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eAthena Support Board > 6/29/2011 kRO Maintenance
Christian
Patch Notes
Common Patch
  • The visitors to Rune Midgard that helped adventurers reach Mora village have left.
  • Corrected a Mora village excavation quest where under certain conditions you wouldn't receive a reward.

Main Servers
  • Started the main server 50% experience and 50% drop bonus event. This event is for compensation due to connection issues on June 22nd.
  • The paradise group manager NPC can remove old quest window entries from the family month event.
  • The guild investment system "Hall of Abyss" is added. For details read the post on the official site "About the Hall of Abyss Update".
  • The number of forts per realm in WoE1 castles is reduced from 5 to 4.
  • Siege start time schedule has changed.
  • Fixed the burning status icon remaining on screen if a homunculus died with the effect on.
  • Added a 'Other' tab to the skill window. The other tab contains any additional skills granted by items/equipment and plagiarized skills.
  • RWC commemoration outfit scrolls are now being sold.
  • The siege map teleport scrolls can now be used on maps that don't normally allow teleporting.

Sakray Test Server
  • Updated the skill description of Asura Strike, and added a new status icon to show the regeneration block.
  • Corrected some NPCs not correctly identifying level expanded super novices as a super novice.
  • Experience and Drop rate, and Death Penalty indication method is updated.


Translation by Doddler


Patch Files
2011-06-29adata_j.gpf
CODE
data/lua files/datainfo/jobname.lub
data/lua files/datainfo/npcidentity.lub
data/model/gld2/°ÔÆæ_¸¶¹ýÁø.rsm
data/model/gld2/°ÔÆæ_¹Î°¡01.rsm
data/model/gld2/°ÔÆæ_¹Î°¡02.rsm
data/model/gld2/°ÔÆæ_¹Î°¡03.rsm
data/model/gld2/°ÔÆæ_¹Î°¡04.rsm
data/model/gld2/°ÔÆæ_¹Î°¡±âµÕ01.rsm
data/model/gld2/°ÔÆæ_¹Î°¡±âµÕ02.rsm
data/model/gld2/°ÔÆæ_¹Î°¡º®01.rsm
data/model/gld2/°ÔÆæ_¹Î°¡º®02.rsm
data/model/gld2/¾Ëµ¥_¸¶¹ýÁø.rsm
data/model/gld2/¾Ëµ¥_Àýº®01.rsm
data/model/gld2/¾Ëµ¥_Àýº®02.rsm
data/model/gld2/¾Ëµ¥_Àýº®03.rsm
data/model/gld2/ÆäÀÌ_¸¶¹ýÁø.rsm
data/model/gld2/ÇÁ·Ð_°¡·Îµî.rsm
data/model/gld2/ÇÁ·Ð_°Ë»çÇùȸ.rsm
data/model/gld2/ÇÁ·Ð_³ª¹«.rsm
data/model/gld2/ÇÁ·Ð_³ª¹«¹Þħ.rsm
data/model/gld2/ÇÁ·Ð_¸¶¹ýÁø.rsm
data/model/gld2/ÇÁ·Ð_¹Î°¡01.rsm
data/model/gld2/ÇÁ·Ð_¹Î°¡02.rsm
data/model/gld2/ÇÁ·Ð_¹Î°¡03.rsm
data/model/gld2/ÇÁ·Ð_¹Î°¡04.rsm
data/model/gld2/ÇÁ·Ð_º¥Ä¡.rsm
data/model/gld2/ÇÁ·Ð_ºí·°01.rsm
data/model/gld2/ÇÁ·Ð_ºí·°02.rsm
data/model/gld2/ÇÁ·Ð_¿©°ü.rsm
data/model/gld2/ÇÁ·Ð_¿©°ü±âµÕ.rsm
data/model/gld2/ÇÁ·Ð_¿©°ü´Ù¸®.rsm
data/model/gld2/ÇÁ·Ð_¿©°üº»Ã¼.rsm
data/model/gld2/ÇÁ·Ð_ÀÌÁ¤Ç¥.rsm
data/model/gld2/ÇÁ·Ð_ÁÖÁ¡.rsm
data/model/gld2/ÇÁ·Ð_ÈÖÀå°¡·Îµî.rsm
data/sprite/¸ó½ºÅÍ/daehyon.act
data/sprite/¸ó½ºÅÍ/daehyon.spr
data/sprite/¸ó½ºÅÍ/elvira.act
data/sprite/¸ó½ºÅÍ/elvira.spr
data/sprite/¸ó½ºÅÍ/gioia.act
data/sprite/¸ó½ºÅÍ/gioia.spr
data/sprite/¸ó½ºÅÍ/kades.act
data/sprite/¸ó½ºÅÍ/kades.spr
data/sprite/¸ó½ºÅÍ/lora.act
data/sprite/¸ó½ºÅÍ/lora.spr
data/sprite/¸ó½ºÅÍ/pyuriel.act
data/sprite/¸ó½ºÅÍ/pyuriel.spr
data/sprite/¸ó½ºÅÍ/rudo.act
data/sprite/¸ó½ºÅÍ/rudo.spr
data/sprite/¸ó½ºÅÍ/soheon.act
data/sprite/¸ó½ºÅÍ/soheon.spr
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_ald.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_gef.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_pay.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/gld2_prt.bmp
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/thumbs.db
data/texture/gld2/gld2_ald_bottom01.bmp
data/texture/gld2/gld2_ald_bottom02.bmp
data/texture/gld2/gld2_ald_bottom03.bmp
data/texture/gld2/gld2_ald_bottom04.bmp
data/texture/gld2/gld2_ald_bottom05.bmp
data/texture/gld2/gld2_ald_bottom06.bmp
data/texture/gld2/gld2_ald_bottom07.bmp
data/texture/gld2/gld2_ald_bottom08.bmp
data/texture/gld2/gld2_ald_bottom09.bmp
data/texture/gld2/gld2_ald_bottom10.bmp
data/texture/gld2/gld2_ald_bottom11.bmp
data/texture/gld2/gld2_ald_bottom12.bmp
data/texture/gld2/gld2_ald_magiccircle.bmp
data/texture/gld2/gld2_ald_terrain01.bmp
data/texture/gld2/gld2_ald_terrain02.bmp
data/texture/gld2/gld2_fay_magiccircle.bmp
data/texture/gld2/gld2_gef_01.bmp
data/texture/gld2/gld2_gef_02.bmp
data/texture/gld2/gld2_gef_03.bmp
data/texture/gld2/gld2_gef_04.bmp
data/texture/gld2/gld2_gef_05.bmp
data/texture/gld2/gld2_gef_06.bmp
data/texture/gld2/gld2_gef_07.bmp
data/texture/gld2/gld2_gef_08.bmp
data/texture/gld2/gld2_gef_09.bmp
data/texture/gld2/gld2_gef_10.bmp
data/texture/gld2/gld2_gef_11.bmp
data/texture/gld2/gld2_gef_12.bmp
data/texture/gld2/gld2_gef_13.bmp
data/texture/gld2/gld2_gef_14.bmp
data/texture/gld2/gld2_gef_15.bmp
data/texture/gld2/gld2_gef_16.bmp
data/texture/gld2/gld2_gef_17.bmp
data/texture/gld2/gld2_gef_18.bmp
data/texture/gld2/gld2_gef_apt_001.bmp
data/texture/gld2/gld2_gef_apt_002.bmp
data/texture/gld2/gld2_gef_apt_003.bmp
data/texture/gld2/gld2_gef_apt_004.bmp
data/texture/gld2/gld2_gef_apt_005.bmp
data/texture/gld2/gld2_gef_apt_006.bmp
data/texture/gld2/gld2_gef_bottom01.bmp
data/texture/gld2/gld2_gef_bottom02.bmp
data/texture/gld2/gld2_gef_bottom03.bmp
data/texture/gld2/gld2_gef_bottom04.bmp
data/texture/gld2/gld2_gef_bottom05.bmp
data/texture/gld2/gld2_gef_bottom06.bmp
data/texture/gld2/gld2_gef_magiccircle.bmp
data/texture/gld2/gld2_prt_01.bmp
data/texture/gld2/gld2_prt_02.bmp
data/texture/gld2/gld2_prt_03.bmp
data/texture/gld2/gld2_prt_04.bmp
data/texture/gld2/gld2_prt_05.bmp
data/texture/gld2/gld2_prt_06.bmp
data/texture/gld2/gld2_prt_07.bmp
data/texture/gld2/gld2_prt_08.bmp
data/texture/gld2/gld2_prt_09.bmp
data/texture/gld2/gld2_prt_10.bmp
data/texture/gld2/gld2_prt_11.bmp
data/texture/gld2/gld2_prt_12.bmp
data/texture/gld2/gld2_prt_13.bmp
data/texture/gld2/gld2_prt_14.bmp
data/texture/gld2/gld2_prt_15.bmp
data/texture/gld2/gld2_prt_16.bmp
data/texture/gld2/gld2_prt_17.bmp
data/texture/gld2/gld2_prt_18.bmp
data/texture/gld2/gld2_prt_19.bmp
data/texture/gld2/gld2_prt_20.bmp
data/texture/gld2/gld2_prt_block01.bmp
data/texture/gld2/gld2_prt_bottom01.bmp
data/texture/gld2/gld2_prt_bottom02.bmp
data/texture/gld2/gld2_prt_bottom03.bmp
data/texture/gld2/gld2_prt_bottom04.bmp
data/texture/gld2/gld2_prt_bottom05.bmp
data/texture/gld2/gld2_prt_bottom06.bmp
data/texture/gld2/gld2_prt_house01_001.bmp
data/texture/gld2/gld2_prt_house01_002.bmp
data/texture/gld2/gld2_prt_house01_003.bmp
data/texture/gld2/gld2_prt_house01_004.bmp
data/texture/gld2/gld2_prt_house01_005.bmp
data/texture/gld2/gld2_prt_house01_006.bmp
data/texture/gld2/gld2_prt_house01_007.bmp
data/texture/gld2/gld2_prt_house02_001.bmp
data/texture/gld2/gld2_prt_house02_002.bmp
data/texture/gld2/gld2_prt_house02_003.bmp
data/texture/gld2/gld2_prt_house02_004.bmp
data/texture/gld2/gld2_prt_house02_005.bmp
data/texture/gld2/gld2_prt_house03_001.bmp
data/texture/gld2/gld2_prt_house03_002.bmp
data/texture/gld2/gld2_prt_house03_003.bmp
data/texture/gld2/gld2_prt_magiccircle.bmp
data/texture/gld2/thumbs.db
data/fogparametertable.txt
data/gld2_ald.gat
data/gld2_ald.gnd
data/gld2_ald.rsw
data/gld2_gef.gat
data/gld2_gef.gnd
data/gld2_gef.rsw
data/gld2_pay.gat
data/gld2_pay.gnd
data/gld2_pay.rsw
data/gld2_prt.gat
data/gld2_prt.gnd
data/gld2_prt.rsw
data/idnum2itemdesctable.txt
data/idnum2itemdisplaynametable.txt
data/idnum2itemresnametable.txt
data/mapnametable.txt
data/mp3nametable.txt
data/num2itemdesctable.txt
data/num2itemdisplaynametable.txt
data/num2itemresnametable.txt
data/questid2display.txt
data/resnametable.txt


New Monster:
Daehyon

Elvira

Gioia

Kades

Lora

Pyuriel

Rudo

Soheon



New Mob Entries:
Pyuriel (JT_PYURIEL, PYURIEL, #2249) Sprite changed
Lora (JT_LORA, LORA, #2250) Sprite changed
Gioia (JT_GIOIA, GIOIA, #2251) Sprite changed
Elvira (JT_ELVIRA, ELVIRA, #2252) Sprite changed
Daehyon (JT_DAEHYON, DAEHYON, #2253) Sprite changed
Soheon (JT_SOHEON, SOHEON, #2254) Sprite changed
Kades (JT_KADES, KADES, #2255) Sprite changed
Rudo (JT_RUDO, RUDO, #2256) Sprite changed
Piamette (JT_I_PIAMETTE, PIAMETTE, #2257)
Piamette (JT_I_PIAMETTE_, PIAMETTE, #2258)
Garden Keeper (JT_I_GARDEN_KEEPER, GARDEN_KEEPER, #2259)
Garden Keeper (JT_G_GARDEN_KEEPER, GARDEN_KEEPER, #2260)
Garden Watcher (JT_I_GARDEN_WATCHER, GARDEN_WATCHER, #2261)
Garden Watcher (JT_G_GARDEN_WATCHER, GARDEN_WATCHER, #2262)
Wish Maiden (JT_I_WISH_MAIDEN, WISH_MAIDEN, #2263)
Amraia (JT_I_ARMAIA, ARMAIA, #2264)
Amraia (JT_I_ARMAIA_, ARMAIA, #2265)
Erend (JT_I_EREND, EREND, #2266)
Erend (JT_I_EREND_, EREND, #2267)
Kavac (JT_I_KAVAC, KAVAC, #2268)
Kavac (JT_I_KAVAC_, KAVAC, #2269)
Rawrel (JT_I_RAWREL, RAWREL, #2270)
Rawrel (JT_I_RAWREL_, RAWREL, #2271)
Whikebain (JT_I_WHIKEBAIN, WHIKEBAIN, #2272)
Whikebain (JT_I_WHIKEBAIN_, WHIKEBAIN, #2273)
Ygnizem (JT_I_YGNIZEM, YGNIZEM, #2274)
Ygnizem (JT_I_YGNIZEM_, YGNIZEM, #2275)
Doppelganger (JT_I_DOPPELGANGER, DOPPELGANGER, #2276)
Lora (JT_G_LORA, LORA, #2277)
Elvira (JT_G_ELVIRA, ELVIRA, #2278)
Soheon (JT_G_SOHEON, SOHEON, #2279)
Rudo (JT_G_RUDO, RUDO, #2280)
Dark Shadow (JT_GLD_DARK_SHADOW, DARK_SHADOW, #2281)
Dark Frame (JT_GLD_DARK_FRAME, DARK_FRAME, #2282)
Dark Priest (JT_GLD_DARK_PRIEST, DARK_PRIEST, #2283)
Kobold (JT_GLD_KOBOLD_1, KOBOLD_1, #2284)
Kobold (JT_GLD_KOBOLD_2, KOBOLD_2, #2285)
Kobold (JT_GLD_KOBOLD_3, KOBOLD_3, #2286)
Kobold Archer (JT_GLD_KOBOLD_ARCHER, KOBOLD_ARCHER, #2287)



2011-06-22adata_j1.gpf
CODE
data/lua files/datainfo/jobname.lub
data/lua files/datainfo/npcidentity.lub
data/lua files/skillinfoz/skilldescript.lub
data/lua files/stateicon/stateiconimginfo.lub
data/lua files/stateicon/stateiconinfo.lub
data/sprite/¸ó½ºÅÍ/daehyon.act
data/sprite/¸ó½ºÅÍ/daehyon.spr
data/sprite/¸ó½ºÅÍ/elvira.act
data/sprite/¸ó½ºÅÍ/elvira.spr
data/sprite/¸ó½ºÅÍ/gioia.act
data/sprite/¸ó½ºÅÍ/gioia.spr
data/sprite/¸ó½ºÅÍ/kades.act
data/sprite/¸ó½ºÅÍ/kades.spr
data/sprite/¸ó½ºÅÍ/lora.act
data/sprite/¸ó½ºÅÍ/lora.spr
data/sprite/¸ó½ºÅÍ/pyuriel.act
data/sprite/¸ó½ºÅÍ/pyuriel.spr
data/sprite/¸ó½ºÅÍ/rudo.act
data/sprite/¸ó½ºÅÍ/rudo.spr
data/sprite/¸ó½ºÅÍ/soheon.act
data/sprite/¸ó½ºÅÍ/soheon.spr
data/texture/effect/extremityfist.tga
data/idnum2itemdesctable.txt
data/idnum2itemdisplaynametable.txt
data/idnum2itemresnametable.txt
data/num2itemdesctable.txt
data/num2itemdisplaynametable.txt
data/num2itemresnametable.txt
data/questid2display.txt


extremityfist.tga

Vehement
+1 ani_no1.gif
Rpizer
New mobs YEAH!!!
Judas543
Kades keyblade lol
Rytech
HOLY SHIT!!!! When I looked at the sprites I only saw mosnter sprites in those files. (Used SPRconview) But it now looks like their using a mix of BMP and TGA files in the SPR files. This is a winning combination because of how detailed it can make things look. Im very impressed with their attack animations because of this and cant wait to see them in action. Whoever Gravity has working in the spriting department are pro's. While this is cool and all I cant believe they removed some of the guild area's. I thought that was just for testing purposes on the test server. Also, new stateiconimginfo.lub file, but not sure what its for yet.
Rpizer
QUOTE (Rytech @ Jun 28 2011, 08:18 AM) *
HOLY SHIT!!!! When I looked at the sprites I only saw mosnter sprites in those files. (Used SPRconview) But it now looks like their using a mix of BMP and TGA files in the SPR files. This is a winning combination because of how detailed it can make things look. Im very impressed with their attack animations because of this and cant wait to see them in action. Whoever Gravity has working in the spriting department are pro's. While this is cool and all I cant believe they removed some of the guild area's. I thought that was just for testing purposes on the test server. Also, new stateiconimginfo.lub file, but not sure what its for yet.


Gravity are using the 32Bits sprites.
KeiKun
QUOTE
RWC commemoration outfit scrolls are now being sold.


any knowledge the looks of this?

CODE
The number of forts per realm in WoE1 castles is reduced from 5 to 4.


i saw this in last news
they said they removed kriemhild

so what this means
Kriemhild is Unaccessable or
Kriemhild is Permanently Removed ( + Castle )
Ouaaw
Nice smile.gif
Masao
Really nice Patch, the new Mobs look really cool and well sprited, can't wait to get some Mob Infos from them and their drops, especially from Kades, he looks bad ass.

And i wonder what the new description of Asura Strike says / what they changed? But the regeneartion block status icon doesn't really fit i must say.
0Alena0
Aww that' Toilet thing is so cute.

Man, I love the details on these <3
Seven
Are those monster sprites can be tested in our servers?
Judas543
yes all you have to do is add the entries in your jobname and npcidentity lua files, and add dummy entries into your mob_db
KeiKun
Cool...
i wish this already on trunk smile.gif
Seven
QUOTE (KeiKun @ Jun 28 2011, 07:54 PM) *
QUOTE
RWC commemoration outfit scrolls are now being sold.


any knowledge the looks of this?


Extracted the job classes sprites, didn't found anything new..
RyokoMVP
wow , it's a cool mob ever ! i like this update !
Hawthorne
great, more mobs for we kill biggrin.gif
rahuldev345
Really nice.. mobs!! smile.gif You can download it from here ( includes sprites of mob and some headgears )..

Download: http://www.mediafire.com/?y6xaca1nqa55isx
Emistry
Wahahah Sohee has evolved...xD

and i love the Kades and Lora....
Kades look like a Key Guardian that appear in anime..xD
Daehyon look like a General in Chine Wars History

Rudo the Toilet Paper Girl ? xD
Brainstorm
Pyuriel looks like a guy... but has tits?
Puncker
QUOTE (Brainstorm @ Jul 3 2011, 04:41 PM) *
Pyuriel looks like a guy... but has tits?

maybe she/he is both laugh.gif btw the hair looks girlish
Brainstorm
No, the hair looks male, its all spiked.

Maybe they originally made it male, then someone thought "it has no boobs? adds boobs!" and the designer just did it.
DevilEvil
The main objective of a good spriter is to add boobs. So bravo with this one lol.

Okay, seriously, I believe these sprites are REALLY well done. Effects are amazing, they did a good job there.
Rytech
Only thing about them I dont like is none of them have sound effects.
Shavkatik
What about new drop from woe treasure?
who translate it? )
http://ro.game.gnjoy.com/news/viewUpdate.a...Title&sTxt=
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