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eAthena Support Board > 08/31/2011 kRO Maintenance
Christian
Patch Notes
Common Patch
  • Summer event has ended.
  • While Severe Rainstorm is active you can no longer change arrows.


Main Servers
  • Started the new school year event.
    • [Event01]: Bonus experience and drop rate + 50% for 2 weeks.
    • [Event02]: Netcafe exclusive event, Netcafe users can access a exclusive dungeon for 2 weeks.
  • Changed the status resistance formula. Level difference penalty is reduced, and Freeze/Stone status ailments are now resisted with magic defense.
  • Party bonus experience system is changed from 10% bonus per member starting at 3 players to 20% bonus per member starting at 2 players.
  • Tao Gunka card's "Def/MDef - 50" option is changed to "Reduces all item physical/magical defense by 50%".
  • High Priest card is changed from autocasting Assumptio Lv 1 to casting Assumptio Lv 5.
  • Homunculus improvement update is applied.
    • As part of the update, homunculus Lua AI files will be reset. Old files will be moved to the AI_Backup folder.
    • As part of the update, mercenary Lua AI files will be reset. Old files will be moved to the AI_Backup folder.
  • Spiral pierce damage formula is changed.
  • Acid Bomb damage formula is changed.
  • Guillotine Fist use penalty has changed, and skill description is updated.
  • Added 'point' catalyst item merchants in several different locations.
  • 3rd job skill balance from the long term Sakray test is applied to main servers. It may be an inconvenience, but the purpose of the update is to improve lesser used skills and to balance excessively strong ones. Please familiarize yourself with the skill balance changes.


Sakray Test Server
  • Philippines localized map "Port Malaya" is added.
    • Port Malaya has 1 regular dungeon and 3 instanced memorial dungeon maps.
    • Port Malaya has 2 field maps.
    • Port Malaya field and dungeons have monsters level 100 ~ 150.
    • Please see and test the various quests monsters and dungeons in the localized map.


Skill Balancing Changes
The following skill balance changes are changes being applied to main servers from the previous Sakray test session.

Rune Knight
  • Enchant Blade
    • Changed from single target to self targeted.
    • Increased damage formula is changed.
  • Hundred Spear
    • Casting time is changed.
    • Damage formula is changed.
  • Ignition Break
    • Damage formula is changed.
  • Rune Stone Items
    • Verkana Runestone
      • Duration is changed (300s -> 180s).
    • Raido Runestone
      • Using the rune stone will enchant your weapon. On your next physical melee attack, you will auto-cast Crush Strike, and then the effect will be removed.
    • Noseige Runestone
      • When used, it recovers and protects against status effects for 60 seconds.
      • HP recovered when using the runestone is 25%.
      • The debuffs removed are as follows:
        • Stun, Blind, Curse, Stone, Poison, Sleep, Silence, Bleeding, Chaos, Frozen, Deep Sleep, Burning, Freeze (Frost Mist), Diamond Dust
        • All guillotine Cross poisons
        • Marsh of Abyss (Warlock Skill)
        • Howling of Mandragora (Genetic Skill)
    • Turisus Runsestone
      • Duration has changed.
    • Hagalaz Runestone
      • For the duration of the skill, the physical and magic defense increase is affected by JobLv and Rune Mastery Level.
      • Duration has changed.
    • Isia Runestone
      • Duration has changed.
    • Aesir Runestone
      • Duration has changed (300s -> 180s).
    • Pertz Runestone
      • Storm blast damage formula changed.

Guillotine Cross
  • Dark Illusion
    • Skill range is changed (4 + SkillLv cells).
    • Can now be used in siege.
  • Counter Slash
    • Damage formula is changed (Damage is now increased by users BaseLv, Agi, and JobLv).
  • Halucination Walk
    • The HP cost when using the skill is changed.
  • Rolling Cutter
    • Damage formula changed.
    • Damage dealt is now increased by your BaseLv.
    • At level 5 the area of effect increases from 3x3 to 5x5.
  • Cross Ripper Slasher
    • Skill range is increased (8 + SkillLv cells).
    • Damage formula is changed (Damage is now increased by BaseLv and AGI).
  • Poison Smoke
    • The success rate is increased.
    • When using poison smoke, you no longer lose the poisoning weapon effect.

Arch Bishop
  • Clementia
    • SP cost has changed (280/320/360).
    • Based on your job level, it can add an additional 1 ~ 5 Str/Int/Dex.
  • Canto Candidus
    • SP cost is changed (200/220/240).
    • Based on your job level, it can add an additional 1 ~ 5 Agi.
  • Coluceo Heal
    • SP cost is changed (200/220/240)
    • The amount of HP healed increases with more party members.
    • Skill cooldown time is changed.
  • Praefatio
    • SP cost is changed (80 + SkillLv * 10).
    • The defense power of the barrier is increased with more party members.
  • Lauda Agnus
    • Now also removes Burning, Freeze (Frost Mist) and Diamond Dust status effects.
    • Skill success rate is increased.
  • Lauda Ramus
    • Now also removed Howling of Mandragora and Deep Sleep status effects.
    • Skill success rate is increased.
  • Clementia
    • Now also removes the Critical Wounds status effect.
    • Skill success rate is increased.
  • Expiatio
    • Changed from self targeted to self and other players.
    • Highness Heal
    • Skill cooldown time is decreased.

Warlock
  • White Imprison
    • Skill cancellation conditions have changed.
      • Before: Struck with ghost element magic damage.
      • After: Struck with ghost element damage.
    • Can now be cancelled with the Priest skill 'Status Recovery'.
  • Recognized Spell
    • SP cost is increased (80 + SkillLv * 20).
    • Skill cooldown time is decreased.
    • Skill duration is changed (30 + SkillLv * 30 seconds).
  • Comet
    • SP cost is changed (400 + SkillLv * 80).
    • Skill fixed cast time is changed.
    • Skill cooldown time is changed.
    • Global cooldown is changed.
    • If there is a warlock party member nearby (7x7), then comet will deal max damage to all targets in range.
  • Chain Lightning
    • Damage formula is changed.
    • The amount of damage increases with each chain hit.
  • Earth Drive
    • Skill range is changed (3 cells -> 6 cells).
  • Summon Fireball/Waterball/Ball Lightning/Stone
    • Skill duration is changed.
  • Reading Spellbook
    • Skill fixed cast time is changed.
    • Skill variable cast time is changed.
    • Skill reuse delay is removed.

Ranger
  • Arrow Storm
    • Damage formula is increased.
  • Cluster Bomb
    • Damage formula is changed.
  • Warg Bite
    • Damage formula is changed.
    • Success rate is changed.
    • Skill cooldown time is changed.
  • Maize/Cobalt/Magenta/Verdure Trap
    • Skill changed to use elemental 'point' items.
  • Firing Trap
    • Damage formula is changed.
    • Burning chance is increased.
  • Icebound Trap
    • Damage formula is changed.
    • Freezing chance is increased.

Mechanic
  • FAW Silver Sniper
    • Duration time is changed.
  • FAW Magic Decoy
    • Duration time is changed.
    • Skill changed to consume elemental 'point' items.
  • Shape Shift
    • Skill changed to consume elemental 'point' items.
    • Skill consumption of catalysts is increased.
  • Boost Knuckle
    • Skill variable cast time is changed.
    • Damage formula is changed.
    • Damage now scales with the users BaseLv.
  • Pile Bunker
    • Debuff chance is decreased.
    • Range is changed (3 cells -> 3/4/5 cells).
    • Now also removes the following buffs: Gentle Touch: Convert, Gentle Touch: Revitalize, Reflect Shield, Defender, Reflect Damage, Prestige, Banding.
  • Vulcan Arm
    • Global cooldown is changed.
    • Damage formula is changed.
    • Damage now scales with the users BaseLv.
    • Now deals damage in a 3x3 cell area.
  • Arm Cannon
    • SP cost is changed (40/50/60 sp).
    • Variable casting time is changed.
    • Skill range is changed (9/11/13 cells).
    • Damage formula is changed.
    • Damage now scales with the users BaseLv.
  • Acceleration
    • Duration time is changed.
  • Hovering
    • Duration time is changed.
    • Now allows you to ignore the effects of Fire Walk, Electric Walk, and Vacuum Extreme.
  • Mainframe Remodel
    • The defense bonus is increased.
      • Before: 4/7/11/15.
      • After: 40/60/80/100.
    • Overheat limit is changed (From 100 -> 150).
  • Self Destruction
    • Fixed cast time is changed.
    • Variable cast time is changed.
    • Skill cooldown time is changed.
    • Damage formula is changed.
    • Damage now scales with the users BaseLv.
    • Now consumes 3 Mado fuel.
    • Skill now no longer has an SP requirement to cast.
  • Cooldown
    • The fuel cost of the skill is changed from 2 to 1.
    • The Overheat Point decrease by the cooling device is changed.
  • Infrared Scan
    • Skill fixed cast time is removed.
    • Skill success rate is now 100%.
    • Players that were detected will have their evasion lowered for 5 seconds.
  • Magnetic Field
    • The fuel cost of the skill is changed from 3 to 2.
    • Skill area of effect is changed from 3x3/5x5/7x7 cells to 5x5 cells fixed.
    • The SP drain is now fixed 50 per second.
    • Earth element damage and quagmire will cancel Magnetic Field.
  • Neutral Barrier
    • Skill variable cast time is removed.
    • Skill reuse delay is now 90 seconds.
    • Skill area of effect is changed from 3x3 cells to 5x5 cells.
  • Stealth Field
    • SP cost is changed (80/100/120).
    • Variable cast time is removed.
    • Skill reuse delay is changed.
    • Skill area of effect is changed (3x3 cells -> 5x5 cells).
    • The SP cost over time is changed (3 seconds 1% / 4 seconds 1% / 5 seconds 1%).
    • Ranged damage reduction is changed from 30% to 20%.
  • Repair
    • Variable cast time is changed.
    • Skill range is changed (4 + SkillLv cells).
    • Item consumed by the skill has changed.
      • Before: All levels 1 Fuel
      • After: Level 1, 2 : Repair A (1) / Level 3 ~ 4 : Repair B (1) / Level 5 : Repair C (1)
    • The HP recovered by the skill is changed.
      • Before: 6/9/12/15/18%
      • After: 4/7/13/17/23%

Shadow Chaser
  • Invisible
    • Skill SP cost is changed.
      • Before: 5/4/3/2/1%
      • After: 10/8/6/4/2%
    • Detecting skills will no longer cancel Invisible.
  • All Masquerade skills
    • No longer affects boss type monsters.
  • Manhole
    • Can only be used on Siege maps and PVP enabled maps.
  • Dimension Door
    • Now only affects you or your own party.
  • Bloody Lust
    • No longer caused provoke status, but berserker status.
    • Can only be used on siege maps and PVP enabled maps.
  • Feint Bomb
    • Skill effect has changed to hide you before performing the backstep.
  • Reproduce
    • Skills copied through reproduce now have twice the SP cost.
  • Shadow Form
    • Detecting skills have a chance to cancel Shadow Form.
  • Deadly Infect
    • Success rate is decreased.
    • Changed to only work when used with short ranged attacks.

Royal Guard
  • Reflect Damage
    • The reflect rate is changed.
    • A number of reflect limit is added.
    • SP cost is changed (80/100/120/140/160).
    • The SP drain while active is changed.
    • Changed to only reflect short ranged attacks (will not reflect trap damage).
  • Pinpoint Attack
    • SP cost is changed (30->50).
    • Damage formula is changed.
  • Exceed Break
    • Skill fixed cast time is changed.
    • SP cost is changed (20/32/44/56/68).
    • Damage formula is changed.
  • Overbrand
    • SP cost is changed (32/44/56/68/72).
  • Ray of Genesis
    • SP cost is changed (60/65/70/75/80).
  • Inspiration
    • SP cost is changed (80/90/100/110/120).
    • The amount of bonus stats is changed.
    • The amount of bonus attack power is changed.
    • The skill requires 1% experience in order to cast. If you do not have that experience, you cannot activate the skill.

Sura
  • Gate of Hell
    • Deals additional damage when cast as part of a combo.
  • Crescent Elbow
    • Duration time is changed.
    • Activation rate is changed.
    • The bonus knockback damage is changed.
  • Lightning Walk
    • Duration time has changed.
    • Activation rate is changed.
  • Howling Lion
    • SP cost is changed (80/90/100/110/120).
  • Lightning Ride
    • Casting time and skill reuse time are increased.
  • Pressure Point: Cure
    • Skill reuse time is changed.
    • HP recovery amount is changed.
  • Pressure Point: Energy Gain
    • Skill fixed cast time is changed.
  • Pressure Point: Convert
    • Skill reuse time is changed.
    • Max HP decrease amount changed.
    • Consumes an amount of spheres equal to skill level used.
  • Pressure Point: Revitalize
    • Consumes an amount of spirit spheres equal to skill level used.
    • Max HP increase changed.
    • The bonus defense gained is changed.
    • Fixed casting time is changed (1s/1.5s/2s/2.5s/3s).

Wanderer/Maestro
  • Swing Dance
    • The bonus attack speed is changed from being based on your JobLv to your level of Lessons learned.
  • Moonlit Serenade
    • Magic attack power increase formula is changed.
  • Windmill Rush
    • Physical attack power increase formula is changed.
  • Reverberation
    • The limit to the number of reverberations you can place is removed.
  • Severe Rainstorm
    • Skill reuse delay is changed.
  • Despair Song
    • Can now be cured by the priest skill 'Status Recovery' and the Sura skill 'Lion Howl'.
    • Can no longer be placed at a target's feet.
  • Siren's Voice
    • Skill success rate is changed.
  • Deep Sleep Lullaby
    • Changed to be self targeted.
    • Area of effect is changed (11x11 / 13x13 / 15x15 / 17x17 / 19x19).
    • Skill success rate is changed.
    • The targets stats can lower the success rate.
    • Deep sleep can be cancelled by the Bishop skill 'Lauda Ramus', Sura skill 'Lion Howl' and Wanderer/Maestro skill 'Sound of Destruction'.
  • Circle of Nature
    • Can only be cast on yourself or your party members.
    • Can only be used on PVP enabled maps.
  • Gloomy Shyness
    • SP cost is changed (60/75/90/105/120).
    • Skill cooldown time is changed.
    • Evasion decrease rate changed.
    • Attack speed decrease rate changed.
    • When using the skill, has a low chance to halve movement speed, and cause the target to dismount from their Dragon/Gryphon/Pecopeco.
    • Now improves the rune knight skill 'Hundred Spear'.
    • Damage amplification formula is changed.
  • Great Echo
    • For each wanderer/minstrel in party above 2, deals additional damage.
    • Damage formula has changed.
  • Song of Mana
    • For each wanderer/minstrel in party above 2, increases sp recovery rate.
  • Dance with Warg
    • For each wanderer/minstrel in party above 2, increases the attack power and attack speed of Rangers and increases the bonus Warg attack damage.
  • Sound of Destruction
    • Skill reuse time is increased.
    • Changed from around a single target to ground targeted.
    • Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).
    • Any bard or dancer based skill effect will be cancelled.
    • Success rate is changed.
    • Targets that have effects cancelled will take damage.
    • Targets that have effects cancelled will have a 100% chance to be stunned.
    • Can only be used on PK enabled maps.
  • Lerad's Dew
    • Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).
  • Sinking Melody
    • Enemies in range will immediately lose SP and have their int decreased.
    • Duration time changed.
    • Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).
  • Warcry from Beyond
    • Enemies will have their MaxHP lowered, but in exchange gain higher STR and Critical Rate.
    • Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).
  • Endless Humming
    • Skill reuse delay is changed (110/120/130/140/150 seconds).
    • Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).

Sorcerer
  • Spell Fist
    • Skill bonus damage is changed.
  • Vacuum Extreme
    • No longer affects mechanics using magic gear.
  • Cloud Kill
    • Skill fixed cast time is changed.
  • Poison Buster
    • Skill fixed cast time is changed.
    • Variable cast time is changed.
  • Striking
    • Bonus weapon damage is changed ((SkillLv*2)+8) * WeaponLv.
  • Earth Grave
    • Skill fixed cast time is changed.
  • Diamond Dust
    • Skill fixed cast time is changed.
  • Warmer
    • Skill fixed cast time is changed.
    • Variable cast time is changed.
    • Skill cooldown time is changed.
    • Duration time is changed.
  • Varetyr Spear
    • Skill fixed cast time is changed.
    • Skill variable cast time is changed.
  • Arullo
    • Skill fixed cast time is changed.
    • Skill variable cast time is changed.
    • Changed to ground targeted, ranged changed to ( 3x3 / 3x3 / 5x5 / 5x5 / 7x7 ).
    • Success rate is changed.
  • Sorcerer Summon Skills
    • Agni(Medium) Passive mode [Heater]: Psychic Wave becomes fire element, Psychic Wave sp cost increases by
    • 1.5 times.
    • Aqua(Medium) Passive Mode [Cooler]: Psychic Wave becomes water element, Psychic Wave sp cost increases by 1.5 times.
    • Ventus(Medium) Passive Mode [Blast]: Psychic Wave becomes wind element, Psychic Wave sp cost increases by 1.5 times.
    • Tera(Medium) Passive Mode [Cursed Soil]: Psychic Wave becomes earth element, Psychic Wave sp cost increases by 1.5 times.

Genetic
  • Thorn Trap
    • Max number of placeable traps changed.
    • Can no longer be placed at a targets feet.
    • Can no longer be stacked on or near other thorn traps.
    • Can now be used in siege mode.
  • Howling of Mandragora
    • Area of effect changed (11x11 / 13x13 / 13x13 / 15x15 / 15x15).
    • Success rate changed.
  • Mix Cooking
    • Cooking success rate changed.
    • Number of items made per cooking changed.
  • Bomb Creation
    • Bomb creation success rate changed.
    • Number of bombs created per attempt changed.
  • Special Pharmacy
    • Base success rate changed.
  • Silent Breeze (Homunculus S Skill)
    • Duration is changed.
    • Causes 100% chance to be silenced, but will remove some other status effects.
  • Fire Expansion
    • Effect of level 1 and 2 are changed.
  • Hell's Plant
    • Damage formula is lowered.


Translation by Doddler



Patch Files
2011-08-29AI.rgz
CODE
AI_patch\USER_AI\AI.lua
AI_patch\USER_AI\AI_M.lua
AI_patch\USER_AI\Const.lua
AI_patch\USER_AI\Util.lua
AI_patch\AI.lua
AI_patch\AI_M.lua
AI_patch\Const.lua
AI_patch\Util.lua


(Nothing to mention in this patch file.)


2011-08-30adata_j.gpf
CODE
data\lua files\skillinfoz\skillid.lub
data\lua files\skillinfoz\skillinfo_f.lub
data\lua files\skillinfoz\skilltreeview.lub
data\lua files\stateicon\stateiconinfo_f.lub
data\questid2display.txt


(Nothing to mention in this patch file.)


2011-08-30data_j.gpf
CODE
data\lua files\datainfo\accessoryid.lub
data\lua files\datainfo\accname.lub
data\lua files\skillinfoz\skilldescript.lub
data\lua files\skillinfoz\skillinfolist.lub
data\lua files\stateicon\efstids.lub
data\lua files\stateicon\stateiconimginfo.lub
data\lua files\stateicon\stateiconinfo.lub
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data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¹öÄڳʿöÀÎÇü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\º¡¿õ°÷ºÎÀûŸÅõ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\º¡¿õ°÷ÀÎÇü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ºÎ·¯Áø´ë³ª¹«.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ºÎ¿ö¿©ºÎÀûŸÅõ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ºÎ¿ö¿©ÀÎÇü.bmp
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data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¼ÒºÎÀû.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¼öÈ£¹°.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¾Ç¸ùÀǺ¡¿õ°÷ºÎÃ÷.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\À̱׵å¶ó½Ç¿Õ°ü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Ä®¶ó»è.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ƽ¹ö··Àǵβ¨¿îµî»À.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\°í´ëÁ¤·ÉÀÇ´ëºÎÀû.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\µÚÁý¾îÁø¼ÅÃ÷.bmp
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data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¹Ù¾ß´ÏºÎ¿ö¿©ÁÖ¸Ó´Ï¿Ê.bmp
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data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¹öÄڳʿöºÎÀûŸÅõ.bmp
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data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¹öÄڳʿöÀÎÇü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\º¡¿õ°÷ºÎÀûŸÅõ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\º¡¿õ°÷ÀÎÇü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ºÎ·¯Áø´ë³ª¹«.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ºÎ¿ö¿©ºÎÀûŸÅõ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ºÎ¿ö¿©ÀÎÇü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ºÎ¿ö¿©ÁÖ¸Ó´Ï¿Ê.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¼ÒºÎÀû.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¼öÈ£¹°.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¾Ç¸ùÀǺ¡¿õ°÷ºÎÃ÷.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\À̱׵å¶ó½Ç¿Õ°ü.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Ä®¶ó»è.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ƽ¹ö··Àǵβ¨¿îµî»À.bmp
data\texture\effect\extremityfist.tga
data\texture\effect\phidemon.tga
data\idnum2itemdesctable.txt
data\idnum2itemdisplaynametable.txt
data\idnum2itemresnametable.txt
data\itemslotcounttable.txt
data\num2itemdesctable.txt
data\num2itemdisplaynametable.txt
data\num2itemresnametable.txt


(#2169)
(#2170)
(#2491)
(#2492)
(#2590)
(#2591)
(#2907)
(#2910)
(#2911)
(#6496)
(#6497)
(#6500)
(#6503)
(#6516)
(#6517)
(#6518)
(#12700)
(#12775)
(#15051)
(#15052)
(#18580)

phidemon.tga

efstids.lub:
CODE
EFST_EQUIPPED_DIVINE_ARMOR = 648,
EFST_EQUIPPED_HOLY_ARMOR = 649,
EFST_2011RWC = 650,
EFST_KYOUGAKU = 651,
EFST_IZAYOI = 652,
EFST_ZENKAI = 653,
EFST_KG_KAGEHUMI = 654,
EFST_KYOMU = 655,
EFST_KAGEMUSYA = 656,
EFST_ZANGETSU = 657,
EFST_PHI_DEMON = 658,
EFST_GENSOU = 659,
EFST_AKAITSUKI = 660,



2011-08-30rdata_j.gpf
CODE
data\lua files\datainfo\jobname.lub
data\lua files\datainfo\npcidentity.lub
data\lua files\effecttool\1@ma_b.lua
data\lua files\effecttool\effecttoolutil.lub
data\lua files\effecttool\ma_scene01.lua
data\lua files\effecttool\maplist.txt
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data\model\malaya\³»ºÎ¹ßÀÇÀÚ.rsm
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data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\1@ma_b.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\1@ma_c.bmp
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data\texture\malaya\ma_field_flame01.tga
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data\texture\malaya\ma_statue03.bmp
data\texture\malaya\ma_statue04.bmp
data\texture\malaya\ma_statue05.bmp
data\texture\malaya\ma_sunflajipni.bmp
data\texture\malaya\ma_table2.bmp
data\texture\malaya\ma_town01.bmp
data\texture\malaya\ma_town02.bmp
data\texture\malaya\ma_town03.bmp
data\texture\malaya\ma_town04.bmp
data\texture\malaya\ma_town05.bmp
data\texture\malaya\ma_town06.bmp
data\texture\malaya\ma_tree01.bmp
data\texture\malaya\ma_tree02.bmp
data\texture\malaya\ma_weapon001.bmp
data\texture\malaya\ma_weapon002.bmp
data\texture\malaya\ma_weapon003.bmp
data\texture\malaya\ma_weapon004.bmp
data\texture\malaya\ma_weapon005.bmp
data\texture\malaya\ma_weapon006.bmp
data\texture\malaya\ma_weapon007.bmp
data\texture\malaya\ma_weapon008.bmp
data\texture\malaya\ma_weapon009.bmp
data\texture\malaya\ma_weapon010.bmp
data\texture\malaya\ma_weapon011.bmp
data\texture\malaya\ma_weapon012.bmp
data\texture\malaya\ma_weapon013.bmp
data\texture\malaya\ma_weapon014.bmp
data\texture\malaya\ma_weapon015.bmp
data\texture\malaya\ma_weapon016.bmp
data\texture\malaya\thumbs.db
data\texture\smoke2.bmp
data\1@ma_b.gat
data\1@ma_b.gnd
data\1@ma_b.rsw
data\1@ma_c.gat
data\1@ma_c.gnd
data\1@ma_c.rsw
data\1@ma_h.gat
data\1@ma_h.gnd
data\1@ma_h.rsw
data\fogparametertable.txt
data\haven.rsp
data\indoorrswtable.txt
data\job_ko.gat
data\job_ko.gnd
data\job_ko.rsw
data\ma_dun01.gat
data\ma_dun01.gnd
data\ma_dun01.rsw
data\ma_fild01.gat
data\ma_fild01.gnd
data\ma_fild01.rsw
data\ma_fild02.gat
data\ma_fild02.gnd
data\ma_fild02.rsw
data\ma_in01.gat
data\ma_in01.gnd
data\ma_in01.rsw
data\ma_scene01.gat
data\ma_scene01.gnd
data\ma_scene01.rsw
data\ma_zif01.gat
data\ma_zif01.gnd
data\ma_zif01.rsw
data\ma_zif02.gat
data\ma_zif02.gnd
data\ma_zif02.rsw
data\ma_zif03.gat
data\ma_zif03.gnd
data\ma_zif03.rsw
data\ma_zif04.gat
data\ma_zif04.gnd
data\ma_zif04.rsw
data\ma_zif05.gat
data\ma_zif05.gnd
data\ma_zif05.rsw
data\ma_zif06.gat
data\ma_zif06.gnd
data\ma_zif06.rsw
data\ma_zif07.gat
data\ma_zif07.gnd
data\ma_zif07.rsw
data\ma_zif08.gat
data\ma_zif08.gnd
data\ma_zif08.rsw
data\ma_zif09.gat
data\ma_zif09.gnd
data\ma_zif09.rsw
data\malaya.gat
data\malaya.gnd
data\malaya.rsw
data\mapnametable.txt
data\mp3nametable.txt
data\questid2display.txt
data\resnametable.txt
data\viewpointtable.txt


New Maps: (Only the available minimaps are shown here)
ma_dun01
ma_fild01
ma_fild02
ma_scene01
malaya
Screenshots will be added in a new post.

New LUA/LUB functions "effecttool":
effecttoolutil.lub (decompiled)
CODE
MSG_SET_INIT = 0
MSG_SET_SPAWNDIR1 = 1
MSG_SET_SPAWNDIR2 = 2
MSG_SET_GRAVITY = 3
MSG_SET_POS = 4
MSG_SET_EMITRADIUS = 5
MSG_SET_COLOR = 6
MSG_SET_EMITRATE = 7
MSG_SET_SIZE = 8
MSG_SET_LIFETIME = 9
MSG_SET_TEXTURE = 10
MSG_SET_SPEED = 11
MSG_SET_SRCMODE = 12
MSG_SET_DESTMODE = 13
MSG_SET_MAXPARTICLE = 14
ReadEmitterInfo = function(InfoTableName)
for k, v in pairs(InfoTableName) do
SetEffectInfo(k, MSG_SET_MAXPARTICLE, v.maxcount[1])
SetEffectInfo(k, MSG_SET_SPAWNDIR1, v.dir1[1], v.dir1[2], v.dir1[3])
SetEffectInfo(k, MSG_SET_SPAWNDIR2, v.dir2[1], v.dir2[2], v.dir2[3])
SetEffectInfo(k, MSG_SET_GRAVITY, v.gravity[1], v.gravity[2], v.gravity[3])
SetEffectInfo(k, MSG_SET_EMITRADIUS, v.radius[1], v.radius[2], v.radius[3])
SetEffectInfo(k, MSG_SET_COLOR, v.color[1], v.color[2], v.color[3], v.color[4])
SetEffectInfo(k, MSG_SET_EMITRATE, v.rate[1], v.rate[2], v.rate[3])
SetEffectInfo(k, MSG_SET_SIZE, v.size[1], v.size[2], v.size[3])
SetEffectInfo(k, MSG_SET_LIFETIME, v.life[1], v.life[2], v.life[3])
SetEffectInfo(k, MSG_SET_TEXTURE, v.texture)
SetEffectInfo(k, MSG_SET_SPEED, v.speed[1])
SetEffectInfo(k, MSG_SET_SRCMODE, v.srcmode[1])
SetEffectInfo(k, MSG_SET_DESTMODE, v.destmode[1])
SetEffectInfo(k, MSG_SET_INIT)
end
end

ReadEmitterInfo_ver2 = function(InfoTableName)
for k, v in pairs(InfoTableName) do
SetEffectInfo(k, MSG_SET_MAXPARTICLE, v.maxcount[1])
SetEffectInfo(k, MSG_SET_SPAWNDIR1, v.dir1[1], v.dir1[2], v.dir1[3])
SetEffectInfo(k, MSG_SET_SPAWNDIR2, v.dir2[1], v.dir2[2], v.dir2[3])
SetEffectInfo(k, MSG_SET_GRAVITY, v.gravity[1], v.gravity[2], v.gravity[3])
SetEffectInfo(k, MSG_SET_POS, v.pos[1], v.pos[2], v.pos[3])
SetEffectInfo(k, MSG_SET_EMITRADIUS, v.radius[1], v.radius[2], v.radius[3])
SetEffectInfo(k, MSG_SET_COLOR, v.color[1], v.color[2], v.color[3], v.color[4])
SetEffectInfo(k, MSG_SET_EMITRATE, v.rate[1], v.rate[2], v.rate[3])
SetEffectInfo(k, MSG_SET_SIZE, v.size[1], v.size[2], v.size[3])
SetEffectInfo(k, MSG_SET_LIFETIME, v.life[1], v.life[2], v.life[3])
SetEffectInfo(k, MSG_SET_TEXTURE, v.texture)
SetEffectInfo(k, MSG_SET_SPEED, v.speed[1])
SetEffectInfo(k, MSG_SET_SRCMODE, v.srcmode[1])
SetEffectInfo(k, MSG_SET_DESTMODE, v.destmode[1])
SetEffectInfo(k, MSG_SET_INIT)
end
end




1@ma_b.lua
CODE
_1ma_b_emitterInfo =

[0] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -24.8, -13.7, -178.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[1] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -198.6, -13.8, 102.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[2] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 99.9, -11.8, -61.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[3] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -125.6, -6.8, -38.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[4] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -38.6, 4.2, 95.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[5] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 115.9, -0.8, 98.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[6] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 134.9, -65.8, -191.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[7] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 166.0, -57.8, 2.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[8] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -254.4, -84.8, -120.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[9] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 4.2, -63.8, -255.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[10] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -261.3, -83.8, -102.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[11] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 112.6, -36.8, -157.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[12] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 117.1, -127.8, -373.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[13] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 62.1, -103.8, -294.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[14] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 203.5, -105.8, -252.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[15] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 193.9, -124.8, -331.6 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[16] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 228.6, -82.8, -161.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[17] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 272.7, -128.8, -263.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[18] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -239.7, -139.8, -272.6 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[19] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -148.7, -106.8, -291.5 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[20] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -207.3, -95.8, -199.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[21] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -81.0, -124.8, -374.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[22] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -193.2, -46.8, 7.7 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[23] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -200.0, -49.8, -84.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[24] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -93.7, -60.8, -212.5 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[25] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 53.8, -16.7, -173.1 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[26] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -174.5, 1.2, 132.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[27] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -127.6, -10.8, -61.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[28] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -162.0, -40.8, -123.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,


ReadEmitterInfo_ver2( _1ma_b_emitterInfo )


ma_scene01.lua
CODE
_ma_scene01_emitterInfo =

[0] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 34.1, -113.2, -152.1 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[1] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -48.4, -115.2, -229.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[2] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 86.7, -65.2, -444.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[3] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 1.3, -112.2, -49.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[4] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 27.2, -110.2, -102.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[5] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -53.6, -108.2, -2.7 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[6] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 131.4, -85.2, -211.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[7] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 245.5, -73.2, 23.1 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[8] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 106.9, -81.2, -332.5 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[9] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -33.4, -90.2, -390.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[10] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -29.9, -74.2, -449.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[11] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -58.4, -42.2, -534.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[12] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -12.9, -49.2, -540.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[13] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 165.5, -18.2, -394.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[14] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 83.1, -104.2, -20.6 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[15] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 134.6, -43.2, 31.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[16] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 164.5, -44.2, 36.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[17] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -203.1, -78.2, -93.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[18] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 124.7, -108.2, -65.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[19] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 78.4, -110.2, -248.5 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[20] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 243.4, -28.2, -101.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[21] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 22.5, -100.2, -300.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[22] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -74.7, -88.2, -451.3 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[23] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 42.4, -103.2, -344.4 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[24] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -24.7, -104.2, -245.6 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[25] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -87.3, -94.2, -320.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[26] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -178.0, -71.2, -304.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[27] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -188.4, -40.2, -372.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[28] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -122.6, -56.2, -470.6 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[29] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 79.1, -52.2, -518.8 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[30] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = -17.6, -121.2, -187.2 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[31] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 187.0, 13.8, 102.9 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[32] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 125.3, -104.2, -107.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[33] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 77.0, -78.2, -414.6 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[34] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 146.6, -18.2, -503.0 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,

[35] =

["dir1"] = -2.0, 2.0, -2.0 ,
["dir2"] = 2.0, -1.0, 2.0 ,
["gravity"] = 0.7, -2.0, 1.0 ,
["pos"] = 1.9, -90.2, 29.5 ,
["radius"] = -1.0, 2.0, -1.0 ,
["color"] = 220, 160, 50, 40 ,
["rate"] = 20.0, 100.0 ,
["size"] = 3.0, 8.0 ,
["life"] = 5.0, 10.0 ,
["texture"] = [[smoke2.bmp]],
["speed"] = 1.0 ,
["srcmode"] = 5 ,
["destmode"] = 2 ,
["maxcount"] = 40 ,
,


ReadEmitterInfo_ver2( _ma_scene01_emitterInfo )


maplist.txt
CODE
ma_scene01.rsw
1@ma_b.rsw




2011-08-31adata_j2.gpf
CODE
data\sprite\¾ÆÀÌÅÛ\mh_angriffs_modus.act
data\sprite\¾ÆÀÌÅÛ\mh_angriffs_modus.spr
data\sprite\¾ÆÀÌÅÛ\mh_cbc.act
data\sprite\¾ÆÀÌÅÛ\mh_cbc.spr
data\sprite\¾ÆÀÌÅÛ\mh_eqc.act
data\sprite\¾ÆÀÌÅÛ\mh_eqc.spr
data\sprite\¾ÆÀÌÅÛ\mh_eraser_cutter.act
data\sprite\¾ÆÀÌÅÛ\mh_eraser_cutter.spr
data\sprite\¾ÆÀÌÅÛ\mh_goldene_ferse.act
data\sprite\¾ÆÀÌÅÛ\mh_goldene_ferse.spr
data\sprite\¾ÆÀÌÅÛ\mh_granitic_armor.act
data\sprite\¾ÆÀÌÅÛ\mh_granitic_armor.spr
data\sprite\¾ÆÀÌÅÛ\mh_heilige_stange.act
data\sprite\¾ÆÀÌÅÛ\mh_heilige_stange.spr
data\sprite\¾ÆÀÌÅÛ\mh_lava_slide.act
data\sprite\¾ÆÀÌÅÛ\mh_lava_slide.spr
data\sprite\¾ÆÀÌÅÛ\mh_light_of_regene.act
data\sprite\¾ÆÀÌÅÛ\mh_light_of_regene.spr
data\sprite\¾ÆÀÌÅÛ\mh_magma_flow.act
data\sprite\¾ÆÀÌÅÛ\mh_magma_flow.spr
data\sprite\¾ÆÀÌÅÛ\mh_midnight_frenzy.act
data\sprite\¾ÆÀÌÅÛ\mh_midnight_frenzy.spr
data\sprite\¾ÆÀÌÅÛ\mh_needle_of_paralyze.act
data\sprite\¾ÆÀÌÅÛ\mh_needle_of_paralyze.spr
data\sprite\¾ÆÀÌÅÛ\mh_overed_boost.act
data\sprite\¾ÆÀÌÅÛ\mh_overed_boost.spr
data\sprite\¾ÆÀÌÅÛ\mh_pain_killer.act
data\sprite\¾ÆÀÌÅÛ\mh_pain_killer.spr
data\sprite\¾ÆÀÌÅÛ\mh_poison_mist.act
data\sprite\¾ÆÀÌÅÛ\mh_poison_mist.spr
data\sprite\¾ÆÀÌÅÛ\mh_pyroclastic.act
data\sprite\¾ÆÀÌÅÛ\mh_pyroclastic.spr
data\sprite\¾ÆÀÌÅÛ\mh_silent_breeze.act
data\sprite\¾ÆÀÌÅÛ\mh_silent_breeze.spr
data\sprite\¾ÆÀÌÅÛ\mh_silvervein_rush.act
data\sprite\¾ÆÀÌÅÛ\mh_silvervein_rush.spr
data\sprite\¾ÆÀÌÅÛ\mh_sonic_craw.act
data\sprite\¾ÆÀÌÅÛ\mh_sonic_craw.spr
data\sprite\¾ÆÀÌÅÛ\mh_stahl_horn.act
data\sprite\¾ÆÀÌÅÛ\mh_stahl_horn.spr
data\sprite\¾ÆÀÌÅÛ\mh_steinwand.act
data\sprite\¾ÆÀÌÅÛ\mh_steinwand.spr
data\sprite\¾ÆÀÌÅÛ\mh_style_change.act
data\sprite\¾ÆÀÌÅÛ\mh_style_change.spr
data\sprite\¾ÆÀÌÅÛ\mh_summon_legion.act
data\sprite\¾ÆÀÌÅÛ\mh_summon_legion.spr
data\sprite\¾ÆÀÌÅÛ\mh_tinder_breaker.act
data\sprite\¾ÆÀÌÅÛ\mh_tinder_breaker.spr
data\sprite\¾ÆÀÌÅÛ\mh_volcanic_ash.act
data\sprite\¾ÆÀÌÅÛ\mh_volcanic_ash.spr
data\sprite\¾ÆÀÌÅÛ\mh_xeno_slasher.act
data\sprite\¾ÆÀÌÅÛ\mh_xeno_slasher.spr
data\sprite\¾ÆÀÌÅÛ\ÀÌ»óÇÑ¿¥ºê¸®¿À.act
data\sprite\¾ÆÀÌÅÛ\ÀÌ»óÇÑ¿¥ºê¸®¿À.spr
data\sprite\homun\mer_bayeri.act
data\sprite\homun\mer_bayeri.spr
data\sprite\homun\mer_dieter.act
data\sprite\homun\mer_dieter.spr
data\sprite\homun\mer_eira.act
data\sprite\homun\mer_eira.spr
data\sprite\homun\mer_eleanor.act
data\sprite\homun\mer_eleanor.spr
data\sprite\homun\mer_sera.act
data\sprite\homun\mer_sera.spr
data\sprite\npc\4_m_alche_e.act
data\sprite\npc\4_m_alche_e.spr
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÀÌ»óÇÑ¿¥ºê¸®¿À.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_bayeri_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_dieter_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_eira_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_eleanor_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_sera_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_angriffs_modus.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_cbc.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_eqc.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_eraser_cutter.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_goldene_ferse.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_granitic_armor.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_heilige_stange.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_lava_slide.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_light_of_regene.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_magma_flow.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_midnight_frenzy.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_needle_of_paralyze.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_overed_boost.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_pain_killer.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_poison_mist.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_pyroclastic.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_silent_breeze.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_silvervein_rush.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_sonic_craw.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_stahl_horn.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_steinwand.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_style_change.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_summon_legion.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_tinder_breaker.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_volcanic_ash.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_xeno_slasher.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÀÌ»óÇÑ¿¥ºê¸®¿À.bmp
data\indoorrswtable.txt
data\mapnametable.txt
data\mp3nametable.txt
data\que_house_s.gat
data\que_house_s.gnd
data\que_house_s.rsw


(Nothing to mention in this patch file.)


2011-08-31adata_j3.gpf
CODE
data\sprite\¾ÆÀÌÅÛ\mh_angriffs_modus.act
data\sprite\¾ÆÀÌÅÛ\mh_angriffs_modus.spr
data\sprite\¾ÆÀÌÅÛ\mh_cbc.act
data\sprite\¾ÆÀÌÅÛ\mh_cbc.spr
data\sprite\¾ÆÀÌÅÛ\mh_eqc.act
data\sprite\¾ÆÀÌÅÛ\mh_eqc.spr
data\sprite\¾ÆÀÌÅÛ\mh_eraser_cutter.act
data\sprite\¾ÆÀÌÅÛ\mh_eraser_cutter.spr
data\sprite\¾ÆÀÌÅÛ\mh_goldene_ferse.act
data\sprite\¾ÆÀÌÅÛ\mh_goldene_ferse.spr
data\sprite\¾ÆÀÌÅÛ\mh_granitic_armor.act
data\sprite\¾ÆÀÌÅÛ\mh_granitic_armor.spr
data\sprite\¾ÆÀÌÅÛ\mh_heilige_stange.act
data\sprite\¾ÆÀÌÅÛ\mh_heilige_stange.spr
data\sprite\¾ÆÀÌÅÛ\mh_lava_slide.act
data\sprite\¾ÆÀÌÅÛ\mh_lava_slide.spr
data\sprite\¾ÆÀÌÅÛ\mh_light_of_regene.act
data\sprite\¾ÆÀÌÅÛ\mh_light_of_regene.spr
data\sprite\¾ÆÀÌÅÛ\mh_magma_flow.act
data\sprite\¾ÆÀÌÅÛ\mh_magma_flow.spr
data\sprite\¾ÆÀÌÅÛ\mh_midnight_frenzy.act
data\sprite\¾ÆÀÌÅÛ\mh_midnight_frenzy.spr
data\sprite\¾ÆÀÌÅÛ\mh_needle_of_paralyze.act
data\sprite\¾ÆÀÌÅÛ\mh_needle_of_paralyze.spr
data\sprite\¾ÆÀÌÅÛ\mh_overed_boost.act
data\sprite\¾ÆÀÌÅÛ\mh_overed_boost.spr
data\sprite\¾ÆÀÌÅÛ\mh_pain_killer.act
data\sprite\¾ÆÀÌÅÛ\mh_pain_killer.spr
data\sprite\¾ÆÀÌÅÛ\mh_poison_mist.act
data\sprite\¾ÆÀÌÅÛ\mh_poison_mist.spr
data\sprite\¾ÆÀÌÅÛ\mh_pyroclastic.act
data\sprite\¾ÆÀÌÅÛ\mh_pyroclastic.spr
data\sprite\¾ÆÀÌÅÛ\mh_silent_breeze.act
data\sprite\¾ÆÀÌÅÛ\mh_silent_breeze.spr
data\sprite\¾ÆÀÌÅÛ\mh_silvervein_rush.act
data\sprite\¾ÆÀÌÅÛ\mh_silvervein_rush.spr
data\sprite\¾ÆÀÌÅÛ\mh_sonic_craw.act
data\sprite\¾ÆÀÌÅÛ\mh_sonic_craw.spr
data\sprite\¾ÆÀÌÅÛ\mh_stahl_horn.act
data\sprite\¾ÆÀÌÅÛ\mh_stahl_horn.spr
data\sprite\¾ÆÀÌÅÛ\mh_steinwand.act
data\sprite\¾ÆÀÌÅÛ\mh_steinwand.spr
data\sprite\¾ÆÀÌÅÛ\mh_style_change.act
data\sprite\¾ÆÀÌÅÛ\mh_style_change.spr
data\sprite\¾ÆÀÌÅÛ\mh_summon_legion.act
data\sprite\¾ÆÀÌÅÛ\mh_summon_legion.spr
data\sprite\¾ÆÀÌÅÛ\mh_tinder_breaker.act
data\sprite\¾ÆÀÌÅÛ\mh_tinder_breaker.spr
data\sprite\¾ÆÀÌÅÛ\mh_volcanic_ash.act
data\sprite\¾ÆÀÌÅÛ\mh_volcanic_ash.spr
data\sprite\¾ÆÀÌÅÛ\mh_xeno_slasher.act
data\sprite\¾ÆÀÌÅÛ\mh_xeno_slasher.spr
data\sprite\¾ÆÀÌÅÛ\ÀÌ»óÇÑ¿¥ºê¸®¿À.act
data\sprite\¾ÆÀÌÅÛ\ÀÌ»óÇÑ¿¥ºê¸®¿À.spr
data\sprite\homun\mer_bayeri.act
data\sprite\homun\mer_bayeri.spr
data\sprite\homun\mer_dieter.act
data\sprite\homun\mer_dieter.spr
data\sprite\homun\mer_eira.act
data\sprite\homun\mer_eira.spr
data\sprite\homun\mer_eleanor.act
data\sprite\homun\mer_eleanor.spr
data\sprite\homun\mer_sera.act
data\sprite\homun\mer_sera.spr
data\sprite\npc\4_m_alche_e.act
data\sprite\npc\4_m_alche_e.spr
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÀÌ»óÇÑ¿¥ºê¸®¿À.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_bayeri_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_dieter_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_eira_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_eleanor_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\mer_sera_card.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_angriffs_modus.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_cbc.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_eqc.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_eraser_cutter.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_goldene_ferse.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_granitic_armor.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_heilige_stange.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_lava_slide.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_light_of_regene.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_magma_flow.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_midnight_frenzy.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_needle_of_paralyze.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_overed_boost.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_pain_killer.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_poison_mist.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_pyroclastic.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_silent_breeze.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_silvervein_rush.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_sonic_craw.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_stahl_horn.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_steinwand.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_style_change.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_summon_legion.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_tinder_breaker.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_volcanic_ash.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\mh_xeno_slasher.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÀÌ»óÇÑ¿¥ºê¸®¿À.bmp
data\que_house_s.gat
data\que_house_s.gnd
data\que_house_s.rsw


(Nothing to mention in this patch file.)


2011-08-31adata_j4.gpf
CODE
data\questid2display.txt


(Nothing to mention in this patch file.)


2011-08-31adata_j5.gpf
CODE
data\texture\effect\fire-1.bmp
data\texture\effect\fire-2.bmp
data\texture\effect\fire-3.bmp
data\texture\effect\lightning-1.bmp
data\texture\effect\lightning-2.bmp
data\texture\effect\lightning-3.bmp
data\texture\effect\stone-1.bmp
data\texture\effect\stone-2.bmp
data\texture\effect\stone-3.bmp
data\texture\effect\thumbs.db
data\texture\effect\tv-1.bmp
data\texture\effect\tv-2.bmp
data\texture\effect\tv-3.bmp
data\texture\effect\tv-4.bmp
data\texture\effect\tv-5.bmp
data\texture\effect\tv-6.bmp
data\texture\effect\tv-7.bmp
data\texture\effect\tv-8.bmp
data\texture\effect\water-1.bmp
data\texture\effect\water-2.bmp
data\texture\effect\water-3.bmp


(Nothing to mention in this patch file.)


2011-08-31adata_j6.gpf
CODE
data\que_house_s.gat
data\que_house_s.gnd
data\que_house_s.rsw


(Nothing to mention in this patch file.)


2011-08-31data_j2.gpf
CODE
data\texture\effect\01.bmp
data\texture\effect\02.bmp
data\texture\effect\03.bmp
data\texture\effect\04.bmp
data\texture\effect\vash00.str


(Nothing to mention in this patch file.)


2011-08-31rdata_j2.gpf
CODE
data\lua files\skillinfoz\skillid.lub
data\lua files\skillinfoz\skillinfo_f.lub
data\lua files\skillinfoz\skilltreeview.lub


(Nothing to mention in this patch file.)


2011-08-31rdata_j3.gpf
CODE
data\questid2display.txt


(Nothing to mention in this patch file.)


2011-08-31rdata_j4.gpf
CODE
data\lua files\effecttool\1@ma_b.lua
data\lua files\effecttool\effecttoolutil.lub
data\lua files\effecttool\ma_scene01.lua
data\lua files\effecttool\maplist.txt
data\model\malaya\°¡·Îµî.rsm
data\model\malaya\°¡·Î¼ö.rsm
data\model\malaya\°Å¹ÌÁÙ01.rsm
data\model\malaya\²É01.rsm
data\model\malaya\²É02.rsm
data\model\malaya\²É03.rsm
data\model\malaya\²É04.rsm
data\model\malaya\²É05.rsm
data\model\malaya\³ª¹«01.rsm
data\model\malaya\³ª¹«02.rsm
data\model\malaya\³ª¹«03.rsm
data\model\malaya\³ª¹«04.rsm
data\model\malaya\³ª¹«05.rsm
data\model\malaya\³ª¹«06.rsm
data\model\malaya\³ª¹«07.rsm
data\model\malaya\³ª¹«08.rsm
data\model\malaya\³ª¹«09.rsm
data\model\malaya\³»ºÎ³01.rsm
data\model\malaya\³»ºÎ³02.rsm
data\model\malaya\³»ºÎ³03.rsm
data\model\malaya\³»ºÎ³04.rsm
data\model\malaya\³»ºÎ¹ßÀÇÀÚ.rsm
data\model\malaya\³»ºÎ¹ßÀÇÀÚ01.rsm
data\model\malaya\³»ºÎº®°Å¿ï01.rsm
data\model\malaya\³»ºÎº®µî01.rsm
data\model\malaya\³»ºÎ¼§µé¸®¿¡01.rsm
data\model\malaya\³»ºÎ¼ö³³Àå01.rsm
data\model\malaya\³»ºÎ¼ö³³Àå02.rsm
data\model\malaya\³»ºÎ¿Ê°ÉÀÌ01.rsm
data\model\malaya\³»ºÎÀÇÀÚ.rsm
data\model\malaya\³»ºÎÀü½Å°Å¿ï01.rsm
data\model\malaya\³»ºÎħ´ë01.rsm
data\model\malaya\³»ºÎÄ¿Æ°01.rsm
data\model\malaya\³»ºÎÄ¿Æ°02.rsm
data\model\malaya\³»ºÎŹÀÚ01.rsm
data\model\malaya\µµ±¸Á¡01.rsm
data\model\malaya\µ¹01.rsm
data\model\malaya\µ¹02.rsm
data\model\malaya\µ¹03.rsm
data\model\malaya\µ¹04.rsm
data\model\malaya\µ¿±¼Ç®01.rsm
data\model\malaya\µ¿±¼Ç®02.rsm
data\model\malaya\¹«±âÁ¡.rsm
data\model\malaya\¹Î°¡01_1.rsm
data\model\malaya\¹Î°¡01_2.rsm
data\model\malaya\¹Î°¡02.rsm
data\model\malaya\¹Î°¡03_1.rsm
data\model\malaya\¹Î°¡03_2.rsm
data\model\malaya\¹Î°¡03_3.rsm
data\model\malaya\¹Î°¡2_01.rsm
data\model\malaya\¹Î°¡2_02.rsm
data\model\malaya\¹Î°¡2_03.rsm
data\model\malaya\º¥Ä¡.rsm
data\model\malaya\º´¿ø01.rsm
data\model\malaya\º´¿ø02.rsm
data\model\malaya\º´¿ø°Å¿ï01.rsm
data\model\malaya\º´¿ø±âµÕ.rsm
data\model\malaya\º´¿ø±âµÕ01.rsm
data\model\malaya\º´¿ø³Î01.rsm
data\model\malaya\º´¿ø¸µ°Ö01.rsm
data\model\malaya\º´¿øº¸Á¶01.rsm
data\model\malaya\º´¿øº¸Á¶ÀÇÀÚ01.rsm
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data\model\malaya\º´¿ø½ÌÅ©01.rsm
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data\model\malaya\º´¿øÀÔ±¸.rsm
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data\model\malaya\º´¿øâ¹®01.rsm
data\model\malaya\º´¿øâ¹®03.rsm
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data\model\malaya\º´¿øÄÀÌ01.rsm
data\model\malaya\º´¿øijºñ³Ý01.rsm
data\model\malaya\ºí·°01.rsm
data\model\malaya\ºí·°02.rsm
data\model\malaya\ºí·°03.rsm
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data\model\malaya\¾²·¹±âÅë02.rsm
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data\model\malaya\¿©°ü´Ù¸®.rsm
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data\model\malaya\¿©°ü¿¬°á.rsm
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data\model\malaya\¿¾¼ºÅÍ05.rsm
data\model\malaya\¿¾¼ºÅÍ06.rsm
data\model\malaya\¿¾¼ºÅÍ07.rsm
data\model\malaya\¿ïŸ¸®01.rsm
data\model\malaya\¿ïŸ¸®02.rsm
data\model\malaya\¿ïŸ¸®03.rsm
data\model\malaya\¿ïŸ¸®04.rsm
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data\model\malaya\ÁöÇÁ´Ï03.rsm
data\model\malaya\ÁöÇÁ´Ï³»ºÎ.rsm
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data\model\malaya\È£¼ö³ª¹«03.rsm
data\model\malaya\È£¼ö³ª¹«04.rsm
data\model\malaya\ÈÜ01.rsm
data\model\malaya\ÈÜ02.rsm
data\model\malaya\ÈÜ03.rsm
data\model\malaya\Èê²É01.rsm
data\model\malaya\È곿ºñ.rsm
data\model\malaya\Èê¼Ü.rsm
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data\model\malaya\Èê¾Ï¼®03.rsm
data\model\malaya\Èê¾Ï¼®04.rsm
data\model\malaya\Èê¾Ï¼®05.rsm
data\model\malaya\Èê¡.rsm
data\model\malaya\ÈêÆÒ.rsm
data\model\malaya\ÈêÇ®01.rsm
data\model\malaya\ÈêÇ®02.rsm
data\model\malaya\ÈêÇ®03.rsm
data\model\malaya\ÈêÇ®04.rsm
data\model\malaya\ÈêÇ®05.rsm
data\model\malaya\ÈêÈÎ.rsm
data\sprite\¸ó½ºÅÍ\bangungot.act
data\sprite\¸ó½ºÅÍ\bangungot.spr
data\sprite\¸ó½ºÅÍ\bungisngis.act
data\sprite\¸ó½ºÅÍ\bungisngis.spr
data\sprite\¸ó½ºÅÍ\buwaya.act
data\sprite\¸ó½ºÅÍ\buwaya.spr
data\sprite\¸ó½ºÅÍ\engkanto.act
data\sprite\¸ó½ºÅÍ\engkanto.spr
data\sprite\¸ó½ºÅÍ\manananggal.act
data\sprite\¸ó½ºÅÍ\manananggal.spr
data\sprite\¸ó½ºÅÍ\mangkukulam.act
data\sprite\¸ó½ºÅÍ\mangkukulam.spr
data\sprite\¸ó½ºÅÍ\tikbalang.act
data\sprite\¸ó½ºÅÍ\tikbalang.spr
data\sprite\¸ó½ºÅÍ\tiyanak.act
data\sprite\¸ó½ºÅÍ\tiyanak.spr
data\sprite\¸ó½ºÅÍ\wakwak.act
data\sprite\¸ó½ºÅÍ\wakwak.spr
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\1@ma_b.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\1@ma_c.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\1@ma_h.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\ma_dun01.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\ma_fild01.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\ma_fild02.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\ma_scene01.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\malaya.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\thumbs.db
data\texture\malaya\ma_bench01.bmp
data\texture\malaya\ma_block01.bmp
data\texture\malaya\ma_chair01.bmp
data\texture\malaya\ma_curtain.bmp
data\texture\malaya\ma_dg01.bmp
data\texture\malaya\ma_dg_rock01.bmp
data\texture\malaya\ma_dg_rock_01.bmp
data\texture\malaya\ma_dun01.bmp
data\texture\malaya\ma_dun02.bmp
data\texture\malaya\ma_dun03.bmp
data\texture\malaya\ma_dun04.bmp
data\texture\malaya\ma_dun05.bmp
data\texture\malaya\ma_field_flame01.bmp
data\texture\malaya\ma_field_flame01.tga
data\texture\malaya\ma_field_flame02.bmp
data\texture\malaya\ma_field_flame03.bmp
data\texture\malaya\ma_field_flame04.bmp
data\texture\malaya\ma_field_flame05.bmp
data\texture\malaya\ma_field_flame06.bmp
data\texture\malaya\ma_field_flame07.bmp
data\texture\malaya\ma_field_flame08.bmp
data\texture\malaya\ma_field_plants01.bmp
data\texture\malaya\ma_field_plants02.bmp
data\texture\malaya\ma_field_plants03.bmp
data\texture\malaya\ma_field_plants04.bmp
data\texture\malaya\ma_field_plants05.bmp
data\texture\malaya\ma_field_plants06.bmp
data\texture\malaya\ma_field_plants07.bmp
data\texture\malaya\ma_field_plants08.bmp
data\texture\malaya\ma_field_plants09.bmp
data\texture\malaya\ma_field_plants10.bmp
data\texture\malaya\ma_field_plants11.bmp
data\texture\malaya\ma_field_plants12.bmp
data\texture\malaya\ma_field_plants13.bmp
data\texture\malaya\ma_field_plants14.bmp
data\texture\malaya\ma_field_plants15.bmp
data\texture\malaya\ma_field_plants16.bmp
data\texture\malaya\ma_field_plants17.bmp
data\texture\malaya\ma_field_plants18.bmp
data\texture\malaya\ma_fild01.bmp
data\texture\malaya\ma_fild02.bmp
data\texture\malaya\ma_fild03.bmp
data\texture\malaya\ma_fild04.bmp
data\texture\malaya\ma_fild05.bmp
data\texture\malaya\ma_fild06.bmp
data\texture\malaya\ma_fild07.bmp
data\texture\malaya\ma_fild08.bmp
data\texture\malaya\ma_fild09.bmp
data\texture\malaya\ma_fild10.bmp
data\texture\malaya\ma_fild11.bmp
data\texture\malaya\ma_fild12.bmp
data\texture\malaya\ma_fild13.bmp
data\texture\malaya\ma_fild14.bmp
data\texture\malaya\ma_fild15.bmp
data\texture\malaya\ma_fild16.bmp
data\texture\malaya\ma_fild17.bmp
data\texture\malaya\ma_fild18.bmp
data\texture\malaya\ma_fild19.bmp
data\texture\malaya\ma_fild20.bmp
data\texture\malaya\ma_fild21.bmp
data\texture\malaya\ma_fild22.bmp
data\texture\malaya\ma_fild23.bmp
data\texture\malaya\ma_fild24.bmp
data\texture\malaya\ma_fild25.bmp
data\texture\malaya\ma_fild26.bmp
data\texture\malaya\ma_fild27.bmp
data\texture\malaya\ma_fild28.bmp
data\texture\malaya\ma_fild29.bmp
data\texture\malaya\ma_fild30.bmp
data\texture\malaya\ma_fild31.bmp
data\texture\malaya\ma_fild32.bmp
data\texture\malaya\ma_handrail.tga
data\texture\malaya\ma_handrail01.bmp
data\texture\malaya\ma_hartjipni.bmp
data\texture\malaya\ma_hospi object1.bmp
data\texture\malaya\ma_hospi object2.bmp
data\texture\malaya\ma_hospital01.bmp
data\texture\malaya\ma_hospital02.bmp
data\texture\malaya\ma_hospital03.bmp
data\texture\malaya\ma_hospital04.bmp
data\texture\malaya\ma_hospital05.bmp
data\texture\malaya\ma_hospital06.bmp
data\texture\malaya\ma_hospital07.tga
data\texture\malaya\ma_house001.bmp
data\texture\malaya\ma_house002.bmp
data\texture\malaya\ma_house003.bmp
data\texture\malaya\ma_house004.bmp
data\texture\malaya\ma_house005.bmp
data\texture\malaya\ma_house006.bmp
data\texture\malaya\ma_house007.bmp
data\texture\malaya\ma_house008.bmp
data\texture\malaya\ma_house009.bmp
data\texture\malaya\ma_house01.bmp
data\texture\malaya\ma_house010.bmp
data\texture\malaya\ma_house011.bmp
data\texture\malaya\ma_house012.bmp
data\texture\malaya\ma_house013.bmp
data\texture\malaya\ma_house014.bmp
data\texture\malaya\ma_house015.bmp
data\texture\malaya\ma_house016.bmp
data\texture\malaya\ma_house02.bmp
data\texture\malaya\ma_house03.bmp
data\texture\malaya\ma_house04.bmp
data\texture\malaya\ma_house05.bmp
data\texture\malaya\ma_house06.bmp
data\texture\malaya\ma_house07.bmp
data\texture\malaya\ma_house08.bmp
data\texture\malaya\ma_house09.bmp
data\texture\malaya\ma_house10.bmp
data\texture\malaya\ma_house11.tga
data\texture\malaya\ma_house12.bmp
data\texture\malaya\ma_in_bottom01.bmp
data\texture\malaya\ma_in_wall01.bmp
data\texture\malaya\ma_in_wall02.bmp
data\texture\malaya\ma_jeepbottom01.bmp
data\texture\malaya\ma_jeepney01.bmp
data\texture\malaya\ma_jeepney02.bmp
data\texture\malaya\ma_jeepney03.bmp
data\texture\malaya\ma_jeepney04.bmp
data\texture\malaya\ma_jeepney05.bmp
data\texture\malaya\ma_jeepney06.bmp
data\texture\malaya\ma_jeepney07.bmp
data\texture\malaya\ma_jeepney08.bmp
data\texture\malaya\ma_jeepney09.bmp
data\texture\malaya\ma_jeepwall01.bmp
data\texture\malaya\ma_jeepwall02.bmp
data\texture\malaya\ma_jujum01.bmp
data\texture\malaya\ma_jujum02.bmp
data\texture\malaya\ma_jujum03.bmp
data\texture\malaya\ma_jujum04.bmp
data\texture\malaya\ma_jujum05.bmp
data\texture\malaya\ma_jujum06.bmp
data\texture\malaya\ma_jujum07.bmp
data\texture\malaya\ma_jujum08.bmp
data\texture\malaya\ma_jujum09.bmp
data\texture\malaya\ma_jujum10.bmp
data\texture\malaya\ma_jujum11.bmp
data\texture\malaya\ma_jujum12.bmp
data\texture\malaya\ma_lake_obj01.bmp
data\texture\malaya\ma_loof01.bmp
data\texture\malaya\ma_loof02.bmp
data\texture\malaya\ma_loof03.bmp
data\texture\malaya\ma_loof04.bmp
data\texture\malaya\ma_loof05.bmp
data\texture\malaya\ma_loof06.bmp
data\texture\malaya\ma_magi_in01.bmp
data\texture\malaya\ma_old001.bmp
data\texture\malaya\ma_old002.bmp
data\texture\malaya\ma_old003.bmp
data\texture\malaya\ma_old004.bmp
data\texture\malaya\ma_old005.bmp
data\texture\malaya\ma_pilla01.bmp
data\texture\malaya\ma_spider01.bmp
data\texture\malaya\ma_statue01.bmp
data\texture\malaya\ma_statue02.bmp
data\texture\malaya\ma_statue03.bmp
data\texture\malaya\ma_statue04.bmp
data\texture\malaya\ma_statue05.bmp
data\texture\malaya\ma_sunflajipni.bmp
data\texture\malaya\ma_table2.bmp
data\texture\malaya\ma_town01.bmp
data\texture\malaya\ma_town02.bmp
data\texture\malaya\ma_town03.bmp
data\texture\malaya\ma_town04.bmp
data\texture\malaya\ma_town05.bmp
data\texture\malaya\ma_town06.bmp
data\texture\malaya\ma_tree01.bmp
data\texture\malaya\ma_tree02.bmp
data\texture\malaya\ma_weapon001.bmp
data\texture\malaya\ma_weapon002.bmp
data\texture\malaya\ma_weapon003.bmp
data\texture\malaya\ma_weapon004.bmp
data\texture\malaya\ma_weapon005.bmp
data\texture\malaya\ma_weapon006.bmp
data\texture\malaya\ma_weapon007.bmp
data\texture\malaya\ma_weapon008.bmp
data\texture\malaya\ma_weapon009.bmp
data\texture\malaya\ma_weapon010.bmp
data\texture\malaya\ma_weapon011.bmp
data\texture\malaya\ma_weapon012.bmp
data\texture\malaya\ma_weapon013.bmp
data\texture\malaya\ma_weapon014.bmp
data\texture\malaya\ma_weapon015.bmp
data\texture\malaya\ma_weapon016.bmp
data\texture\malaya\thumbs.db
data\texture\smoke2.bmp
data\texture\thumbs.db
data\1@ma_b.gat
data\1@ma_b.gnd
data\1@ma_b.rsw
data\1@ma_c.gat
data\1@ma_c.gnd
data\1@ma_c.rsw
data\1@ma_h.gat
data\1@ma_h.gnd
data\1@ma_h.rsw
data\fogparametertable.txt
data\haven.rsp
data\indoorrswtable.txt
data\job_ko.gat
data\job_ko.gnd
data\job_ko.rsw
data\ma_dun01.gat
data\ma_dun01.gnd
data\ma_dun01.rsw
data\ma_fild01.gat
data\ma_fild01.gnd
data\ma_fild01.rsw
data\ma_fild02.gat
data\ma_fild02.gnd
data\ma_fild02.rsw
data\ma_in01.gat
data\ma_in01.gnd
data\ma_in01.rsw
data\ma_scene01.gat
data\ma_scene01.gnd
data\ma_scene01.rsw
data\ma_zif01.gat
data\ma_zif01.gnd
data\ma_zif01.rsw
data\ma_zif02.gat
data\ma_zif02.gnd
data\ma_zif02.rsw
data\ma_zif03.gat
data\ma_zif03.gnd
data\ma_zif03.rsw
data\ma_zif04.gat
data\ma_zif04.gnd
data\ma_zif04.rsw
data\ma_zif05.gat
data\ma_zif05.gnd
data\ma_zif05.rsw
data\ma_zif06.gat
data\ma_zif06.gnd
data\ma_zif06.rsw
data\ma_zif07.gat
data\ma_zif07.gnd
data\ma_zif07.rsw
data\ma_zif08.gat
data\ma_zif08.gnd
data\ma_zif08.rsw
data\ma_zif09.gat
data\ma_zif09.gnd
data\ma_zif09.rsw
data\malaya.gat
data\malaya.gnd
data\malaya.rsw
data\mapnametable.txt
data\mp3nametable.txt
data\resnametable.txt
data\viewpointtable.txt


New Monster:
Images moved to a separate post due to the image limit per post.



2011-08-31rdata_j5.gpf
CODE
data\lua files\datainfo\jobname.lub
data\lua files\datainfo\npcidentity.lub


New Mob Entries: (Mostly temporary sprites)
JT_KO_ZANZOU, GREATEST_GENERAL, #2308
JT_BUNGISNGIS, BUNGISNGIS, #2309
JT_ENGKANTO, ENGKANTO, #2310
JT_MANANANGGAL, MANANANGGAL, #2311
JT_MANGKUKULAM, MANGKUKULAM, #2312
JT_TIKBALANG, TIKBALANG, #2313
JT_TIYANAK, TIYANAK, #2314
JT_WAKWAK, WAKWAK, #2315
JT_JEJELING, PORING, #2316
JT_BANGUNGOT_1, BANGUNGOT, #2317
JT_BANGUNGOT_2, BANGUNGOT, #2318
JT_BUWAYA, BUWAYA, #2319
JT_BAKONAWA_1, HYDRO, #2320
JT_BAKONAWA_2, HYDRO, #2321
JT_BAKONAWA_3, HYDRO, #2322
JT_EVENT_BOMB, BOMBPORING, #2323
JT_EVENT_RANGE, PENOMENA, #2324
JT_M_BAPHOMET_, BAPHOMET_, #2325
JT_M_GALAPAGO, GALAPAGO, #2326
JT_BANGUNGOT_3, ELDER_WILOW, #2327
JT_MA_DRUM, ANOPHELES, #2328
JT_BUWAYA_EGG, ANT_EGG, #2329
JT_BUWAYA_SLAVE, DRACO, #2330
JT_MA_SEAW, MD_SEAWEED, #2331
JT_BUWAYA_GHOST, BUWAYA, #2332
JT_BUWAYA_WEAK, ANOPHELES, #2333
JT_G_WAKWAK, WAKWAK, #2334
JT_MA_TREASURE, TREASUREBOX_2.gr2, #2335



Christian
Screenshots


1@ma_b:


1@ma_c:


1@ma_h:


job_ko:


ma_fild01:


ma_fild02:


ma_in01:


ma_scene01:


ma_zif01, ma_zif02, ma_zif03, ma_zif04, ma_zif05, ma_zif06, ma_zif07, ma_zif08, ma_zif09:


malaya:


randell1993
WOW philippines MAP FROM GRAVITY FTW!!
Christian
Updated the first posts with the patch file info and images.

There's another interesting new file besides the LUAs: haven.rsp
CODE
[WorldFolders]
"past" ""
"ma" ""
[World]
"ma_fild01.rsw" "ma" "ma_fild01.gnd" "ma_fild01.gat"
"comodo.rsw" "" "comodo.gnd" "comodo.gat"
"dew_fild01.rsw" "" "dew_fild01.gnd" "dew_fild01.gat"
"gld2_ald.rsw" "" "gld2_ald.gnd" "gld2_ald.gat"
"gld2_gef.rsw" "" "gld2_gef.gnd" "gld2_gef.gat"
"gld2_prt.rsw" "" "gld2_prt.gnd" "gld2_prt.gat"
"gefenia03.rsw" "" "gefenia03.gnd" "gefenia03.gat"
"lhz_dun04.rsw" "" "lhz_dun04.gnd" "lhz_dun04.gat"
"mora.rsw" "" "mora.gnd" "mora.gat"
"gef_fild13.rsw" "" "gef_fild13.gnd" "gef_fild13.gat"
"que_lhz.rsw" "" "que_lhz.gnd" "que_lhz.gat"
"lhz_dun03.rsw" "" "lhz_dun03.gnd" "lhz_dun03.gat"
"1@_lhz.rsw" "" "1@_lhz.gnd" "1@_lhz.gat"
"lhz_dun05.rsw" "" "lhz_dun05.gnd" "lhz_dun05.gat"
"malaya.rsw" "ma" "malaya.gnd" "malaya.gat"
"test.rsw" "" "test.gnd" "test.gat"
"job_ko.rsw" "" "job_ko.gnd" "job_ko.gat"
"ma_scene01.rsw" "ma" "ma_scene01.gnd" "ma_scene01.gat"
"thor_v01.rsw" "" "thor_v01.gnd" "thor_v01.gat"
"mjolnir_01.rsw" "" "mjolnir_01.gnd" "mjolnir_01.gat"
"gef_fild05.rsw" "" "gef_fild05.gnd" "gef_fild05.gat"
"gld2_pay.rsw" "" "gld2_pay.gnd" "gld2_pay.gat"
"ma_fild02.rsw" "ma" "ma_fild02.gnd" "ma_fild02.gat"
"brasilis.rsw" "" "brasilis.gnd" "brasilis.gat"
"aldebaran.rsw" "" "aldebaran.gnd" "aldebaran.gat"
"alberta.rsw" "" "alberta.gnd" "alberta.gat"
"einbroch.rsw" "" "einbroch.gnd" "einbroch.gat"
"lighthalzen.rsw" "" "lighthalzen.gnd" "lighthalzen.gat"
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[SpriteFolders]
[Sprite]
Seven
There's even jeepneys included! smile.gif)
Rytech
Get preparied for this. According to the data, theirs a map called "job_ko", meaning the job change quest map for Kagerou/Oboro is in. Along with this is a good bit of info about their skills, everything except desc's. Here's what I found....

KO = Both Kagerou/Oboro can use it.
KG = Only Kagerou can use it.
OB = Only Oboro can use it.

KO_YAMIKUMO
KO_RIGHT
KO_LEFT
KO_JYUMONJIKIRI
KO_SETSUDAN
KO_BAKURETSU
KO_HAPPOKUNAI
KO_MUCHANAGE
KO_HUUMARANKA
KO_MAKIBISHI
KO_MEIKYOUSISUI
KO_ZANZOU
KO_KYOUGAKU
KO_JYUSATSU
KO_KAHU_ENTEN
KO_HYOUHU_HUBUKI
KO_KAZEHU_SEIRAN
KO_DOHU_KOUKAI
KO_KAIHOU
KO_ZENKAI
KO_GENWAKU
KO_IZAYOI
KG_KAGEHUMI
KG_KYOMU
KG_KAGEMUSYA
OB_ZANGETSU
OB_OBOROGENSOU
OB_OBOROGENSOU_TRANSITION_ATK
OB_AKAITSUKI

Theirs another file that holds the skill names, cast range ,max level, and SP requirements. Itl take some time to get the info so hang tight. Also, wow so ZANZOU really is a skill. Wonder how exactly the monster ID is goina be used. Theirs also many status ID's for these skills. Goina pick them out later and do some research.
Christian
2011-08-31rdata_j4.gpf:

New Monster:
Bangungot

Bungisngis

Buwaya

Engkanto

Manananggal

Mangkukulam

Tikbalang

Tiyanak

Wakwak
Epoque
Unsure of how these look in-game, but some of these sprites look quite bad. The last frame of Tikbalang, in the last animation frame looks almost incomplete. No shading in the hair and little shading on the armor. Not quite as impressive as the previous set of monsters.
jef0807
where is the jejering? smile.gif
Deschain
Now this is a really amazing update- I'm far more impressed with Malaya and the related maps/mobs/etc from Cat Island or Dewata. Seeing these early files for the 2nd class Ninja is encouraging as well, though I'm still really eager to see Gravity do something - anything - with gunslingers. Mostly, though, I'll enjoy picking these new maps apart for the new models and textures.
Tsuyoshi
Wow.. tikbalang has a cape. and manananggal have a syringe.. they are now modernized haha
KeiKun
LoL

monster names

tiyanak looks cute
>__<
Deschain
Since I don't seem to be getting the Malaya files through my patcher (Perhaps I'm doing something wrong?), could someone perhaps post a .grf with the new maps, models, and textures? I'm eager to take a look at all of it.
Vehement
+1 nice monsters and Maps! Credits to Gravity..
Danzai
Where can I get the Engkanto sprite? I updated ragray but rdata.grf didnt have it
Monopoly
Nice new maps wink.gif
Lunar1111
Yes really nice new Maps and Mobs.

BTW: Monopoly? Welcome back!
Deschain
Is anyone else getting the problem of their patcher not updating with these files?
Revemohl
Maintenance is taking about 12 hours this time, just try again later.
Monopoly
QUOTE (Lunar1111 @ Aug 31 2011, 01:13 PM) *
Yes really nice new Maps and Mobs.

BTW: Monopoly? Welcome back!


Yeah the Mobs and items are great too.

BTW: I just looking what is going on here tongue.gif Maybe I will start mapping again, when BrowEdit works for Mac wink.gif
madtoyz
QUOTE (Deschain @ Aug 31 2011, 07:54 PM) *
Is anyone else getting the problem of their patcher not updating with these files?


yes,my Ragnarok_RE patch just update until 2011-07-20RPatch.rgz then stop,when i click again the Ragnarok_RE patch,i direct go into website..

may i know about this thing,what formula is change about ?
CODE
Spiral pierce damage formula is changed.
Acid Bomb damage formula is changed.
Guillotine Fist use penalty has changed, and skill description is updated.
aco99
kRO Changed the patch servers from ftp://ragnarok1-gravity.ktics.co.kr/Patch (Password Protected) to

ftp://ragnarok.nowcdn.co.kr:20021/Patch
Dark Poet
Incase some people haven't found it, you can find the updated RSU-lite patchers here:

http://nn.nachtwolke.com/dev/rsu/
madtoyz
QUOTE (Dark Poet @ Sep 1 2011, 01:58 PM) *
Incase some people haven't found it, you can find the updated RSU-lite patchers here:

http://nn.nachtwolke.com/dev/rsu/



thanks to you Dark Poet,now i can running the Ragnarok_RE..

may i know about this thing,what formula is change about ?
CODE
Spiral pierce damage formula is changed.
Acid Bomb damage formula is changed.
Guillotine Fist use penalty has changed, and skill description is updated.
LightFighter
skillinfo about the KO/KG/OB skills:
QUOTE
SKID.KO_YAMIKUMO =
"SkillName" = "암운(闇雲)", -- Dark Clouds
"MaxLv" = 1,
"SpAmount" = 10 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_YAMIKUMO"
,
SKID.KO_RIGHT =
"SkillName" = "오른손 수련", -- Right Hand Training
"MaxLv" = 5,
"SpAmount" = 0, 0, 0, 0, 0 ,
"bSeperateLv" = false,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KO_RIGHT"
,
SKID.KO_LEFT =
"SkillName" = "왼손 수련", -- Left Hand Training
"MaxLv" = 5,
"SpAmount" = 0, 0, 0, 0, 0 ,
"bSeperateLv" = false,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KO_LEFT"
,
SKID.KO_JYUMONJIKIRI =
"SkillName" = "십자 베기(十門字斬)", -- Cross-outs ?
"MaxLv" = 5,
"SpAmount" = 20, 24, 28, 32, 36 ,
"bSeperateLv" = true,
"AttackRange" = 3, 4, 5, 6, 7 ,
1 = "KO_JYUMONJIKIRI"
,
SKID.KO_SETSUDAN =
"SkillName" = "영혼 절단", -- Holy Cut
"MaxLv" = 5,
"SpAmount" = 12, 16, 20, 24, 28 ,
"bSeperateLv" = true,
"AttackRange" = 2, 2, 2, 2, 2 ,
1 = "KO_SETSUDAN"
,
SKID.KO_BAKURETSU =
"SkillName" = "폭발 쿠나이",
"MaxLv" = 5,
"SpAmount" = 5, 6, 7, 8, 9 ,
"bSeperateLv" = true,
"AttackRange" = 7, 8, 9, 10, 11 ,
1 = "KO_BAKURETSU"
,
SKID.KO_HAPPOKUNAI =
"SkillName" = "팔방 쿠나이",
"MaxLv" = 5,
"SpAmount" = 12, 14, 16, 18, 20 ,
"bSeperateLv" = true,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KO_HAPPOKUNAI"
,
SKID.KO_MUCHANAGE =
"SkillName" = "마구 던지기",
"MaxLv" = 10,
"SpAmount" = 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 ,
"bSeperateLv" = true,
"AttackRange" = 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 ,
1 = "KO_MUCHANAGE"
,
SKID.KO_HUUMARANKA =
"SkillName" = "풍마수리검 난화",
"MaxLv" = 5,
"SpAmount" = 24, 28, 32, 36, 40 ,
"bSeperateLv" = true,
"AttackRange" = 9, 10, 11, 12, 13 ,
1 = "KO_HUUMARANKA"
,
SKID.KO_MAKIBISHI =
"SkillName" = "마키비시",
"MaxLv" = 5,
"SpAmount" = 9, 12, 15, 18, 21 ,
"bSeperateLv" = true,
"AttackRange" = 7, 7, 7, 7, 7 ,
1 = "KO_MAKIBISHI"
,
SKID.KO_MEIKYOUSISUI =
"SkillName" = "명경지수",
"MaxLv" = 5,
"SpAmount" = 100, 100, 100, 100, 100 ,
"bSeperateLv" = true,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KO_MEIKYOUSISUI"
,
SKID.KO_ZANZOU =
"SkillName" = "환술 - 잔영",
"MaxLv" = 5,
"SpAmount" = 40, 44, 48, 52, 56 ,
"bSeperateLv" = true,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KO_ZANZOU"
,
SKID.KO_KYOUGAKU =
"SkillName" = "환술 - 경악",
"MaxLv" = 5,
"SpAmount" = 40, 44, 48, 52, 56 ,
"bSeperateLv" = true,
"AttackRange" = 5, 5, 5, 5, 5 ,
1 = "KO_KYOUGAKU"
,
SKID.KO_JYUSATSU =
"SkillName" = "환술 - 주살",
"MaxLv" = 5,
"SpAmount" = 40, 44, 48, 52, 56 ,
"bSeperateLv" = true,
"AttackRange" = 5, 5, 5, 5, 5 ,
1 = "KO_JYUSATSU"
,
SKID.KO_KAHU_ENTEN =
"SkillName" = "화부 : 염천",
"MaxLv" = 1,
"SpAmount" = 20 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_KAHU_ENTEN"
,
SKID.KO_HYOUHU_HUBUKI =
"SkillName" = "빙부 : 취설",
"MaxLv" = 1,
"SpAmount" = 20 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_HYOUHU_HUBUKI"
,
SKID.KO_KAZEHU_SEIRAN =
"SkillName" = "풍부 : 청람",
"MaxLv" = 1,
"SpAmount" = 20 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_KAZEHU_SEIRAN"
,
SKID.KO_DOHU_KOUKAI =
"SkillName" = "토부 : 강괴",
"MaxLv" = 1,
"SpAmount" = 20 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_DOHU_KOUKAI"
,
SKID.KO_KAIHOU =
"SkillName" = "술식 해방",
"MaxLv" = 1,
"SpAmount" = 10 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_KAIHOU"
,
SKID.KO_ZENKAI =
"SkillName" = "술식 전개",
"MaxLv" = 1,
"SpAmount" = 30 ,
"bSeperateLv" = false,
"AttackRange" = 1 ,
1 = "KO_ZENKAI"
,
SKID.KO_GENWAKU =
"SkillName" = "환술 - 환혹",
"MaxLv" = 5,
"SpAmount" = 40, 44, 48, 52, 56 ,
"bSeperateLv" = true,
"AttackRange" = 5, 6, 7, 8, 9 ,
1 = "KO_GENWAKU"
,
SKID.KO_IZAYOI =
"SkillName" = "열 여섯번째의 밤",
"MaxLv" = 5,
"SpAmount" = 70, 75, 80, 85, 90 ,
"bSeperateLv" = true,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KO_IZAYOI"
,
SKID.KG_KAGEHUMI =
"SkillName" = "그림자 밟기",
"MaxLv" = 5,
"SpAmount" = 25, 30, 35, 40, 45 ,
"bSeperateLv" = true,
"AttackRange" = 5, 7, 9, 11, 13 ,
1 = "KG_KAGEHUMI"
,
SKID.KG_KYOMU =
"SkillName" = "허무의 그림자",
"MaxLv" = 5,
"SpAmount" = 50, 50, 50, 50, 50 ,
"bSeperateLv" = true,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KG_KYOMU"
,
SKID.KG_KAGEMUSYA =
"SkillName" = "그림자무사",
"MaxLv" = 5,
"SpAmount" = 60, 65, 70, 75, 80 ,
"bSeperateLv" = true,
"AttackRange" = 1, 1, 1, 1, 1 ,
1 = "KG_KAGEMUSYA"
,
SKID.OB_ZANGETSU =
"SkillName" = "일그러진 초승달",
"MaxLv" = 5,
"SpAmount" = 60, 70, 80, 90, 100 ,
"bSeperateLv" = true,
"AttackRange" = 7, 7, 7, 7, 7 ,
1 = "OB_ZANGETSU"
,
SKID.OB_OBOROGENSOU =
"SkillName" = "흐린 달빛의 환상",
"MaxLv" = 5,
"SpAmount" = 55, 60, 65, 70, 75 ,
"bSeperateLv" = true,
"AttackRange" = 7, 7, 7, 7, 7 ,
1 = "OB_OBOROGENSOU"
,
SKID.OB_AKAITSUKI =
"SkillName" = "불길한 붉은 달빛",
"MaxLv" = 5,
"SpAmount" = 20, 30, 40, 50, 60 ,
"bSeperateLv" = true,
"AttackRange" = 7, 7, 7, 7, 7 ,
1 = "OB_AKAITSUKI"
Rytech
Item translations from Doddler....

18580#Yggdrasil Crown#
MDEF + 3
Received Heals + 10%.
Outgoing Heals + 2%.
If refined to +7, Heals increase by 5%.
If refined to +9, Heals increase by 3%.
Type: Helm
Def: 3
Position: Upper
Weight: 20
Req Lv: 1
Job: All Jobs

2169#Kalasag#
Every 3 refine, reduces damage received from boss type monsters by 1%.
When the Kalasag is equipped in combination with Buwaya Skin Clothes, Bakunawa Scale Armor, and Nightmare Bangungot Boots, Reduces damage from Philippines localized monsters by 30%, MaxHP + 20%, MaxSP + 10%.
Type: Shield
Def: 40
Weight: 40
Job: All Jobs

2170#Bayani Kalasag[1]#
Every 3 refine, reduces damage received from boss type monsters by 1%.
Type: Shield
Def: 40
Weight: 40
Job: All Jobs

2491#Nightmare Bangungot Boots#
Each refine adds 1 MDEF.
If refined to +14, increases movement speed.
Type: Shoes
Def: 10
Weight: 60
Job: All Jobs

2492#Bayani Nightmare Bangungot Boots[1]#
Each refine adds 1 MDEF.
If refined to +12, increases movement speed.
Type: Shoes
Def: 10
Weight: 60
Job: All Jobs

2590#Buwaya Skin Clothes#
Each 3 refine increases received healing and healing item effectiveness by 1%.
Reduces damage from Water, Earth, Fire, and Wind property monsters by 10%.
Type: Garment
Def: 8
Weight: 20
Job: All Jobs

2591#Bayani Buwaya Skin Clothes[1]#
Each 3 refine increases received healing and healing item effectiveness by 1%.
Reduces damage from Water, Earth, Fire, and Wind property monsters by 10%.
Type: Garment
Def: 8
Weight: 20
Job: All Jobs

15051#Bakunawa Scale Armor#
Each 2 refine reduces damage from boss type monsters by 1%.
All stats + 1.
Type: Armor
Def: 55
Weight: 50
Job: All Jobs

15052#Bayani Bakunawa Scale Armor[1]#
Each 2 refine reduces damage from boss type monsters by 1%.
All stats + 2.
Type: Armor
Def: 55
Weight: 50
Job: All Jobs

2907#Bawaya Symbol Tattoo#
MATK + 7%.
Fixed Cast Time - 7%.
Type: Accessory
Def: 0
Weight: 10
Job: All Jobs

2910#Bakunawa Symbol Tattoo#
ATK + 7%.
Attack Speed + 10%.
Type: Accessory
Def: 0
Weight: 10
Job: All Jobs

2911#Bangungot Symbol Tattoo#
Outgoing Heals + 4%.
Received Heals + 7%.
Type: Accessory
Def: 0
Weight: 10
Job: All Jobs
Deschain
QUOTE (Dark Poet @ Aug 31 2011, 10:58 PM) *
Incase some people haven't found it, you can find the updated RSU-lite patchers here:

http://nn.nachtwolke.com/dev/rsu/

Ah, thanks! That did the trick. And holy balls, those are some amazingly powerful equips they added.
madtoyz
hope can give the respon about this,
may i know about this thing,what formula is change about ?
CODE
Spiral pierce damage formula is changed.
Acid Bomb damage formula is changed.
Guillotine Fist use penalty has changed, and skill description is updated.
Athen
• Changed the status resistance formula. Level difference penalty is reduced, and Freeze/Stone status ailments are now resisted with magic defense.

Meaning they changed the 100int no frost to MDEF again? Answer please
AeriePinkPanther
Did Gravity have a lack of imagination ?

For its franchises in countries (Brasilis / Dewata / Malaya) all looks like the same and really classical. Also game design (style and level) of towns aren't so new, it's just another town, same for sprites. Last nice update was Bifrost who gives some originality, I'm just waiting for the next episode and also some 32 bits mobs ...
Chilly
QUOTE (Epoque @ Aug 31 2011, 02:41 AM) *
Unsure of how these look in-game, but some of these sprites look quite bad. The last frame of Tikbalang, in the last animation frame looks almost incomplete. No shading in the hair and little shading on the armor. Not quite as impressive as the previous set of monsters.

the Tikbalang looks awesome in-game, the last animation only looks like crap because of the white background. in-game when its hitting the ground like that it shows a white shockwave similar to when nidhoggur mvp flaps its wings: http://launcher.levelupgames.com.br/ragnar...tros/Nydhog.gif
if i have time this weekend ill make a quick recording of the new area and post it here <3

QUOTE (Athen @ Sep 2 2011, 07:39 AM) *
• Changed the status resistance formula. Level difference penalty is reduced, and Freeze/Stone status ailments are now resisted with magic defense.

Meaning they changed the 100int no frost to MDEF again? Answer please

im guessing 100 mdef = freeze/stone curse immune again, just like pre-renewal~
Ziu
Malaya name quest:

http://www.facebook.com/notes/los-scripts-...252681861438242

9 x repeatables.

3 pures quest + instances.
rahuldev345
can someone upload all those .gpf files??? thanks!!
MicsGfx
Nice Maps & New Monsters Haha Tiyanak has Cute and Mananggal have an Injection too smile.gif))
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