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eAthena Trunk:
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Old Card Album Old Blue Box Old Purple Box
 

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eAthena Support Board > 6/15/2011 kRO Maintenance
Rytech
Common Patch

- RWC 2011 Korean representatives commemoration event is started.
- Corrected an issue with the Incubus pet using the wrong lines.
- Corrected poor wording in the recognized spell skill description.
- Added in the description for cold slower that it consumed 1 Mado fuel.
- Updated the flame launcher description to state that it consumes 1 Mado fuel.
- Updated the description for the Sura skill 'Sky Net Blow', where it incorrectly stated it used 1 spirit sphere.
- The MVP monster 'Beelzebub' no longer drops the Chon Chon Doll.

Main Server

- For the next two weeks adventurers who came from Bifrost will help you get to Mora village.
- Added new relic items to the Mora village enchanters.

* Rune Knight, Ranger, and Guillotine Cross each have 8 new items.
* Arch Bishop and Warlocks that have existing weapons can upgrade them if they meet the right requirements.
* Added a new NPC to enhance the new items.
o New Relic List
+ Rune Knight
# Urj Greaves / Urj Manteau / Urj Plate ? Urj Seal
# Pertz Greaves / Pertz Manteau / Pertz Plate / Pertz Seal
+ Guillotine Cross
# Sabath Shoes / Sabath Ring / Sabath Cloth / Sabath Boots
# Nab's Shoes / Nab's Ring / Nab's Cloth / Nab's Boots
+ Ranger
# White Feather Boots / White Feather Manteau / White Feather Brooch / White Feather Suit
# Black Feather Boots / Black Feather Manteau / Black Feather Brooch / Black Feather Suit
o Enchanted Relic List
+ Affection Staff -> Affection Staff II
+ Judgement Mace -> Judgement Mace II
+ Golden Lord Staff -> Golden Lord Staff II
+ Aqua Staff -> Aqua Staff II
+ Crimson Staff -> Crimson Staff II
+ Forest Staff -> Forest Staff II


Sakray Test Server

- Castle Investment System 'Hall of Abyss' update is added.

* Please read the 'Hall of Abyss' details for more information (will be added June 15th).
* The investment system will be tested for the first week, and next week the number of regions will be lowered from 5 to 4.
* For the purpose of testing, one castle in each realm will be controlled by the GM team (entrance warps will be removed).

- Applied the following skill balancing.

* [Ranger]
o Increased the damage of Arrow storm.
o Magenta, Cobalt, Maize and Verdure trap skills now consume point items (Scarlet Point/Indigo Point/Lime Green Point/Yellow Wish Point).
* [Guillotine Cross]
o When using poison smoke, your poisoning weapon effect is no longer removed. Additionally, the chance of poison activating is increased.
o Increased the damage of Cross Ripper Slasher.
* [Mechanic]
o Power swing damage is increased. Additionally, the axe boomerang chance is increased as well.
o The FAW Magic Decoy skill now consumes point items (Scarlet Point/Indigo Point/Lime Green Point/Yellow Wish Point).
o Vulcan Arm damage radius is changed to 3 x 3 regardless of skill level used.
o Flame launcher's burning chance is adjusted.
o The shape change skill now consumes point items (Scarlet Point/Indigo Point/Lime Green Point/Yellow Wish Point).
* [Arch Bishop]
o Coluceo Heal's skill cooldown time is now set to 2 seconds.
o Lauda Agnus and Lauda Ramus's status effect removal success rate is increased.
o Highness Heal's skill cooldown time is now set to 3 seconds regardless of skill level used.
o - Clearance's buff/debuff removal success rate is increased.
* [Warlock]
o When used on yourself, white imprison will always succeed 100% of the time. Additionally, white imprison can no longer be cast on a target already in white imprison.
o Recognized Spell is no longer removed by the Sage skill Dispell.

Credits for translation: Doddler
Christian
Patch Files
2011-06-15adata_x.gpf
CODE
data/lua files/skillinfoz/skilldescript.lub
data/sprite/¸ó½ºÅÍ/goldporing.act
data/sprite/¸ó½ºÅÍ/goldporing.spr
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data/sprite/¾ÆÀÌÅÛ/rtcÁØ¿ì½ÂÀÚÀü¿ë.act
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data/sprite/¾ÆÀÌÅÛ/°ËÀº·ÎÀÚ¸®.act
data/sprite/¾ÆÀÌÅÛ/°ËÀº·ÎÀÚ¸®.spr
data/sprite/¾ÆÀÌÅÛ/¼ö¶óÀÇÀå°©.act
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data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁî¸ÓÇ÷¯.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁîºÎÃ÷.bmp
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data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µå2.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µåc.bmp
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data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µåw.bmp
data/gef_fild05.gat
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data/idnum2itemdesctable.txt
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data/idnum2itemresnametable.txt
data/itemslotcounttable.txt
data/mjolnir_01.gat
data/mjolnir_01.gnd
data/mjolnir_01.rsw
data/num2itemdesctable.txt
data/num2itemdisplaynametable.txt
data/num2itemresnametable.txt
data/pettalktable.xml
data/questid2display.txt
data/thor_v01.gat
data/thor_v01.gnd
data/thor_v01.rsw

_rtc¿ì½ÂÀÚÀü¿ë.spr (ACCESSORY_RTC_WINNER_ONLY)
_rtcÁØ¿ì½ÂÀÚÀü¿ë.spr (ACCESSORY_RTC_SECOND_BEST)
_rtc3µîÀü¿ë.spr (ACCESSORY_RTC_THIRD_BEST)

New Monster:
Gold Poring


(#2483)
(#2484)
(#2485)
(#2486)
(#2487)
(#2894)
(#2898)
(#2899)
(#5603)
(#5604)
(#5605)
(#6012)
(#6485)
(#6486)
(#6487)
(#7470)
(#7602)

Map Fixes:
gef_fild05 (Fixed a walkable spot where you or monsters could get stucked)
mjolnir_01 (Fixed a walkable spot where you or monsters could get stucked)
thor_v01 (Fixed a walkable spot where you or monsters could get stucked)


2011-06-15adata_x.gpf
CODE
data/lua files/datainfo/jobname.lub
data/lua files/datainfo/npcidentity.lub



2011-06-15data_x.gpf
CODE
data/sprite/¾ÆÀÌÅÛ/wl_recognizedspell.act
data/sprite/¾ÆÀÌÅÛ/wl_recognizedspell.spr
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/wl_recognizedspell.bmp
data/texture/effect/recognizedspelll.tga
data/wav/effect/wl_recognizedspell.wav
data/idnum2itemdesctable.txt
data/idnum2itemdisplaynametable.txt
data/idnum2itemresnametable.txt
data/num2itemdesctable.txt
data/num2itemdisplaynametable.txt
data/num2itemresnametable.txt



2011-06-15data_x1.gpf
CODE
data/sprite/¾ÆÀÌÅÛ/wl_recognizedspell.act
data/sprite/¾ÆÀÌÅÛ/wl_recognizedspell.spr
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/wl_recognizedspell.bmp
data/texture/effect/recognizedspell.tga
data/wav/effect/wl_recognizedspell.wav
data/idnum2itemdesctable.txt
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data/idnum2itemresnametable.txt
data/num2itemdesctable.txt
data/num2itemdisplaynametable.txt
data/num2itemresnametable.txt



2011-06-15data_x2.gpf
CODE
data/sprite/¾ÆÀÌÅÛ/ºûÀǼöÈ£ÁöÆÎÀÌ.act
data/sprite/¾ÆÀÌÅÛ/ºûÀǼöÈ£ÁöÆÎÀÌ.spr
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ºûÀǼöÈ£ÁöÆÎÀÌ.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ºûÀǼöÈ£ÁöÆÎÀÌ.bmp



2011-06-15rdata_x.gpf
CODE
data/lua files/datainfo/jobname.lub
data/lua files/datainfo/npcidentity.lub
data/lua files/skillinfoz/skilldescript.lub
data/model/gld2/°ÔÆæ_¸¶¹ýÁø.rsm
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data/model/gld2/°ÔÆæ_¹Î°¡02.rsm
data/model/gld2/°ÔÆæ_¹Î°¡03.rsm
data/model/gld2/°ÔÆæ_¹Î°¡04.rsm
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data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/½ÃÁî½´Áî.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/À½ÆÄÁõÆø±â.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ÆĶõÄ«µå0.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ÆĶõÄ«µå1.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ÆĶõÄ«µå2.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ÆĶõÄ«µåc.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ÆĶõÄ«µår.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/ÆĶõÄ«µåw.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/rtc3µîÀü¿ë.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/rtc¿ì½ÂÀÚÀü¿ë.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/rtcÁØ¿ì½ÂÀÚÀü¿ë.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/°ËÀº·ÎÀÚ¸®.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/¼ö¶óÀÇÀå°©.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁî±×¸®ºê.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁî¸ÁÅä.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁî¸ÓÇ÷¯.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁîºÎÃ÷.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/½ÃÁî½´Áî.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/À½ÆÄÁõÆø±â.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µå0.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µå1.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µå2.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µåc.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µår.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/ÆĶõÄ«µåw.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_ald.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_gef.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_pay.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_prt.bmp
data/texture/gld2/gld2_ald_bottom01.bmp
data/texture/gld2/gld2_ald_bottom02.bmp
data/texture/gld2/gld2_ald_bottom03.bmp
data/texture/gld2/gld2_ald_bottom04.bmp
data/texture/gld2/gld2_ald_bottom05.bmp
data/texture/gld2/gld2_ald_bottom06.bmp
data/texture/gld2/gld2_ald_bottom07.bmp
data/texture/gld2/gld2_ald_bottom08.bmp
data/texture/gld2/gld2_ald_bottom09.bmp
data/texture/gld2/gld2_ald_bottom10.bmp
data/texture/gld2/gld2_ald_bottom11.bmp
data/texture/gld2/gld2_ald_bottom12.bmp
data/texture/gld2/gld2_ald_magiccircle.bmp
data/texture/gld2/gld2_ald_terrain01.bmp
data/texture/gld2/gld2_ald_terrain02.bmp
data/texture/gld2/gld2_fay_magiccircle.bmp
data/texture/gld2/gld2_gef_01.bmp
data/texture/gld2/gld2_gef_02.bmp
data/texture/gld2/gld2_gef_03.bmp
data/texture/gld2/gld2_gef_04.bmp
data/texture/gld2/gld2_gef_05.bmp
data/texture/gld2/gld2_gef_06.bmp
data/texture/gld2/gld2_gef_07.bmp
data/texture/gld2/gld2_gef_08.bmp
data/texture/gld2/gld2_gef_09.bmp
data/texture/gld2/gld2_gef_10.bmp
data/texture/gld2/gld2_gef_11.bmp
data/texture/gld2/gld2_gef_12.bmp
data/texture/gld2/gld2_gef_13.bmp
data/texture/gld2/gld2_gef_14.bmp
data/texture/gld2/gld2_gef_15.bmp
data/texture/gld2/gld2_gef_16.bmp
data/texture/gld2/gld2_gef_17.bmp
data/texture/gld2/gld2_gef_18.bmp
data/texture/gld2/gld2_gef_apt_001.bmp
data/texture/gld2/gld2_gef_apt_002.bmp
data/texture/gld2/gld2_gef_apt_003.bmp
data/texture/gld2/gld2_gef_apt_004.bmp
data/texture/gld2/gld2_gef_apt_005.bmp
data/texture/gld2/gld2_gef_apt_006.bmp
data/texture/gld2/gld2_gef_bottom01.bmp
data/texture/gld2/gld2_gef_bottom02.bmp
data/texture/gld2/gld2_gef_bottom03.bmp
data/texture/gld2/gld2_gef_bottom04.bmp
data/texture/gld2/gld2_gef_bottom05.bmp
data/texture/gld2/gld2_gef_bottom06.bmp
data/texture/gld2/gld2_gef_magiccircle.bmp
data/texture/gld2/gld2_prt_01.bmp
data/texture/gld2/gld2_prt_02.bmp
data/texture/gld2/gld2_prt_03.bmp
data/texture/gld2/gld2_prt_04.bmp
data/texture/gld2/gld2_prt_05.bmp
data/texture/gld2/gld2_prt_06.bmp
data/texture/gld2/gld2_prt_07.bmp
data/texture/gld2/gld2_prt_08.bmp
data/texture/gld2/gld2_prt_09.bmp
data/texture/gld2/gld2_prt_10.bmp
data/texture/gld2/gld2_prt_11.bmp
data/texture/gld2/gld2_prt_12.bmp
data/texture/gld2/gld2_prt_13.bmp
data/texture/gld2/gld2_prt_14.bmp
data/texture/gld2/gld2_prt_15.bmp
data/texture/gld2/gld2_prt_16.bmp
data/texture/gld2/gld2_prt_17.bmp
data/texture/gld2/gld2_prt_18.bmp
data/texture/gld2/gld2_prt_19.bmp
data/texture/gld2/gld2_prt_20.bmp
data/texture/gld2/gld2_prt_block01.bmp
data/texture/gld2/gld2_prt_bottom01.bmp
data/texture/gld2/gld2_prt_bottom02.bmp
data/texture/gld2/gld2_prt_bottom03.bmp
data/texture/gld2/gld2_prt_bottom04.bmp
data/texture/gld2/gld2_prt_bottom05.bmp
data/texture/gld2/gld2_prt_bottom06.bmp
data/texture/gld2/gld2_prt_house01_001.bmp
data/texture/gld2/gld2_prt_house01_002.bmp
data/texture/gld2/gld2_prt_house01_003.bmp
data/texture/gld2/gld2_prt_house01_004.bmp
data/texture/gld2/gld2_prt_house01_005.bmp
data/texture/gld2/gld2_prt_house01_006.bmp
data/texture/gld2/gld2_prt_house01_007.bmp
data/texture/gld2/gld2_prt_house02_001.bmp
data/texture/gld2/gld2_prt_house02_002.bmp
data/texture/gld2/gld2_prt_house02_003.bmp
data/texture/gld2/gld2_prt_house02_004.bmp
data/texture/gld2/gld2_prt_house02_005.bmp
data/texture/gld2/gld2_prt_house03_001.bmp
data/texture/gld2/gld2_prt_house03_002.bmp
data/texture/gld2/gld2_prt_house03_003.bmp
data/texture/gld2/gld2_prt_magiccircle.bmp
data/fogparametertable.txt
data/gef_fild05.gat
data/gef_fild05.gnd
data/gef_fild05.rsw
data/gld2_ald.gat
data/gld2_ald.gnd
data/gld2_ald.rsw
data/gld2_gef.gat
data/gld2_gef.gnd
data/gld2_gef.rsw
data/gld2_pay.gat
data/gld2_pay.gnd
data/gld2_pay.rsw
data/gld2_prt.gat
data/gld2_prt.gnd
data/gld2_prt.rsw
data/idnum2itemdesctable.txt
data/idnum2itemdisplaynametable.txt
data/idnum2itemresnametable.txt
data/itemslotcounttable.txt
data/mapnametable.txt
data/mjolnir_01.gat
data/mjolnir_01.gnd
data/mjolnir_01.rsw
data/mp3nametable.txt
data/num2itemdesctable.txt
data/num2itemdisplaynametable.txt
data/num2itemresnametable.txt
data/pettalktable.xml
data/questid2display.txt
data/resnametable.txt
data/thor_v01.gat
data/thor_v01.gnd
data/thor_v01.rsw


(Files that have already been in the previous file wont be repeated here.)

New Mob Entries:
Gold Poring (JT_GOLDPORING, GOLDPORING, #2248) See the first patch file for the sprite image.
Pyuriel (JT_PYURIEL, G_RANDGRIS, #2249) Might be a temporary sprite
Lora (JT_LORA, YGNIZEM, #2250) Might be a temporary sprite
Gioia (JT_GIOIA, IFRIT, #2251) Might be a temporary sprite
Elvira (JT_ELVIRA, SALAMANDER, #2252) Might be a temporary sprite
Daehyon (JT_DAEHYON, TURTLE_GENERAL, #2253) Might be a temporary sprite
Soheon (JT_SOHEON, G_BACSOJIN, #2254) Might be a temporary sprite
Kades (JT_KADES, GLOOMUNDERNIGHT, #2255) Might be a temporary sprite
Rudo (JT_RUDO, SOLACE, #2256) Might be a temporary sprite

Cloned Maps:
gld_dun01 -> gld_dun01_2
gld_dun02 -> gld_dun02_2
gld_dun03 -> gld_dun03_2
gld_dun04 -> gld_dun04_2

New Maps:
gld2_ald (Corridor of the Abyss: Hero's Tears)
gld2_gef (Corridor of the Abyss: Dead Man's Hill)
gld2_pay (Corridor of the Abyss: The Ancient Winds)
gld2_prt (Corridor of the Abyss: The Warrior's Way)
Screenshots will be added in a new post.

mapnametable.txt:
gld_dun01_2.rsw#Guild Dungeon F2#
gld_dun02_2.rsw#Guild Dungeon F2#
gld_dun03_2.rsw#Guild Dungeon F2#
gld_dun04_2.rsw#Guild Dungeon F2#
gld2_ald.rsw#Corridor of the Abyss: Hero's Tears#
gld2_gef.rsw#Corridor of the Abyss: Dead Man's Hill#
gld2_pay.rsw#Corridor of the Abyss: The Ancient Winds#
gld2_prt.rsw#Corridor of the Abyss: The Warrior's Way#

Christian
Click on the previews for the full-sized images.

gld2_ald:


gld2_gef:


gld2_pay:


gld2_prt:

Rpizer
A new poring? sweet xD...

I love the armor sprites...
Rytech
Here's info straight from the file. I will translate the lines for the highest level for each skill so you will understand better.

"RA_ARROWSTORM"
"내용 : ^777777 지정한 목표 1 체를 중심으로 범위 내의 모든 적에게 폭풍과도 같은 화살의 비를 퍼붓는다. 화살 10 개가 소모된다. 베이스 레벨에 따라 데미지가 증가한다. ^000000"
"[Level 1] : ^777777 공격력 1080% / 효과 범위 7 x 7 셀 ^000000"
"[Level 2] : ^777777 공격력 1160% / 효과 범위 7 x 7 셀 ^000000"
"[Level 3] : ^777777 공격력 1240% / 효과 범위 7 x 7 셀^000000"
"[Level 4] : ^777777 공격력 1320% / 효과 범위 7 x 7 셀 ^000000"
"[Level 5] : ^777777 공격력 1400% / 효과 범위 7 x 7 셀^000000"
"[Level 6] : ^777777 공격력 1480% / 효과 범위 9 x 9 셀 ^000000"
"[Level 7] : ^777777 공격력 1560% / 효과 범위 9 x 9 셀^000000"
"[Level 8] : ^777777 공격력 1640% / 효과 범위 9 x 9 셀 ^000000"
"[Level 9] : ^777777 공격력 1720% / 효과 범위 9 x 9 셀 ^000000"
"[Level10] : ^777777 ATK 1800% / AoE Size 11 x 11^000000"

"GC_POISONSMOKE"
"내용 : ^777777 포이즈닝 웨폰 상태에서 자신의 무기에 걸린 해당 독을 독 안개로 만들어 지면 5 x 5 셀에 확산시킨다. 포이즌 스모크 범위 내의 적은 2 초 마다 50 % 확률로 해당 독에 중독될 가능성이 있다. ^000000"
"[Level 1] : ^777777 지속시간 10 초 ^000000"
"[Level 2] : ^777777 지속시간 12 초 ^000000"
"[Level 3] : ^777777 지속시간 14 초 ^000000"
"[Level 4] : ^777777 지속시간 16 초 ^000000"
"[Level 5] : ^777777 Duration 18 Seconds ^000000"

"GC_CROSSRIPPERSLASHER"
"내용 : ^777777 롤링 커터의 회전 카운터를 소모해서 사용한다. 멀리 떨어진 적 1 체에게 회전하는 칼날을 내던져, 강력한 데미지를 준다. 시전자의 BaseLV, AGI 및 회전카운트 수에 의해 데미지가 증가한다. 크로스 리퍼 슬래셔 사용 후, 회전 카운트는 0 으로 돌아간다. ^000000"
"[Level 1] : ^777777 공격력 480% / 사정거리 9 셀^000000"
"[Level 2] : ^777777 공격력 560% / 사정거리 10 셀^000000"
"[Level 3] : ^777777 공격력 640% / 사정거리 11 셀^000000"
"[Level 4] : ^777777 공격력 720% / 사정거리 12 셀^000000"
"[Level 5] : ^777777 ATK 800% / Range 13 Cells^000000"

"NC_POWERSWING"
"내용 : ^777777 적 1 체에게 무기를 힘껏 휘둘러 데미지와 함께 스턴 효과를 건다. 만약 도끼를 장비한 상태에서 스킬을 사용했을 경우, 일정 확률로 액스 부메랑이 발동하는 경우가 있다. 시전자의 STR 및 DEX 에 영향을 받아 공격력이 상승한다. ^000000"
"[Level 1] : ^777777 공격력 400% + 추가 ^000000"
"[Level 2] : ^777777 공격력 500% + 추가 ^000000"
"[Level 3] : ^777777 공격력 600% + 추가 ^000000"
"[Level 4] : ^777777 공격력 700% + 추가 ^000000"
"[Level 5] : ^777777 ATK 800% + Add ^000000"

"NC_FLAMELAUNCHER"
"내용 : ^777777 화염방사기로 대상 1 체에 화염을 방사하여, 목표와 주변 범위 내의 모든 적에게 화속성 데미지 및 발화 상태 이상을 건다. 스킬 사용 시 마도 기어 연료 1 개를 소모하며, 마도 기어 전용 장비 <화염 방사기> 를 장비 혹은 소지해야 한다 . ^000000"
"[Level 1] : ^777777 화속성 공격력 600 % / 발화 발생 확률 30%^000000"
"[Level 2] : ^777777 화속성 공격력 900 % / 발화 발생 확률 40%^000000"
"[Level 3] : ^777777 Fire Element Attack 1200 % / The Probability of Ignition 50%^000000"

"AB_LAUDAAGNUS"
"내용 : ^777777파티원 전원의 동빙, 석화, 암흑, 빙결, 냉동, 발화 상태를 치료한다. 정상 상태의 파티원에게 사용하면 VIT 에 보너스를 얻는다. ^000000"
"[Level 1] : ^777777성공확률 50% ^000000"
"[Level 2] : ^777777성공확률 60% ^000000"
"[Level 3] : ^777777성공확률 70% ^000000"
"[Level 4] : ^777777 The Probability of Success 80% ^000000"

"AB_LAUDARAMUS"
"내용 : ^777777파티원 전원의 침묵, 수면, 스턴, 만드라고라와 깊은 잠 상태를 치료한다. 정상 상태의 파티원에게 사용하면 LUK 에 보너스를 얻는다. ^000000"
"[Level 1] : ^777777성공확률 50% ^000000"
"[Level 2] : ^777777성공확률 60% ^000000"
"[Level 3] : ^777777성공확률 70% ^000000"
"[Level 4] : ^777777 The Probability of Success 80% ^000000"

"AB_CLEARANCE"
"내용 : ^777777파티원과 몬스터에게 걸린 모든 버프, 디버프 및 상태이상을 제거한다. ^000000"
"[Level 1] : ^777777 성공확률 68% ^000000"
"[Level 2] : ^777777 성공확률 76% ^000000"
"[Level 3] : ^777777 성공확률 84% ^000000"
"[Level 4] : ^777777 성공확률 92% ^000000"
"[Level 5] : ^777777 The Probability of Success 100% ^000000"


@Christian
Dude, thank you so much for all the work you did to show us all of this stuff in detail. Its not everyday someone takes the time to do this. Those new monsters may be for what appears to be new guild dungeons. Half of them are using MVP's as temp sprites. So im guessing well soon get new MVP's specially made for those guild dungeons?

Can we get a direct overhead sky view of the entire maps?
Christian
QUOTE (Rytech @ Jun 14 2011, 07:10 PM) *
@Christian
Dude, thank you so much for all the work you did to show us all of this stuff in detail. Its not everyday someone takes the time to do this. Those new monsters may be for what appears to be new guild dungeons. Half of them are using MVP's as temp sprites. So im guessing well soon get new MVP's specially made for those guild dungeons?

Can we get a direct overhead sky view of the entire maps?

I'm going to post the patch file details every week (at least I plan to try).

Added top views of the maps to my screenshot post. The top view of the gld2_ald map is without having lightmaps activated, because my BrowEdit seems to have problems with it (there are still some model transparency bugs). Also the gld2_ald map has the sky background that's also used for the valkyrie map.
Ziu
Event RWC 2011??








123Nightfall
Gold Poring, lol.
Brainstorm
New guild dungeons that look like villages? That makes absolutely no sense.
Judas543
QUOTE (Brainstorm @ Jun 14 2011, 08:55 PM) *
New guild dungeons that look like villages? That makes absolutely no sense.



THAT'S AWESOME
Masao
QUOTE (Rytech @ Jun 14 2011, 04:27 AM) *
Sakray Test Server

- Castle Investment System 'Hall of Abyss' update is added.

* Please read the 'Hall of Abyss' details for more information (will be added June 15th).
* The investment system will be tested for the first week, and next week the number of regions will be lowered from 5 to 4.
* For the purpose of testing, one castle in each realm will be controlled by the GM team (entrance warps will be removed).


I guess those Maps aren't really like a guild dungeon as we know them, but more like some sort of another instanced guild dungeon version like the sort of the WoE: SE castles were you have go through that garden to be able to make some of the new GL Equips (Asprika, Brynhild).

But this one is for investment or something??? Can't really figure it out, lets just wait until more information from gravity is given tongue.gif
jef0807
the gld2_prt looks like the alpha map of prontera but improved! its more like a town! nice!
Ziu
Gold Poring:



No Atk.
No Agressive.
Plant.
Low HP.
Rytech
=Info someone said about Gold Poring....

It has 15 hp, plant type and doesn't attack.

=Info from Doddler....

I'm just going to sum up the info quickly. Also could be wrong. Who knows!

Hall of Abyss

Hall of Abyss is dungeon for each prontera/payon/geffen/aldebaran. Investment period ends at siege on Wednesday and opens again after midnight. Not just the guild owners can invest, but individual players can also personally invest. Once investment hits a certain point (about 3 days), the dungeon 'Hall of Abyss' is opened up. Access to the dungeon closes at Wednesday siege, when investments are needed again to open it.

Once the dungeon is opened, guild members in that region can enter freely, but other players will have to pay an access fee to enter. The amount payed by players to access the dungeon influence the rewards given to the investors.

- Guild Dungeon 1F: Becomes non PVP
- Guild Dungeon 2F (Hall of Abyss): PVP zone
* Presently there aren't any monsters, but monsters and a new boss monster will be added.

Those who invested can receive cat hand gift tickets, which can be exchanged at the Manang island for various rewards.
Christian
QUOTE (Ziu @ Jun 15 2011, 08:36 PM) *
Gold Poring:



No Atk.
No Agressive.
Plant.
Low HP.

It actually can attack, it just has 0 range, so you will only get hit once you're on the same spot, but still it constantly does only 1 damage (tested with a lv 24 char).
Edit: And there are at least 3 Gold Porings on each map.
Ziu
Event:

Collect complete letters RCW201 and talk NPC @ prontera..

random reward..

YGG, YGG Seed or, slim potion... delayed 24H... delay 23H.

Rytech
Here's translations for some new PVP equips found in the files....

1293#Bellum Jahmadar#
Usable only in PVP and Siege zones.
When landing a regular physical hit it reduces DEF/MDEF of the target to 1 for 5 seconds. Does not affect skills.
Refine of the item increases attack speed (Lowered delay between attacks).
Type: Katar
Attack: 170
Weight: 120
Item Lv: 4
Req Lv: 95
Job: Assassin Type

1294#Bellum Scale#
Usable only in PVP and Siege zones.
This weapon doesn't affect the targets health, but instead drains 10% of the targets SP (Does not trigger on skill attacks).
Type: Katar
Attack: 50
Weight: 120
Item Lv: 4
Req Lv: 95
Job: Assassin Type

1395#Bellum Buster#
Usable only in PVP and Siege zones.
This weapon doesn't affect the targets health, but instead drains 10% of the targets SP (Does not trigger on skill attacks).
Unbreakable.
Type: Two Hand Axe
Attack: 50
Weight: 250
Item Lv: 4
Req Lv: 95
Job: Swordsman/Merchant Types

1492#Bellum Glave#
Usable only in PVP and Siege zones.
Increases physical damage versus players by 80%.
Increases attack power of spear boomerang and clashing spiral by 80%.
If refined to +9, has a high chance to reflect physical and magic attacks.
Type: Two Hand Spear
Attack: 250
Weight: 450
Item Lv: 4
Req Lv: 95
Job: Swordsman Type

1586#Bellum Bible#
Usable only in PVP and Siege zones.
MATK + 125. Heal effectiveness increased a bit with higher base level.
If refined to +6 or higher: Removes the cooldown of Lauda Agnus, Lauda Ramus, and Clearance. These skills cost 60 more sp.
Type: Book
Attack: 110
Weight: 60
Item Lv: 4
Req Lv: 95
Job: Priest/Sage Types, Taekwon Master

1587#Bellum Great Encyclopedia#
Usable only in PVP and Siege zones.
Increases physical damage against players by 80%, and bypasses 30% defense.
Each refine increases attack bonus against players by 1%.
Has a chance to add 200 attack when dealing physical damage.
Type: Book
Attack: 130
Weight: 100
Item Lv: 4
Req Lv: 95
Job: Priest/Sage Types, Taekwon Master

1661#Mental Destroyer#
Usable only in PVP and Siege zones.
A powerful staff designed to drain an enemy's spiritual power through magic.
INT + 10, MATK + 50, MDEF + 20.
When hitting an enemy they lose 10% of their SP. Refining increases the SP drained.
Unbreakable.
Type: One Hand Staff
Attack: 100
Weight: 140
Item Lv: 4
Req Lv: 95
Job: High Wizard

1775#Siege Craft Arrow S#
An arrow mass produced for use in siege battles.
When used with the Bellum Crossbow, increases physical damage vs players by 50%.
Type: Arrow
Attack: 45
Weight: 0.1
Attribute: Neutral
Req Lv: 130

1775#Siege Craft Arrow A#
An arrow mass produced for use in siege battles.
When used with the Bellum Crossbow, increases physical damage vs players by 20%.
Type: Arrow
Attack: 30
Weight: 0.1
Attribute: Neutral
Req Lv: 95

1832#Bellum Claw#
Usable only in PVP and Siege zones.
Increases physical damage against players by 100%.
If refined to +8, increases physical damage against players by an additional 20%.
If refined to +10, Using Fury autocasts Zen, and Guillotine Fist casting time removed. Drains 500hp every 3 seconds.
Type: Knuckle
Attack: 160
Weight: 65
Item Lv: 4
Req Lv: 95
Job: Priest/Monk Type

2016#Bellum Arcwand#
Usable only in PVP and Siege zones.
MATK + 220.
Increases magic attack power by 25%.
Adds 25% magic defense bypassing.
If refined to +6, adds MATK + 15%.
If refined to +9, decreases variable casting time by 50%, and reduces all fixed casting by 0.2s.
Type: Two Hand Staff
Attack: 110
Weight: 80
Item Lv: 4
Req Lv: 95
Job: Mage/Acolyte Types, Soul Linker

13072#Bellum Damascus#
Usable only in PVP and Siege zones.
When landing a regular physical hit it reduces DEF/MDEF of the target to 1 for 5 seconds. Does not affect skills.
Refine of the item increases attack speed (Lowered delay between attacks).
Type: Dagger
Attack: 180
Weight: 100
Item Lv: 4
Req Lv: 95
Job: Novice/Swordsman/Merchant/Archer/Thief Types, Soul Linker, Ninja

16020#Bellum Stunner#
Usable only in PVP and Siege zones.
When landing a regular physical hit it reduces DEF/MDEF of the target to 1 for 5 seconds. Does not affect skills.
Refine of the item increases chance to stun and attack speed (Lowered delay between attacks).
Type: Mace
Attack: 170
Weight: 150
Item Lv: 4
Req Lv: 95
Job: Novice/Swordsman/Acolyte/Merchant Types

16021#Bellum Flail#
Usable only in PVP and Siege zones.
When landing a regular physical attack, there's a chance to cause all non-curable status effects. Does not affect skills.
Higher refine increases your HIT and CRIT chance.
Unbreakable
Type: Mace
Attack: 170
Weight: 150
Item Lv: 4
Req Lv: 95
Job:Novice/Swordsman/Acolyte/Merchant Types

18113#Bellum Arbalest#
Usable only in PVP and Siege zones.
This weapon doesn't affect the targets health, but instead drains 5% of the targets SP (Does not trigger on skill attacks).
Type: Bow
Attack: 50
Weight: 110
Item Lv: 4
Req Lv: 95
Job: Archer/Rogue Types, Thief

18114#Bellum Crossbow#
Usable only in PVP and Siege zones.
Increases physical damage against players by 30%, adds 30% physical defense bypassing.
Each refine increases physical damage bonus by 1%.
Type: Bow
Attack: 110
Weight: 110
Item Lv: 4
Req Lv: 95
Job: Archer/Rogue Type, Thief

21001#Bellum Claymore#
Usable only in PVP and Siege zones.
Increases physical damage against players by 80%, adds 30% physical defense bypassing.
If refined to +6, adds an additional 40% physical damage bonus.
If refined to +9, adds a high chance to reflect physical and magical attacks.
Type: Two-Hand Sword
Attack: 260
Weight: 350
Item Lv: 4
Req Lv: 95
Job: Swordsman Type

21002#Bellum Katzbalger#
Usable only in PVP and Siege zones.
This weapon does not deal normal damage, but instead drains a fixed 8% of the targets HP (Does not trigger on skill attacks).
ASPD - 10.
Type: Two-Hand Sword
Attack: 100
Weight: 250
Item Lv: 4
Req Lv: 95
Job:Swordsman Type

2483#Siege Greaves[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 2%.
MDEF + 1.
Type: Shoes
Def: 30
Weight: 75
Req Lv: 95
Job: Swordsman/Merchant Type

2484#Siege Boots[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 1%.
MDEF + 5.
Type: Shoes
Def: 20
Weight: 50
Req Lv: 95
Job: Swordsman/Merchant/Thief/Archer Types, Ninja, Taekwon/Taekwon Master

2485#Siege Shoes[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 1%.
MDEF + 10.
Type: Shoes
Def: 15
Weight: 35
Req Lv: 95
Job: Novice/Mage/Acolyte Types, SOul Linker

2586#Siege Manteau[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 2%.
MDEF + 1.
Type: Garment
Def: 32
Weight: 60
Req Lv: 95
Job: All Except Novice

2587#Siege Muffler[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 2%.
MDEF + 10.
Type: Garment
Def: 15
Weight: 40
Req Lv: 95
Job: All Jobs

15046#Siege Plate[1]#
Usable only in PVP and Siege zones.
MDEF + 5.
Reduces damage from players by 2%.
If refined to +6, all received heals and healing item effectiveness + 12%.
If refined to +9, Max HP + 25%.
If equipped in combination with Siege Greaves and Siege Manteau, damage from players -15%.
Type: Armor
Def: 85
Weight: 330
Req Lv: 95
Job: Swordsman/Merchant Types, Taekwon/Taekwon Master

1547#Siege Suit[1]#
Usable only in PVP and Siege zones.
MDEF + 10.
Reduces damage from players by 2%.
If refined to +6, Perfect Dodge+ 5, received ranged damage - 20%.
If refined to +9, MaxHP + 15%.
If equipped in combination with siege shoes and shiege muffler, DEX + 5, damage from players - 15%.
Type: Armor
Def: 50
Weight: 75
Req Lv: 95
Job: Swordsman/Merchant/Thief/Archer, Taekwon/Taekwon Master, Ninja, Gunslinger

15047#Siege Robe[1]#
Usable only in PVP and Siege zones.
MDEF + 20.
Reduces damage from players by 2%.
If refined to +6, FLEE + 5, received ranged damage - 15%.
If refined to +9, MaxHP + 1000, MaxSP + 100.
If equipped in combination with siege shoes and shiege muffler, INT + 5, MDEF + 10, damage from players - 15%.
Type: Armor
Def: 40
Weight: 50
Req Lv: 95
Job: Novice/Mage/Acolyte Types, Soul Linker.
rahuldev345
@Christian
How do you get the original name of the items and etc, i tried to extract the patches but found them in some other language than korean. I mean "유저인터페이스" this kind of language. Can you tel me??
Thanks!
jef0807
tha was not a language.. you are missing a something like language on your computer and it needs to be intalled on your system korean language.. look onto control panel to setup those and download language. microsoft have that
rahuldev345
Hmm.. the file i am extracting is a .gpf file.. so it changes to 유저인터페이스 this kind of language. Any way to convert it into À¯ÀúÀÎÅÍÆäÀ̽º <-- this lang.
kamizake
use grf builder to extract and change the languaje extration to assci .
or use unbollux
rahuldev345
Thanks GRF Builder worked, I had tried unbollux but didnt worked for me..
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