verkana Rune
- Duration changed from 300s to 180s

Rhydo Rune
- Changed from a targeted skill to a buff. When used, your next attack will cast crush strike. After casting the effect is removed. Weapon breaking chance changed. Buff lasts 30 seconds.

Nosiege Rune
- After being used you cannot be affected by status effects for 60 seconds. HP recovery set to 25%.
- Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos, Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora.

Turisus Rune
- Duration time is Changed.

Hagalas Rune
- Duration time and Magic defense increase is affected by Job Lv and Rune Mastery level.
- Duration time is changed.

Isia Rune
- Duration time is changed.

Urj Rune
- Duration time is changed. (300s -> 180s)


Guillotine Cross

QUOTE
Dark Illusion
- Range is changed (4 + (Skill Level) cell increase)

Counter Slasher
- Damage formula is changed (Increased by users BaseLv, Agi, and JobLv)

Hallucination Walk
- Skill HP cost is changed.

Rolling Cutter
- Damage formula is changed.
- Caster's BaseLv increases damage.
- At level 5 the radius is increased (3 x 3 -> 5 x 5)


Archbishop

QUOTE
Clementia
- SP cost is increased. (280 / 320 / 360)
- Higher JobLv increases the Str/Int/Dex given (1 ~ 5 bonus stats).

Canto Canditus
- SP Cost is changed. (200 / 220 / 240)
- Higher JobLv increases Agi given (1 ~ 5 bonus stats).

Coluceo Heal
- SP Cost is changed. (200 / 220 / 240)
- Higher number of party members increases healing done.

Praefatio
- SP Cost is changed. (80 + (SkillLv x 10) )
- The defensive power of the barrier increases with more players in party.

Lauda Agnus
- Now additionally removes Burning, Cold, and Lock (Diamond Dust) status.

Lauda Ramus
- Now additionally removes Howling of Mandragora and Deep Sleep.

Clearance
- Can now be used to remove critical wounds.

Expiatio
- Can now be used on other players.


Warlock

QUOTE
White Imprison
- Instead of breaking on magic ghost damage, breaks on any ghost damage.
- Can be removed with the priest skill 'Status Recovery'.

Recognized Spell
- SP Cost changed (80 + (SkillLv * 20) )
- Skill Cooldown time changed.
- Duration changed. (30 + (SkillLv * 30) ) seconds.

Comet
- SP cost changed (400 + SkillLv x 80)
- Skill fixed casting time changed.
- Skill cooldown time changed.
- Global cooldown time changed.
- When a warlock party member is within 7x7 area when cast, comet deals full damage to all targets in the blast.

Chain Lightning
- Damage formula changed.
- Now deals additional damage the more times it chains.

Earth Strain
- Skill range increased ( 3 cells -> 6 cells)

Summon Fireball / Waterball / Ball Lightning / Stone
- Skill duration changed

Reading Spellbook
- Skill fixed cast time changed.
- Variable cast time changed.
- Skill reuse delay removed.


Mechanic

QUOTE
Silver Sniper
- Skill duration changed.

Magic Decoy
- Skill duration changed.

Boost Knuckle
- Variable cast time changed.
- Damage formula changed.
- User's base level increases damage done.

Pile Bunker
- Buff removal chance changed.
- Skill range changed (3 cells -> 3 / 4 / 5 cells)
- Can now remove more buffs. Removes Gentle Touch: Change, Gentle Touch: Revitalize, Shield Reflect, Defending Aura, Reflect Damage, Prestige, Banding

Vulcan Arm
- Global Cooldown time changed.
- Damage formula changed.
- User's BaseLv increases damage done.

Arm Cannon
- SP cost is changed. (SP 40 / 45 / 50)
- Variable cast time changed.
- Range changed. (9 / 11 / 13)
- Damage formula is changed.
- User's base level increases damage done.

Flame Launcher
- Skill fixed cast time changed.
- Variable cast time changed.

Acceleration
- Duration changed.

Hovering
- Duration Changed.
- While hovering you cannot be attacked by firewalk, electric walk, and vacuum extreme.

Mainframe Remodel
- Defense increase changed from 4 / 7 / 11 / 15 to 40 / 60 / 80 / 100.
- Overheat limit changed (100 -> 150)

Self Destruct
- Fixed cast time changed.
- Variable cast time changed.
- Skill cooldown time changed.
- Damage formula changed.
- User's Base Level increases damage done.
- Now consumes 3 fuel.
- Skill requirements changed. Previously required 200 sp to finish casting, now can be cast regardless of SP remaining.

Emergency Cool
- Skill fuel cost changed. (2 -> 1)
- The amount of heat removed by the skill is changed.

Infrared Scan
- Skill fixed cast time removed.
- Skill success rate changed to 100%.
- Regardless of wether detected or not, all enemy's in range have evasion reduced for 5 seconds.

Magnetic Field
- Skill fuel cost changed. (3 -> 2)
- Skill area of effect changed (3x3 / 5x5 / 7x7 -> 5x5 for all levels)
- Drains 50 sp every second.
- Effect changed. Now deals continuous damage and causes quagmire effect.

Neutral Barrier
- Removed variable cast time.
- Skill reuse time changed to 90 seconds.
- Skill radius changed. (3x3 -> 5x5)

Stealth Field
- SP cost changed. (80 / 100 / 120)
- Variable cast time removed.
- Skill reuse time changed.
- Skill effect radius changed. (3x3 -> 5x5)
- SP drain while active changed. (1% per 3s / 1% per 4s / 1% per 5s)
- Movement speed decrease changed. (30% -> 20%)

Repair
- Variable cast time changed.
- Skill range changed. (4 + SkillLv) cells
- Consumed Item changed. Previously 1 fuel. Now level 1 and 2 take 1 RepairA, level 3 and 4 take 1 RepairB, and level 5 takes 1 RepairC.
- Max HP recovered changed. (6/9/12/15/18% -> 4/7/13/17/23%)


Shadow Chaser

QUOTE
Invisibility
- Continuous SP cost changed. (5/4/3/2/1% -> 10/8/6/4/2%)
- Detecting skills no longer cancel Invisibility.

Manhole
- Can be used in siege and pvp maps. Cannot be used in any other regions.

Dimension Door
- Only teleports players in your own party.

Bloodlust
- Effect changed from Provoke to 'Berserker' status.
- Can now be used in Siege and PVP maps.

All Masquerade Skills
- Cannot be used on boss monsters.

Feint Bomb
- Instead of backstepping when using the skill, you are immediately placed in hiding.


Royal Guard

QUOTE
Reflect Damage
- Damage reflect chance changed.
- Maximum number of reflects added. (30 at max level)
- SP cost changed. (80/100/120/140/160)
- Maintenance SP cost changed.
- Can only reflect short ranged attacks. (Does not reflect trap damage)

Pinpoint Attack
- SP cost changed. (30 -> 50)
- Damage formula changed.

Exceed Break
- Fixed cast time changed.
- SP cost changed. (20 / 32 / 44 / 56 / 68)
- Damage formula changed.

Overbrand
- SP cost changed (32 / 44 / 56 / 68 / 72)

Ray of Genesis
- SP cost changed (60 / 65 / 70 / 75 / 80)

Inspiration
- SP cost changed (80 / 90 / 100 / 110 / 120)
- Stat increase changed.
- Attack power increase changed.


Sura

QUOTE
Gate of Hell
- Increased damage when used in a combo.

Crescent Elbow
- Duration time changed.
- Activation chance changed.
- Damage formula changed.

Lightning Walk
- Duration time changed.
- Activation chance changed.

Howling of Lion
- SP cost changed. (80 / 90 / 100 / 110 / 120)

Gentle Touch: Cure
- Skill reuse time changed.
- HP Recovery Changed.

Gentle Touch: Energy Gain
- Fixed cast time changed.

Gentle Touch: Change
- Skill reuse time changed.
- MaxHP reduction changed.
- Consumes spheres equal to skill level.

Gentle Touch: Revitalize
- Consumes spheres equal to skill level.
- MaxHP increase changed.
- Increase in defense changed.
- Fixed cast time changed. (1s / 1.5s / 2s / 2.5s / 3s)


Wanderer & Minstrel

QUOTE
Swing Dance
- Attack speed bonus is no longer based on job level, but on the level of Lessons learned.

Moonlit Serenade
- Magic attack increase formula changed.

Windmill Rush
- Physical attack increase formula changed

Reverberation
- Skill limit of objects placed removed.

Severe Rainstorm
- Skill reuse time changed.

Poem of the Netherworld
- Priest skill 'Status Recovery' and Sura skill 'Cure' can now remove this status.
- Can no longer be placed at a targets feet.

Voice of Siren
- Skill success rate changed.

Deep Sleep Lullaby
- Changed to be centered around the caster.
- Skill range changed. (11x11 / 13x13 / 15x15 / 17x17 / 19x19)
- Skill success rate changed.
- Stats reduce the duration time.
- Deep Sleep can be removed by a Bishop's Laura Ramus, a Sura's Cure, and a wanderer/minstrel's Sound of Destruction.
- Can be used on all maps.

Melancholy (Gloomy Day)
- SP cost changed.
- Skill cooldown time changed.
- Evasion reduction changed.
- Attack speed reduction changed.
- Has a chance to remove movement speed by half and cuase the target to dismount from their dragon/gryphon/peco.
- Can now affect Hundred Spear.
- Damage increase changed.

Great Echo
- Skill effect changed.
- Increased the damage for additional wanderer/minstrel's in party.
- Damage formula changed.

Song of Mana
- Skill effect changed.
- Increased SP recovery for additional wanderer/minstrel's in party

Sound of Destruction
- Skill reuse time added.
- Skill effect changed. Was around 1 target, now is ground targeted.
- Skill area of effect is changed. (9x9 / 9x9 / 11x11 / 11x11 / 13x13)
- Any bard or dancer skill effects are removes.
- Success chance is changed.
- When an effect is removed, it deals damage to the target.
- When an effect is removed, the target has a 100% chance to be stunned.
- Can no longer be used in maps where PVP is not allowed.

Lerad's Dew
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Melody of Sink
- Skill effect changed. Causes a sudden loss in SP, and lowers INT.
- Skill duration changed.
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Warcry of Beyond
- Skill effect is changed. Causes a drop in Max HP but increases STR and Critical rate.
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Unlimited Humming Voice
- Skill reuse time is changed. (110 / 120 / 130 / 140 / 150 seconds)
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)


Sorcerer

QUOTE
Spell Fist
- Skill bonus damage changed.

Vacuum Extreme
- Can no longer affect Mechanics when in Hovering status.

Cloud Kill
- Skill fixed cast time changed.

Poison Buster
- Skill fixed cast time changed.
- Variable cast time changed.

Striking
- Bonus weapon damage formula is changed. Now gives [ (SkillLevel * 2) + 8) * Target's Weapon Level]
- In regular fields, can only be cast on party members.

Earth Grave
- Skill fixed cast time changed.

Diamond Dust
- Skill fixed cast time changed.

Warmer
- Skill fixed cast time changed.
- Skill variable cast time changed.
- Skill cooldown time changed.
- Skill duration changed.

Vartyr Spear
- Skill fixed cast time changed.
- Skill variable cast time changed.

Arullo
- Skill fixed cast time changed.
- Skill variable cast time changed.
- Range around target changed. Area is now 3x3 / 3x3 / 5x5 / 5x5 / 7x7.
- Success formula changed.

Sorcerer Summon Skills
- When using a medium type summon in passive configuration (to change element of psychic wave), Psychic Wave skill cast time is increased by 1.5 times.


Genetic

QUOTE
Thorn Trap
- Max number of placed traps changed.
- Can no longer be placed under a targets feet.
- Traps can no longer be placed on other traps.

Howling of Mandragora
- Area of Effect changed (11x11 / 13x13 / 13x13 / 15x15 / 15x15)
- Success rate changed.

Mix Cooking
- Success rate formula changed.
- Number of items produced on success changed.

Create Bomb
- Success rate changed.
- Number of items produced on success changed.

Special Pharmacy
- Success rate changed.

Silent Breeze (Homunculus skill)
- Duration time changed.
- Has a 100% chance to cause silence, but blocks other status effects.

Masao
Wow, this is really a huge list of changes from Gravity, never thought they would do that much of rebalance and do them all in one patch.

But i must admit, it's not that much of a "good" balancing, not something that really makes that much of an difference between the classes or lowers an OP class like Sura.

Only thing i found interessting was this Change:

Bloodlust
- Effect changed from Provoke to 'Berserker' status.
- Can now be used in Siege and PVP maps.

Curious of how they managed to work that Skill now exactly, everyone that gets into the Area of Bloodlust turns into red, multipling their HP and doubling their damage just like Berserk? So you can now make an army of berserk characters running wild in pvp or woe?
Seven
QUOTE
Note: This post will be updated once Doddler completes and posts the translations for all the skill changes. Believe me when I say its a huge list of changes and will take probably a day for him to complete it.


Hmmm.. very much interested to see this big list of rebalance stuffs smile.gif
Rytech
The 1st post has been updated with the list of skill changes.
Brainstorm
QUOTE
Bloodlust
- Effect changed from Provoke to 'Berserker' status.
- Can now be used in Siege and PVP maps.

Curious of how they managed to work that Skill now exactly, everyone that gets into the Area of Bloodlust turns into red, multipling their HP and doubling their damage just like Berserk? So you can now make an army of berserk characters running wild in pvp or woe?

There are 2 types of berserker status in RO.
One is the swordman auto-berserker skill, another is the lord knight berserk skill.
Makes more sense that it is simply the first one, because its a direct increase of attack by a small percentage, similar to provoke.
Rytech
QUOTE (Brainstorm @ Apr 13 2011, 10:02 AM) *
QUOTE
Bloodlust
- Effect changed from Provoke to 'Berserker' status.
- Can now be used in Siege and PVP maps.

Curious of how they managed to work that Skill now exactly, everyone that gets into the Area of Bloodlust turns into red, multipling their HP and doubling their damage just like Berserk? So you can now make an army of berserk characters running wild in pvp or woe?

There are 2 types of berserker status in RO.
One is the swordman auto-berserker skill, another is the lord knight berserk skill.
Makes more sense that it is simply the first one, because its a direct increase of attack by a small percentage, similar to provoke.


Got a confirm its a actural berserk (red ghost sprite). I dont think itl stay long tho. BUT ANYWAY, here's some new equips that were found in the text files by Frost and translated by Doddler. Poor guy's fingers are hurting from so much typing.

2475#Urj Greaves# [1]
Greaves created using an Urj rune.
----------------------
MaxSP + 40.
Each refine above +8 increases your max HP by a %.
----------------------
Type: Boots
Def: 32
Weight: 90
Req Lv: 100
Req Job: Runeknight

2476#Pertz Greaves# [1]
Greaves created using a Pertz rune.
----------------------
MaxSP + 40.
Each refine above +8 increase your AGI by 1.
----------------------
Type: Boots
Def: 32
Weight: 90
Req Lv: 100
Req Job: Runeknight

2477#Sabath Shoes# [1]
A relic said to be used by a famous assassin in the underworld.
----------------------
CRIT + 3, MaxSP + 30.
----------------------
Type: Shoes
Def: 18
Weight: 40
Req Lv: 100
Req Job: Guillotine Cross

2478#Nab's Shoes# [1]
A relic said to be worn by a famous dual wielding assassin.
----------------------
FLEE + 3, INT + 2.
----------------------
Type: Shoes
Def: 18
Weight: 40
Req Lv: 100
Req Job: Guillotine Cross

2479#White Wing Boots# [1]
A relic from an ancient guild of rangers called the 'Icarus Guild'.
----------------------
AGI + 2.
Decreases the SP cost of Aimed Bolt by 10.
----------------------
Type: Boots
Def: 18
Weight: 40
Req Lv: 100
Req Job: Ranger

2480#Black Wing Boots# [1]
An old relic said to help maintain concentration, branded with the black wing mark.
----------------------
INT + 2, MaxSP + 5%.
----------------------
Type: Boots
Def: 18
Weight: 40
Req Lv: 100
Req Job: Ranger

2574#Urj Manteau#
A manteau forged with an Urj Runestone.
----------------------
MaxHP + 2%.
Neutral element resistance + 10%.
----------------------
Type: Garment
Def: 20
Weight: 60
Req Lv: 100
Req Job: Rune Knight

2575#Pertz Manteau#
A manteau created with a Pertz Runestone.
----------------------
FLEE + 10, CRIT + 10.
----------------------
Type: Garment
Def: 16
Weight: 60
Req Lv: 100
Req Job: Runeknight

2577#Sabath Hood#
A relic said to be used by a famous assassin in the underworld.
----------------------
FLEE + 12
Each refine increases critical attack damage by 1%.
----------------------
Type: Garment
Def: 13
Weight: 10
Req Lv: 100
Req Job: Guillotine Cross

2578#Nab's Hood#
A relic said to be worn by a famous dual wielding assassin.
----------------------
Each refine increases flee and attack power by 2.
----------------------
Type: Garment
Def: 13
Weight: 10
Req Lv: 100
Req Job: Guillotine Cross


2580#White Wing Manteau#
A relic from an ancient guild of rangers called the 'Icarus Guild'.
----------------------
AGI + 2, FLEE + 10.
Ranged attacks have a chance to increase flee by 20 for 7 seconds.
----------------------
Type: Garment
Def: 15
Weight: 20
Req Lv: 100
Req Job: Ranger

2581#Black Wing Manteau#
An old relic said to help maintain concentration, branded with the black wing mark.
----------------------
INT + 1.
Each refine above 8 increases perfect dodge by 1.
----------------------
Type: Garment
Def: 15
Weight: 20
Req Lv: 100
Req Job: Ranger

2883#Urj Seal#
A seal created using an Urj rune.
----------------------
MaxHP + 2%.
Reduces SP cost of Clashing Spiral by 5.
----------------------
Type: Accessory
Def: 4
Weight: 20
Req Lv: 100
Req Job: Rune Knight

2884#Pertz Seal# [1]
A seal created using a Pertz Rune.
----------------------
ATK + 20.
Lowers the SP cost of Two Hand Quicken by 15.
----------------------
Type: Accessory
Def: 3
Weight: 20
Req Lv: 100
Req Job: Rune Knight

2886#Sabath Ring#
A relic said to be used by a famous assassin in the underworld.
----------------------
CRIT + 3.
Lowers the SP cost of Sonic Blow by 10.
----------------------
Type: Accessory
Def: 0
Weight: 10
Req Lv: 100
Req Job: Guillotine Cross

2887#Nab's Ring#
A relic said to be worn by a famous dual wielding assassin.
----------------------
ATK + 10, MATK + 20.
----------------------
Type: Accessory
Def: 0
Weight: 10
Req Lv: 100
Req Job: Guillotine Cross.

2890#White Wing Brooch#
A relic from an ancient guild of rangers called the 'Icarus Guild'.
----------------------
DEX + 2, Increases ranged bow attack damage by 3%.
----------------------
Type: Accessory
Def: 0
Weight: 10
Req Lv: 100
Req Job: Ranger

2891#Black Wing Brooch#
An old relic said to help maintain concentration, branded with the black wing mark.
----------------------
INT + 2, Perfect Dodge + 4.
----------------------
Type: Accessory
Def: 0
Weight: 10
Req Lv: 100
Req Job: Ranger

15036#Urj Plate#
Plate armor crafted using an Urj Rune.
----------------------
Each refine increases your MaxHP by a %.
When dealing physical damage there's a chance to autocast Guard Lv 2 (Requires a shield equipped).
----------------------
When equipped in combination with the Urj Manteau, Greaves, and Seal:
MaxHP + 14%.
Neutral element resist + 10%.
Ghost and Demihuman resist + 5%.
Hundred Spear attack power + 50%.
Increases SP cost of skills by 10%.
----------------------
Type: Armor
Def: 110
Weight: 300
Req Lv: 100
Req Job: Rune Knight

15037#Pertz Plate#
Plate armor crafted using a Pertz Rune.
----------------------
Attack + 20.
When doing phsyical damage there is a chance to autocast Stormblast.
----------------------
When equipped in combination with the Pertz Manteau, Greaves, and Seal:
Attack + 10%.
Flee + 17.
Casting Two Hand Quicken gives you ASPD + 2 and doubles damage of Sonic Wave and Wind Cutter for 10 seconds.
----------------------
Type: Armor
Def: 110
Weight: 300
Req Lv: 100
Req Job: Rune Knight

15038#Sabath's Cloth# [1]
A relic said to be used by a famous assassin in the underworld.
----------------------
LUK + 3.
Physical attacks have a chance to autocast Meteor Assault Lv 1. (Up to the level you've learned)
----------------------
When equipped in combination with the Sabath Hood, Shoes, and Ring:
CRIT + 15, FLEE + 10.
Increases damage of critical attacks by 40%.
Increases damage of Cross Impact by 20%.
----------------------
Type: Armor
Def: 45
Weight: 10
Req Lv: 100
Req Job: Guillotine Cross

15039#Nab's Cloth# [1]
A relic said to be worn by a famous dual wielding assassin.
----------------------
STR + 2, INT + 2.
----------------------
When equipped in combinaiton with Nab's Hood, Shoes, and Ring:
Attack + 10%.
Magic Attack + 10%.
If base strength is 120, Attack + 30.
Has a chance on physical attack to autocast Soul Destroyer Lv 1. (Up to the level you've learned)
Crit - 20.
----------------------
Type: Armor
Def: 45
Weight: 10
Req Lv: 100
Req Job: Guillotine Cross

15042#White Wing Suit# [1]
A relic from an ancient guild of rangers called the 'Icarus Guild'.
----------------------
Each refine increases your ranged damage by 2% and flee by 1.
----------------------
When equipped in combination with the White Wing manteau, boots, and brooch:
ASPD + 2.
Increases ranged bow damage by 30%.
Ranged attacks have a chance to autocast Double Strafing Lv 3. (Up to the level you've learned)
Arrow Storm damage + 100%.
----------------------
Type: Armor
Def: 45
Weight: 10
Req Lv: 100
Req Job: Ranger

15043#Black Wing Suit# [1]
An old relic said to help maintain concentration, branded with the black wing mark.
----------------------
INT + 2
Each refine increases attack by 3.
----------------------
When equipped in combination with the Black Wing Manteau, Boots, and Brooch:
Max HP + 15%
Perfect Dodge + 20%.
Cluster Bomb damage + 20%.
Ranged attack damage - 30%.
ASPD - 7
----------------------
Type: Armor
Def: 45
Weight: 10
Req Lv: 100
Req Job: Ranger

1660#Protection Staff II# [1]
----------------------
MATK + 180, INT + 4.
----------------------
When equipped in combination with the Protection Robe, Shoes, and Shawl:
Increases heal effectiveness by 45%.
Increases SP cost of heal by 50.
When receiving short ranged physical damage there's a chance to autocast Silentium Lv 1.
Reduces the skill delay of Clearance, Lauda Ramus, and Lauda Agnus by 3 seconds.
----------------------
Type: Staff
Atk: 30
Property: Holy
Weight: 50
Wep Lv: 3
Req Lv: 130
Req Job: Arch Bishop

2011#Golden Lord Staff II# [1]
----------------------
INT + 5, MATK + 270.
Increases Jupitel Thunder damage by 30%.
----------------------
When equipped in combination with the Golden Lord Robe, Shoes, and Orb:
Increases all wind element damage of the user by 60%.
Decreases all earth element damage of the user by 60%.
Lowers earth element resistance by 50%.
----------------------
Type: Two-Handed Staff
Atk: 30
Property: Wind
Weight: 90
Wep Lv: 4
Req Lv: 130
Req Job: Warlock

2012#Aqua Staff II# [1]
----------------------
INT + 5, MATK + 270.
Increases Cold Bolt and Frost Diver damage by 30%.
----------------------
When equipped in combination with the Aqua Robe, Shoes, and Orb:
Increases all water element damage of the user by 60%.
Decreases all wind element damage of the user by 60%.
Lowers wind element resistance by 50%.
----------------------
Type: Two-Handed Staff
Atk: 30
Property: Water
Weight: 90
Wep Lv: 4
Req Lv: 130
Req Job: Warlock

2013#Crimson Staff II# [1]
----------------------
INT + 5, MATK + 270.
Increases Fire Bolt and Fire Ball damage by 30%.
----------------------
When equipped in combination with the Crimson Robe, Shoes, and Orb:
Increases all fire element damage of the user by 60%.
Decreases all water element damage of the user by 60%.
Lowers earth water resistance by 50%.
----------------------
Type: Two-Handed Staff
Atk: 30
Property: Wind
Weight: 90
Wep Lv: 4
Req Lv: 130
Req Job: Warlock

2014#Forest Staff II# [1]
----------------------
INT + 5, MATK + 270.
Increases Earth Spike and Heaven's Drive damage by 30%.
----------------------
When equipped in combination with the Forest Robe, Shoes, and Orb:
Increases all earth element damage of the user by 60%.
Decreases all fire element damage of the user by 60%.
Lowers fire element resistance by 50%.
----------------------
Type: Two-Handed Staff
Atk: 30
Property: Earth
Weight: 90
Wep Lv: 4
Req Lv: 130
Req Job: Warlock

16018#Judgement Mace II# [1]
----------------------
STR + 2, INT + 2, MATK + 170.
When dealing physical or magical damage, there's a chance to gain a bonus 40% damage to demon monsters for 7 seconds.
----------------------
When equipped in combination with the Judgement Robe, Shoes, and Shawl:
Increases physical and magical damage to undead property monsters by 30%.
Increases Adoramus damage by 200%, and increases Adoramus SP cost by 60.
Greatly decreases the variable casting time of offensive magic abilities.
----------------------
Type: Mace
Atk: 170
Property: Neutral
Weight: 120
Wep Lv: 3
Req Lv: 130
Req Job: Arch Bishop

4861#MHP +1%#
MHP + 1%.

4862#MHP +2%#
MHP + 2%.
wkwk
i can't wait for 2nd expanded job tongue.gif
GameON
when will the client be released?cant wait... biggrin.gif
GMLakazRO
where can I download this revision please give me the link I want a server 3rd job with no imba skills
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